Hardcode layer name a little less.

This commit is contained in:
Eric Fischer
2014-09-24 23:22:14 -07:00
parent dc7c58169f
commit 0b23e65803
3 changed files with 9 additions and 7 deletions
+2 -2
View File
@@ -380,13 +380,13 @@ int simplify_lines(struct draw *geom, int n, int z, int detail) {
return out;
}
long long write_tile(struct index *start, struct index *end, char *metabase, unsigned *file_bbox, int z, unsigned tx, unsigned ty, int detail, int basezoom, struct pool *file_keys) {
long long write_tile(struct index *start, struct index *end, char *metabase, unsigned *file_bbox, int z, unsigned tx, unsigned ty, int detail, int basezoom, struct pool *file_keys, char *layername) {
GOOGLE_PROTOBUF_VERIFY_VERSION;
mapnik::vector::tile tile;
mapnik::vector::tile_layer *layer = tile.add_layers();
layer->set_name("name");
layer->set_name(layername);
layer->set_version(1);
layer->set_extent(1 << detail);