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Add an option to vary the level of line and polygon simplification
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@@ -43,7 +43,7 @@ drawvec reduce_tiny_poly(drawvec &geom, int z, int detail, bool *reduced, double
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drawvec clip_lines(drawvec &geom, int z, int detail, long long buffer);
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bool point_within_tile(long long x, long long y, int z, int detail, long long buffer);
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int quick_check(long long *bbox, int z, int detail, long long buffer);
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drawvec simplify_lines(drawvec &geom, int z, int detail, bool mark_tile_bounds);
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drawvec simplify_lines(drawvec &geom, int z, int detail, bool mark_tile_bounds, double simplification);
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drawvec reorder_lines(drawvec &geom);
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drawvec fix_polygon(drawvec &geom);
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std::vector<drawvec> chop_polygon(std::vector<drawvec> &geoms);
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