Commit Graph
49 Commits
Author SHA1 Message Date
Erica Fischer dcf760a439 Fix z1 at least 2024-03-14 23:15:04 -07:00
Erica Fischer c114d17eb4 Change initial_x and initial_y to be 64-bit 2024-03-14 18:43:12 -07:00
Erica Fischer a12bea7129 Straighten out hilbert and quadkey encoding 2024-03-14 14:36:51 -07:00
Erica Fischer cea16d3f7e Checkpoint on parameterizing 32s 2024-03-14 13:30:38 -07:00
Erica Fischer a987197eed Don't swap attributes when reducing tiny polygon dust (#207)
* Don't swap attributes when reducing tiny polygon dust

Because the dust placeholder may be misleadingly far from the feature
that contributed the most area to it

* Remove unused arguments; update changelog
2024-02-26 15:41:26 -08:00
Erica Fischer 96f126dd59 FSL-style expressions can use unidecode data to smash case and diacritics (#197)
* Read unidecode data, do some plumbing of it

* More unidecode plumbing

* Do the unidecode smashing, but it doesn't seem to be working

* Ah, that's better!

* Add missing header

* And reorder the includes too

* Shortcut when there is no unidecode data to work with

* Update version and changelog

* Avoid repeated unidecode smashing of the same constant string
2024-02-13 14:18:30 -08:00
Erica Fischer e2a7a409c7 Improve tiling speed (#195)
* Add a way to run tippecanoe single-threaded for profiling

* Do less work when the tilestats sample values list is already full

* Save a copy when retrieving the attribute key

* Fewer atomic operations

* Move string hashing from mbtiles to text

* Only do approximate attribute deduplication when writing tiles

* Feature dropping tests are sensitive to exact tile size

* All tile creators now create a string pool for the tile

* Features clipped away to nothing should not participate in that tile

* Revert "Only do approximate attribute deduplication when writing tiles"

This reverts commit c42b34b498.

* Also revert the related test changes

* Revert "Revert "Only do approximate attribute deduplication when writing tiles""

This reverts commit 18509876c3.

* Be more specific about the string hash function

* Use fnv1a instead of std::hash for everything

* Reduce the chance of hash collisions

* Stick a hash search on the front of the tree search in addpool

* Eliminate repeated hashing of the same string

* Switch instead of ifs in json parsing

* A few more cases to populate the hash in addpool

* Store the hash in the tree instead of recalculating

* Add explanatory comment for mysterious argument

* Fewer copies in attribute stringification

* Clean up ancient weirdness in JSON attribute stringification

* More serial_val cleanup

* Pass a serial_feature to rewrite instead of many broken-down arguments

* Get rid of the multiple geometries within `partial`

* Revert "Pass a serial_feature to rewrite instead of many broken-down arguments"

This reverts commit 6f4ab9b725.

* Goodbye, struct coalesce

* Revert "Features clipped away to nothing should not participate in that tile"

This reverts commit 124462fbdc.

* Migrating fields from partial to serial_feature

* Name reconciliation between serial_feature and partial

* Replace struct partial with an augmented serial_feature

* Fix some overzealous search-and-replace renaming

* Don't say struct so often

* Remove more of the former partial construction

* Commenting and cleaning up

* Trying again to avoid all these arguments to rewrite

* I swear I did this same thing before and it didn't work.

* More rewrite cleanup

* Exile --detect-shared-borders to its own file

* Add missing headers

* More commenting and cleanup

* More comments

* Sprinkle consts around

* Emplacing and std::moving

* More cleanup

* That shouldn't have worked after a std::move

* Don't need to allocate memory to compare keys

* Reduce use of the global string pool in tiling

* Another avoidable mvt_value construction

* Further reduction to explicit string pool passing

* These reverses are no longer optimizations

* These layernames can all be references

* Don't drag an unused layername string around with every feature

* Heed a compiler warning about potential buffer overflow

* Fix my confusion about which feature's string pool is relevant

* Avoid some unnecessary allocations in attribute accumulation

* Maybe faster serialization?

