Commit Graph
58 Commits
Author SHA1 Message Date
Eric Fischer 376bab74a5 Larger minimum polygon size looks better than dropping to larger pixels 2014-10-07 16:19:18 -07:00
Eric Fischer 49b36e09cc Tiny polygons (smaller than a pixel) decay into probabilities. 2014-10-07 15:38:06 -07:00
Eric Fischer adbd9f6edb Add a flag to select the rate at which points are dropped at low zooms. 2014-10-07 13:54:13 -07:00
Eric Fischer 8594dbe56b If a tile is too big, try backing off to lower resolutions before failing 2014-10-07 10:27:17 -07:00
Eric Fischer 3433d17a96 Clip polygons to just outside the tile boundary 2014-10-03 16:33:22 -07:00
Eric Fischer 722e5f16eb Dashing: better than shortening, but still too visible 2014-10-01 14:01:58 -07:00
Eric Fischer 6922a57aea Still looks terrible, but make segment shortening work again 2014-10-01 11:09:35 -07:00
Eric Fischer 7df269219c Fix memory leak of field names 2014-10-01 10:20:04 -07:00
Eric Fischer 6a64cf1b04 Convert metadata to use a vector too. 2014-09-30 17:24:34 -07:00
Eric Fischer 6bbe023187 Return to sorting features before coalescing 2014-09-30 17:18:23 -07:00
Eric Fischer 3ad8a919d9 Crash if the geometry is corrupted 2014-09-30 16:37:09 -07:00
Eric Fischer c32b0207f2 Use a constructor, and fix an encoding bug for lines clipped away entirely 2014-09-30 16:27:00 -07:00
Eric Fischer 1b3620dabc Start converting C arrays to C++ vectors 2014-09-30 15:53:45 -07:00
Eric Fischer 04c8a4441d Remove no-ops after coalescing, which will often generate empty moves. 2014-09-29 17:32:01 -07:00
Eric Fischer e09bec0824 Don't coalesce point features, because multipoints don't seem to draw right. 2014-09-29 16:18:20 -07:00
Eric Fischer 099623cd32 Arrays for coalescing can get too big for the stack. 2014-09-29 15:59:36 -07:00
Eric Fischer 98b0cb5e3f Tiles are smaller if coalesced features are sorted geographically 2014-09-29 15:38:33 -07:00
Eric Fischer a08e57357a Coalesce geometries of features with the same attributes 2014-09-29 15:33:14 -07:00
Eric Fischer c02c91df5a Make an array of features in each tile to prepare to coalesce features 2014-09-29 14:46:45 -07:00
Eric Fischer 26e9feda02 Move mbtiles code to its own source file 2014-09-29 12:48:58 -07:00
Eric Fischer 8118c13a71 Give the constant pool its own source file 2014-09-29 12:17:35 -07:00
Eric Fischer fabeb4588d Stop duplicating pool initialization code 2014-09-29 12:12:54 -07:00
Eric Fischer 120809b004 Clip large LineString features down to the bounds of the tile 2014-09-26 17:07:52 -07:00
Eric Fischer 7052378613 Remember to finalize statements 2014-09-26 14:51:29 -07:00
Eric Fischer 0a8420cc2e Add options to specify the base and low-zoom level of detail 2014-09-26 10:52:19 -07:00
Eric Fischer 528e0575e2 Actually write tiles directly to the .mbtiles file! 2014-09-25 16:34:17 -07:00
Eric Fischer 201708f19c Add command line options for zoom, title, layer name, name, output dir 2014-09-25 12:09:31 -07:00
Eric Fischer 0b23e65803 Hardcode layer name a little less. 2014-09-24 23:22:14 -07:00
Eric Fischer 1bcbd0661c Curves look a lot better keeping 1/4-pixel detail at any zoom 2014-09-24 17:57:18 -07:00
Eric Fischer 4de57b960d Bump up tolerance. Anything higher is visibly off. 2014-09-24 17:40:32 -07:00
Eric Fischer ed05bc9f7e Fix overflow that was leaving some lines too far away 2014-09-24 17:23:40 -07:00
Eric Fischer 41fcd4c82f Mostly working line simplification 2014-09-24 16:51:53 -07:00
Eric Fischer 509171b470 Optimize out line movetos that don't actually move 2014-09-24 15:43:24 -07:00
Eric Fischer e65eb0b310 Looks terrible, but drop pieces of lines to maintain density across zooms 2014-09-24 14:58:26 -07:00
Eric Fischer 5cde832ec6 Stay in (tile-relative) world-scaled coordinates initially 2014-09-24 14:15:04 -07:00
Eric Fischer ce3cdfc5e9 Choose the center of the busiest tile for the map center 2014-09-24 12:14:35 -07:00
Eric Fischer fbf60b6d80 Factor out and improve no-op drawing elimination 2014-09-24 11:42:20 -07:00
Eric Fischer ef3d9867fc This can just be a regular loop now 2014-09-23 21:40:23 -07:00
Eric Fischer a8907362bd Count drawing operations, not ops and coordinates equally 2014-09-23 18:19:06 -07:00
Eric Fischer e8c3177725 Separate translation to tile coordinates from vector feature generation 2014-09-23 18:08:31 -07:00
Eric Fischer 95c2fb67b2 Fix large features getting included multiple times at low zooms 2014-09-23 17:18:36 -07:00
Eric Fischer 5d7a2f50a9 Write the metadata file 2014-09-23 16:12:41 -07:00
Eric Fischer 91eefcbd16 Drop more points at each lower zoom level 2014-09-23 14:42:17 -07:00
Eric Fischer dd8f43a697 Bail if the tile size is larger than the uploader will accept 2014-09-23 12:17:18 -07:00
Eric Fischer 3170616f6d Fix encoding of attribute values. They do have their own pool. 2014-09-23 11:41:36 -07:00
Eric Fischer 405889317e Optimize away any features that don't draw at all 2014-09-23 11:32:36 -07:00
Eric Fischer 8ebeada364 Fix inconsistent indentation 2014-09-23 10:57:50 -07:00
Eric Fischer 00a42796b4 Use lower resolution at lower zooms. Not sure it's worth it. 2014-09-23 10:57:01 -07:00
Eric Fischer 7bb79dab8e Optimize away deltas of 0 2014-09-23 10:37:18 -07:00
Eric Fischer 581105dc9a Much faster to search and add to the string pool as a binary tree 2014-09-22 22:31:55 -07:00