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Whittle down tile.hpp to the things that actually related to tile.cpp
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@@ -1,3 +1,16 @@
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#define VT_POINT 1
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#define VT_LINE 2
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#define VT_POLYGON 3
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#define VT_END 0
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#define VT_MOVETO 1
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#define VT_LINETO 2
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#define VT_CLOSEPATH 7
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#define VT_STRING 1
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#define VT_NUMBER 2
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#define VT_BOOLEAN 7
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struct draw {
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signed char op;
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long long x;
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