* Eliminate a comparison

* Do the same here

* Save a couple of allocations when parsing numbers in JSON

* Immediately assign features to layers instead of subdividing later

* Maintain tilestats for tippecanoe:retain_points_multiplier_sequence

* Crunch out more duplicate attribute values when writing out the tile

* Do tilestats for tippecanoe:retain_points_multiplier_first too

* Shell filters need to be real threads, even if nothing else does

* Simplify tippecanoe_minzoom/maxzoom representation

* Update version and changelog
2024-02-07 17:50:35 -08:00
Erica Fischer 7d4d264d50 Speeding up tippecanoe-overzoom (#191)
* Speed up mvt_value comparison

* Converting repetitive ifs to cases

* More conversions from ifs to cases

* Optimize the always-true filter case

* Don't convert types of attributes without accumulators

* Unordered map seems to be faster than map

* Add missing header

* Fix some warnings

* Fix the warnings better

* Avoid an int->string->int conversion

* Lazily initialize layer key and values maps when actually needed

* More switches from maps to unordered_maps

* Sure, I'll take the microoptimization

* More emplacement

* Save some copies

* Emplaces and moves

* Lazy linear scan of attributes instead of building a map

* Extra printfs, missing header

* Avoid clipping if the input and output tiles are the same

* But do clip if the tile extent is being reduced

* Make sure I'm not constructing std::strings here at runtime

* More worrying about runtime string construction

* A couple more std::moves

* Const references!

* More const references

* Another std::move

* Make the string_value of mvt_value std::optional

* Reserve storage when decoding

* Provision for different mvt_values to share a string pool

* Use the string pool when decoding

* Avoid another string construction

* Try limiting the depth of the search for duplicate attributes

* Revert "Try limiting the depth of the search for duplicate attributes"

This reverts commit 9ec94a15ff.

* Update changelog

* Fix typo noticed during code review
2024-01-29 11:33:56 -08:00
Erica Fischer cbf222754b Add --accumulate-attribute to tippecanoe-overzoom (#189)
* Starting to factor out attribute accumulation into its own file

* Continuing to factor out attribute accumulation

* Reduce duplicate code

* Plumbing the accumulate-attribute option around

* Call the attribute accumulator

* Test that accumulation works

* Add missing #includes

* Don't sort within individual multiplier clusters

Doing so throws off the spatial distribution of the low zooms

* Docs and changelog

* Add comments
2024-01-23 15:41:36 -08:00
Erica Fischer 679a0d62f2 Make feature ordering cooperate with --retain-points-multiplier (#188)
* Make feature ordering cooperate with --retain-points-multiplier

* Forgot to check in the actual code changes???

* Sort within each multiplier cluster as well as between clusters

* Correct description of behavior in changelog

* Drag original feature sequence along in megatiles for post-filter sort

* Plumb the preserve-input-order flag through overzoom

* Sort in overzoom if requested

* Use within-tile input sequence numbers, not global sequence numbers

* Documentation

* Reverse direction of search to prevent accidental skipping

* Add some comments about converting between attribute representations
2024-01-21 12:09:05 -08:00
Erica Fischer 5d92a17193 Add point retention multiplier (#179)
* Add an option to retain N times as many points as usual at each zoom

* Tests for point multipler with specified and guessed maxzooms

* Work in progress on inverse spatial ordering

* Fix inverse spatial feature order

* --reorder was depending on a feature index that wasn't being preserved

* Separate ordering by feature_minzoom from ordering inverse-spatially

* Add a test for the inverse spatial ordering

* Store the basezoom/droprate/multiplier decisions in tileset metadata

* Progress on adding filters to tippecanoe-overzoom

* Type promotion for comparison

* Look up the attribute value for ordering

* Add test of thinning and ordering features

* Plumb tippecanoe_decisions metadata through pmtiles

* Be careful not to put infinities in JSON

* Fix accidental dropping in what is meant to preserve sparse points

* Start distinguishing true, false, and null in expressions

* Most of the type conversions

* Add boolean conversions

* Literals and conjunctions

* Add filtering to tippecanoe-overzoom

* Add a test of filtering in overzoom

* Fix boolean conjunctions

* Handle the combination of cluster size and filtering

* Rework dot dropping to reconcile density threshold and multiplier

* Revert "Rework dot dropping to reconcile density threshold and multiplier"

This reverts commit f253a66382.

* Retain points by multiplier within each tile, not in global probability

* Test that intends to verify that the multiplier is reversible

* Get the test to detect the discrepancy

* Mark the start of multiplier clusters with a magic attribute

* Add string-contains

* Add in and ni operators

* Revert "Look up the attribute value for ordering"

This reverts commit 56bc73e49a.

* Revert "Type promotion for comparison"

This reverts commit 6f3256f5af.

* Make number formatting in tippecanoe_decisions consistent

* Revert "Add a test for the inverse spatial ordering"

This reverts commit c8047de9ab.

