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Improve precision of polygon area calculations (#19)
* Improve precision of get_area by using long double * Trying to get consistent polygon area results between ARM and x86 * Calculate polygon area closer to the origin for better precision * Update changelog * Also exercise tiny polygon dust in the ring area test They previously behaved differently here between x86 and ARM * On M1 Macs, long double is just double anyway, so don't use it * Be more careful about overflow: scale the polygon ring down into range * Fix the bug I just introduced in the scaled area calculation * Use only the sign from the scaled-down area calculation Co-authored-by: Roman Karavia <47303530+romankaravia@users.noreply.github.com>
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Roman Karavia
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@@ -74,7 +74,7 @@ drawvec reorder_lines(drawvec &geom);
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drawvec fix_polygon(drawvec &geom);
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std::vector<drawvec> chop_polygon(std::vector<drawvec> &geoms);
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void check_polygon(drawvec &geom);
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double get_area(drawvec &geom, size_t i, size_t j);
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double get_area(const drawvec &geom, size_t i, size_t j);
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double get_mp_area(drawvec &geom);
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drawvec simple_clip_poly(drawvec &geom, long long x1, long long y1, long long x2, long long y2);
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