Files
tippecanoe/polygon.cpp
T
2023-11-08 14:55:27 -08:00

104 lines
2.0 KiB
C++

#include "geometry.hpp"
struct point {
double x;
double y;
point(double x_, double y_)
: x(x_), y(y_) {
}
};
typedef std::pair<point, point> segment;
struct scan_transition {
double y;
size_t segment;
scan_transition(double y_, size_t segment_)
: y(y_), segment(segment_) {
}
bool operator<(scan_transition const &s) const {
if (y < s.y) {
return true;
} else {
return false;
}
}
};
std::vector<segment> snap_round(std::vector<segment> segs) {
bool again = true;
while (again) {
again = false;
// set up for a scanline traversal of the segments
// to find the pairs that intersect
// while not looking at pairs that can't possibly intersect
std::vector<scan_transition> tops;
std::vector<scan_transition> bottoms;
for (size_t i = 0; i < segs.size(); i++) {
if (segs[i].first.y < segs[i].second.y) {
tops.emplace_back(segs[i].first.y, i);
bottoms.emplace_back(segs[i].second.y, i);
} else {
tops.emplace_back(segs[i].second.y, i);
bottoms.emplace_back(segs[i].first.y, i);
}
}
std::sort(tops.begin(), tops.end());
std::sort(bottoms.begin(), bottoms.end());
}
return segs;
}
drawvec clean_polygon(drawvec const &geom, int z, int detail) {
double scale = 1LL << (-(32 - detail - z));
// decompose polygon rings into segments
std::vector<std::pair<point, point>> segments;
for (size_t i = 0; i < geom.size(); i++) {
if (geom[i].op == VT_MOVETO) {
size_t j;
for (j = i + 1; j < geom.size(); j++) {
if (geom[i].op != VT_LINETO) {
break;
}
}
for (size_t k = i; k + 1 < j; k++) {
std::pair<point, point> segment = std::make_pair(
point(geom[k].x / scale, geom[k].y / scale),
point(geom[k + 1].x / scale, geom[k + 1].y / scale));
segments.push_back(segment);
}
i = j - 1;
}
}
// snap-round intersecting segments
segments = snap_round(segments);
// remove duplicate segments with opposite windings
// reassemble segments into rings
// remove collinear points?
// determine ring nesting
return drawvec();
}