* Revert "Separate ordering by feature_minzoom from ordering inverse-spatially"

This reverts commit 35b19a223c.

* Revert "Fix inverse spatial feature order"

This reverts commit 5978ecdb44.

* Revert "Work in progress on inverse spatial ordering"

This reverts commit fdf230f632.

* Somehow missed the tests associated with that last revert

* Round-robin assign attributes to partials from across the multiplier

* Count the multiplier separately in each layer

* Fix distribution of accumulated attribute across multiplier features

* Update changelog, version, and docs

* Add "is null" and "isnt null" expressions

* Update interpretation of FSL expressions to pass the tests

* Test to assert that polygons are unaffected by the multiplier

* Clean up and comment

* Remove accidental unused case
2024-01-18 15:56:09 -08:00
Erica Fischer d359461e61 Reduce tile-join overzooming memory usage (#162)
* 16 bits is enough for tile numbers

* Revert "16 bits is enough for tile numbers"

This reverts commit 71a0c4e1cf.

* Check what child tiles each overzoomed tile will have

and don't queue further overzooming of empty tiles

* Clean up naming; use std::move to avoid copying large arrays
2023-11-08 12:51:28 -08:00
Erica Fischer cc5c1c79df Speed up overzooming in tile-join (#147)
* Clip away entire features by bbox. Avoid unnecessary recompression.

* Move parent tile decoding in tile-join out of overzoom proper

* An ever-growing cache of parent tiles

* Limit the size of the cache

* Remove the current reader *before* checking if we can run the queue

* Clean up

* Add missing #include

* Add comment

* When the tile-join cache fills up, evict the least recently used

* Fix microsecond math

* Factoring out tile-join's cache for testing

* Add unit tests for tile-join cache

* Update changelog and version
2023-10-04 12:14:22 -07:00
Erica Fischer 26bf08deb2 Externalizing polygon shard detection (#146)
* Start of externalizing polygon shard detection

* Completely untested external quicksort

* Add unit test for external quicksort

* Remember to clean up temporary files

* Sort and scan the vertices

* Bring over more vertex logic

* Make nodes from vertices

* Checkpoint on switching over to global shared nodes

* Do the thing

* Revert unintended change to coalesced linestring behavior

* Take shared nodes into account in early simplification

* Let it do more sorting in memory

* Fix overnoding of collinear linestrings

* Remove duplicate nodes, since only duplicate vertices now matter

* Remember to delete temporary files

* Fix out of bounds memory access below, apparently

* Fix the actual undefined behavior

* Still running out of memory in one case. Find out where.

* Forgot the conditional

* Try again to make it not run out of memory

* Update version and changelog
2023-10-03 10:53:12 -07:00
Erica Fischer 390771f855 Polygon shards (#105)
* Put all of this back in geometry.cpp for conflict resolution

* Stabilize line simplification to behave the same regardless of winding

* Round instead of truncating when clipping lines

* Restore non-Wagyu polygon clipping from prior to 2fdec7d2

* Make it round, not truncate, which reverts the last commit's test diffs

* Clip in floating point, not integers, which makes no difference

* Track nodes added at tile edges during clipping

* Scale geometry up before wagyu to prevent changes from precision loss

* Actually do the shared edge detection

* Fix cases where nodes were not being added at the tile boundary

* One more place I should have rounded

* Narrow down where the discrepancy comes in

* Revert "Narrow down where the discrepancy comes in"

This reverts commit 221c4c5fc0ac9a6567e091c6a94b3d87dc8ade83.

* Another attempt to narrow it down

* The discrepancy seems to be introduced in reordering. No obvious bug

* Was still truncating instead of rounding in projection

* Also makes no difference...

* Just forget that line reversal exists for a minute

* Just reversal no coalescing

* Try clipping in integers instead of floating point

* Don't simplify after coalescing if they said no simplification

* Check whether behavior is consistent with intentional simplification

* Replace more floating point with integer

* Are these three features enough to demonstrate the problem?

* Add a few more nearby borders

* All the features that touch tile 6/16/23

* Stay in integers in line simplification

* More attempts to solve failures to simplify consistently

* Fix most of the overflow errors

* Fix known cases of integer overflow

* All the tests change again

* Pull clipping and scaling code back out into clip.cpp

* Resolve the test conflicts

* Stabilize choice of which three points to keep with different windings

* Almost right, I think!

* Fix collapse of islands to shards

* Self-intersections in the same feature don't count

* Revert "Self-intersections in the same feature don't count"

This reverts commit e04b19916e.

