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Don't let polygons with nonzero area disappear during cleaning
If they collapse, turn them into placeholder squares with the appropriate area so that there aren't visible coverage gaps.
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@@ -45,3 +45,4 @@ drawvec reorder_lines(drawvec &geom);
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drawvec fix_polygon(drawvec &geom);
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std::vector<drawvec> chop_polygon(std::vector<drawvec> &geoms);
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void check_polygon(drawvec &geom, drawvec &before);
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double get_area(drawvec &geom, size_t i, size_t j);
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