Larger minimum polygon size looks better than dropping to larger pixels

This commit is contained in:
Eric Fischer
2014-10-07 16:19:18 -07:00
parent 49b36e09cc
commit 376bab74a5
2 changed files with 11 additions and 5 deletions
+1 -1
View File
@@ -508,7 +508,7 @@ drawvec clip_poly(drawvec &geom, int z, int detail) {
drawvec reduce_tiny_poly(drawvec &geom, int z, int detail, bool *reduced, double *accum_area) {
drawvec out;
long long pixel = 1 << (32 - detail - z);
long long pixel = (1 << (32 - detail - z)) * 3;
*reduced = true;