* Don't scale down geometry if we are going to look for shared nodes

* Fix the missing multiply that was keeping simplification from happening

* Fix one more opportunity for overflow

* Somehow I deleted this test?

* Lost this test too

* Clean up debugging printfs

* Restore code sequence from main to make it reviewable

* Remove unneeded rounding

* Update documentation

* This test is no longer useful

* Back to floating point Douglas-Peucker to fix undersimplification

* Try an older ubuntu

* Revert "Try an older ubuntu"

This reverts commit 13fefacfd7.

* Log OS info

* Remove tests that are no longer needed

* Oops, did need that one after all

* Fix the arm vs x86 discrepancy?

* Try another quantization

* Cleanup from review

* Add a test for the actual purpose of this PR
2023-09-14 16:51:38 -07:00
Erica Fischer 2ec6180003 Fix "strategies" accounting for 0-length linestrings and degenerate polygons (#137)
* Dropping a 0-length feature doesn't count as dropping-as-needed

* Add an option not to reduce tiny polygons to dust at maxzoom

* Add test for prevention of tiny polygon reduction at maxzoom

* Fix accounting for tiny polygons not to include degenerate geometries

* Revert "Add test for prevention of tiny polygon reduction at maxzoom"

This reverts commit f931bbd73e.

* Revert "Add an option not to reduce tiny polygons to dust at maxzoom"

This reverts commit 03f0882bb6.

* Fix tests

* Another test that no longer has any really tiny polygons

* Oops, that broke LineString simplification

* This time for sure!

* Update changelog and version
2023-08-29 10:54:39 -07:00
Erica Fischer 6778aeac52 Add an option to extend zooms if still dropping, but with a limit (#131)
* Add an option to extend zooms if still dropping, but with a limit

* At least when to overzoom, even if not actually doing it yet

* Refactor to give tile-join access to overzoom()

* Didn't work, but *might* have worked

* OK, it did something now

* Ah, there's the bug!

* Hook up pmtiles and dirtiles as overzooming sources

* Add command line option to enable or disable overzooming

* Add (currently broken) test of overzooming in tile-join

* Slightly more abstraction for the tile-join readers

* Factor out duplicated code

* Move construction into a constructor

* More changing accessors to methods

* Reduce magic

* Start tracking a list of the tiles at maxzoom

* I think it worked?

* Add missing #include

* Fix sequence of overzoomed tiles (Y sorts backwards for TMS)

* Don't spend memory on overzooming when we aren't going to use it

* Diff rather than cmp, in the hope of figuring out this broken test

* Keep full coordinate precision if we might extend zooms

* Try a slightly different byte limit

* Make drop-densest more consistent across tile boundaries

* Also affects this test

* Does it behave any differently if it can extend forever?

* I think the discrepancy is a thread-safety problem here

* Revert "Does it behave any differently if it can extend forever?"

This reverts commit 0dff0a0acc.

* Lost this change to the test

* This time for sure!

* Revert "Also affects this test"

This reverts commit cd1f7c2e78.

* Revert "Make drop-densest more consistent across tile boundaries"

This reverts commit 563f7d2bc2.

* Revert "Try a slightly different byte limit"

This reverts commit 2e271213d6.

* Add some more explanatory comments

* Amend the join-test to detect my current bug

* Allow overzooming to complete the zoom if it ever starts

* Forgot to correct the test

* Update changelog and version

* Cleanups from code review

* Remove version number from fixture to fix test
2023-08-25 12:42:38 -07:00
Erica Fischer 430d8edd17 Tool for overzooming individual tiles (#121)
* Starting work on overzooming

* Factor clipping out of geometry.cpp to simplify linkage

* Pull out more geometry functions into now-badly-named clip.cpp

* Not surprisingly, there is a bug

* Found the bug

* Make indent

* Pass attributes through

* Make formatting more consistent

* Fix typos in comments

* Fix the typos better

* Add tippecanoe-overzoom to the install list

* Give overzoom a predictable exit status

* Forgot to translate to and from polygon ring closepaths

* Fix geometry collapse at z21

* Add attribute stripping; don't generate layers if they have no features

* Add docs for tippecanoe-overzoom (as it will be, not as it is)

* Change overzoom to accept input and output files as arguments

* Working on overzooming tests

* Oops

* Hook up and test the detail and buffer options, and the empty-tile case

* Also test attribute stripping

* Fix error message

* Update changelog and version
2023-08-09 11:48:16 -07:00
Erica Fischer f2127fec97 Reduce thrashing during feature ingestion and tiling (#56)
* Remove the concept of "separate metadata"

This was an extra level of attribute indirection (features point
to metadata records which point to key and value strings) which was
intended to reduce the size of temporary storage for features with
large numbers of attributes that were also spread across large numbers
of tiles at maxzoom.

For other kinds of features, the extra indirection slowed things down
instead, and, especially when maxzoom guessing was being used, many more
features were having their metadata externalized than could actually
benefit from it.

* Shave a few bytes off temporary files by using more unsigned integers

* Flush stderr after logging progress

* Revert "Shave a few bytes off temporary files by using more unsigned integers"

This reverts commit eef29084ec.

* Limit the size of the string pools and trees to fit in memory

* Add missing #include

* Move the string pool and search tree from mmap to allocated memory

* Sort in allocated rather than mapped memory too

* Also use pread instead of mapping to read in the data to sort

* When the pool gets too big, switch to just the file, not memory

* Switch string pool from memory to disk when memory is 10% full

* Add to-memory versions of the serialization functions

* Crashy work in progress toward compression

* Fix the pointer bug that was causing the crash

* Serialize features into memory rather than straight to disk

* Compress individual features in the temporary files

* Don't need to store the length of the geometry

* Remove per-feature compression; move minzoom back into the object

* Start adding a stream compressor object

* Track file position within fwrite_check()

* Add compressed stream writer functions

* Pull the writing of the serialized feature out to the callers

* Starting toward compression again from a different point

* Hook up more compression functions

* Remove unused code from the other day

* Make enough deflate calls to flush out all the buffered data

* Start on decompression

* Tile number is uncompressed, tile content is compressed

* Work on alternating compressed and uncompressed in decompression

* Closer, but still doesn't work

* Sort of works

* Works until we get to concatenated tiles

* More attempts that don't work

* One bug down

* It made a tileset!

* Handle nonzero initial zooms

* Fix seeking within compressed feature streams

* Tests pass!

* Remove debug spew

* Oops: remember to delete the temporary files so they don't hang around

* Test that fails with the current compression code

* Properly account for bytes read while closing the compressed stream

* Limit the number of warnings about bad label points

* A little more armor when closing decompression

* This time for sure

* A different, less fragile, test that failed previously with compression

* Move feature stream compression to its own file

* Remove now-unused code to deserialize from a file

* Forgot to add the new files

* Remove a little debugging logging

* Add a couple of comments on what it means to be within decompression

* Fix indentation

* Update changelog. Remove stray debugging comment.
2023-02-14 12:47:40 -08:00
Erica Fischer f1df09f147 Generate fewer duplicate label points at high zoom levels (#42) 2022-12-02 11:02:33 -08:00
Erica Fischer 5b03b18f31 Generate label points after simplification, not before. (#27)
* Generate labels points after simplification, not before.

Previously there were some cases where dropping the smallest
polygons would never reduce the number of labels.

* Also wait until after polygon cleaning to make labels

* Remove the extra newlines after the TILES ONLY COMPLETE message
2022-10-21 13:59:36 -07:00
Erica Fischer b763625862 Add an option to generate label points in place of polygons (#20)
* Add an option to generate label points in place of polygons

* Change all these places where I said "extent" but really meant "area"

* Revert "Change all these places where I said "extent" but really meant "area""

This reverts commit 403828d2f7.

* Add --order-smallest-first and --order-largest-first options

* Use Turf's center-of-mass algorithm for polygon label points

* If the label point isn't within the polygon, find one that is

* Don't choose a label point that is too close to a border

* Try a little harder to find an optimal label point

* Checkerboard which tiles labels are generated in, to reduce adjacency

* Use a label point for the general representative point for polygons

(Skipping the iteration to find one that is as far as possible from
the borders)

This makes the labels look better in many cases (like France at z1)
but unfortunately ripples into changing the sequence of polygons in
many tests, so the diff is big.

* Revert "Use a label point for the general representative point for polygons"

This reverts commit 2261adf05e.

* Checkpoint work on spiral labels

* Clip label spirals to the feature bounds

* Fix label test

* Be careful not to place spiral labels too close to borders either

* For spiral anchors, only check tile scale, not feature size

* Update test

* Only try to find a central label point for the largest ring

* In tiny polygon dust, keep the attributes of the largest feature
2022-10-13 14:21:36 -07:00
Erica FischerandRoman Karavia 182093bdc7 Improve precision of polygon area calculations (#19)
* Improve precision of get_area by using long double

* Trying to get consistent polygon area results between ARM and x86

* Calculate polygon area closer to the origin for better precision

* Update changelog

* Also exercise tiny polygon dust in the ring area test

They previously behaved differently here between x86 and ARM

* On M1 Macs, long double is just double anyway, so don't use it

* Be more careful about overflow: scale the polygon ring down into range

* Fix the bug I just introduced in the scaled area calculation

* Use only the sign from the scaled-down area calculation

Co-authored-by: Roman Karavia <47303530+romankaravia@users.noreply.github.com>
2022-10-04 10:04:34 -07:00
Erica Fischer 4ef430b913 Add an option for the Visvalingam simplification algorithm (#16)
* First attempt at porting Paul Mach's Visvalingam implementation

* Make indent

* Mostly working

* Approximate equivalence from Douglas-Peucker to Visvalingam levels

* Don't simplify away tile boundary crossing points

* Add a command-line option and test for Visvalingam simplification

* Update changelog

* Cleanup in response to review feedback

* Include <stdio.h> to fix compiler warnings
2022-09-30 12:00:07 -07:00
Eric Fischer 42ee195bc3 Add an option to keep intersection nodes from being simplified away 2019-05-13 17:39:07 -07:00
Eric Fischer 5dfbc4a281 Add --clip-bounding-box option to clip input geometry 2018-10-22 16:49:33 -07:00
Eric Fischer 59dd095607 Make file positions and lengths thread-safe 2018-05-07 14:42:49 -07:00
Eric Fischer ba62ab8596 More structure initializers 2017-11-07 15:20:17 -08:00
Eric Fischer d89d46da65 Remove unused parameters 2017-11-07 10:55:34 -08:00
Eric Fischer c79f19e3ca Merge branch 'master' into plugins 2017-08-08 11:08:10 -07:00
Eric Fischer 65c095cc2b Clean up #includes and add fields for counting attributes 2017-07-14 16:56:23 -07:00
Eric Fischer 7d47226444 Merge branch 'master' into plugins 2017-03-28 16:42:22 -07:00
Eric Fischer fa56adc530 Clean up utility functions that are also used in other projects 2017-03-16 15:06:58 -07:00
Eric Fischer 9cbbc4c68d Merge branch 'master' into plugins-merge 2017-03-02 10:45:25 -08:00
Eric Fischer 62e1018c87 Fix area of placeholders for degenerate multipolygons 2017-02-06 14:14:34 -08:00
Eric Fischer 5194a39c16 Factor out clipping to tile boundaries; test random attributes & layers 2016-12-09 10:47:03 -08:00
Eric Fischer 569825324a Factor out feature deserialization 2016-12-08 17:11:37 -08:00
Eric Fischer 0db8d9ed8b Option to snap low zooms to a stairstep grid 2016-11-28 15:45:38 -08:00
Eric Fischer 9ea29601ab Don't let line simplification reduce a polygon ring to below 3 points 2016-11-14 11:22:21 -08:00
Eric Fischer 8296190487 Remove leftovers from early versions of --detect-shared-borders 2016-10-26 15:47:26 -07:00
Eric Fischer 9160e6add5 Guard against uninitialized variables 2016-10-14 12:19:56 -07:00
Eric Fischer f7daa05515 Add a critical point where the set of rings using a polygon edge changes 2016-10-05 17:16:18 -07:00
Eric Fischer 9908db5e56 Add an option to vary the level of line and polygon simplification 2016-07-12 16:51:56 -07:00
Eric Fischer 331deca4b4 Use bitfields to further reduce data structure size 2016-05-13 15:45:33 -07:00
Eric Fischer c0edefa721 Pack structures tighter to use a little less memory 2016-05-11 14:23:39 -07:00
Eric Fischer 5cc6d97d9f Don't let polygons with nonzero area disappear during cleaning
If they collapse, turn them into placeholder squares with the
appropriate area so that there aren't visible coverage gaps.
2016-05-05 13:42:32 -07:00
Eric Fischer f1b3f6d231 Fix warnings about shadowed variables 2016-05-03 15:48:42 -07:00
Eric Fischer ee97e6c307 Whittle down tile.hpp to the things that actually related to tile.cpp 2016-04-27 15:09:06 -07:00
Eric Fischer b12413eddb Rename everything from .cc to .cpp to match other projects 2016-04-27 12:22:47 -07:00