mirror of
https://github.com/felt/tippecanoe.git
synced 2026-10-03 00:45:41 +02:00
* Start of externalizing polygon shard detection * Completely untested external quicksort * Add unit test for external quicksort * Remember to clean up temporary files * Sort and scan the vertices * Bring over more vertex logic * Make nodes from vertices * Checkpoint on switching over to global shared nodes * Do the thing * Revert unintended change to coalesced linestring behavior * Take shared nodes into account in early simplification * Let it do more sorting in memory * Fix overnoding of collinear linestrings * Remove duplicate nodes, since only duplicate vertices now matter * Remember to delete temporary files * Fix out of bounds memory access below, apparently * Fix the actual undefined behavior * Still running out of memory in one case. Find out where. * Forgot the conditional * Try again to make it not run out of memory * Update version and changelog
1401 lines
39 KiB
C++
1401 lines
39 KiB
C++
#include <iostream>
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#include <fstream>
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#include <string>
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#include <stack>
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#include <vector>
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#include <map>
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#include <algorithm>
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#include <cstdio>
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#include <unistd.h>
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#include <cmath>
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#include <limits.h>
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#include <sqlite3.h>
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#include <mapbox/geometry/point.hpp>
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#include <mapbox/geometry/multi_polygon.hpp>
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#include <mapbox/geometry/snap_rounding.hpp>
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#include "geometry.hpp"
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#include "projection.hpp"
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#include "serial.hpp"
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#include "main.hpp"
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#include "options.hpp"
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#include "errors.hpp"
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#include "projection.hpp"
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drawvec decode_geometry(char **meta, int z, unsigned tx, unsigned ty, long long *bbox, unsigned initial_x, unsigned initial_y) {
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drawvec out;
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bbox[0] = LLONG_MAX;
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bbox[1] = LLONG_MAX;
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bbox[2] = LLONG_MIN;
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bbox[3] = LLONG_MIN;
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long long wx = initial_x, wy = initial_y;
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while (1) {
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draw d;
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deserialize_byte(meta, &d.op);
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if (d.op == VT_END) {
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break;
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}
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if (d.op == VT_MOVETO || d.op == VT_LINETO) {
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long long dx, dy;
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deserialize_long_long(meta, &dx);
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deserialize_long_long(meta, &dy);
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wx += dx * (1 << geometry_scale);
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wy += dy * (1 << geometry_scale);
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long long wwx = wx;
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long long wwy = wy;
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if (z != 0) {
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wwx -= tx << (32 - z);
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wwy -= ty << (32 - z);
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}
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if (wwx < bbox[0]) {
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bbox[0] = wwx;
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}
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if (wwy < bbox[1]) {
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bbox[1] = wwy;
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}
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if (wwx > bbox[2]) {
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bbox[2] = wwx;
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}
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if (wwy > bbox[3]) {
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bbox[3] = wwy;
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}
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d.x = wwx;
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d.y = wwy;
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}
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out.push_back(d);
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}
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return out;
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}
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/* pnpoly:
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Copyright (c) 1970-2003, Wm. Randolph Franklin
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimers.
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Redistributions in binary form must reproduce the above copyright notice in the documentation and/or other materials provided with the distribution.
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The name of W. Randolph Franklin may not be used to endorse or promote products derived from this Software without specific prior written permission.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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int pnpoly(const drawvec &vert, size_t start, size_t nvert, long long testx, long long testy) {
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size_t i, j;
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bool c = false;
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for (i = 0, j = nvert - 1; i < nvert; j = i++) {
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if (((vert[i + start].y > testy) != (vert[j + start].y > testy)) &&
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(testx < (vert[j + start].x - vert[i + start].x) * (testy - vert[i + start].y) / (double) (vert[j + start].y - vert[i + start].y) + vert[i + start].x))
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c = !c;
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}
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return c;
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}
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void check_polygon(drawvec &geom) {
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geom = remove_noop(geom, VT_POLYGON, 0);
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mapbox::geometry::multi_polygon<long long> mp;
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for (size_t i = 0; i < geom.size(); i++) {
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if (geom[i].op == VT_MOVETO) {
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size_t j;
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for (j = i + 1; j < geom.size(); j++) {
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if (geom[j].op != VT_LINETO) {
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break;
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}
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}
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if (j >= i + 4) {
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mapbox::geometry::linear_ring<long long> lr;
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for (size_t k = i; k < j; k++) {
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lr.push_back(mapbox::geometry::point<long long>(geom[k].x, geom[k].y));
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}
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if (lr.size() >= 3) {
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mapbox::geometry::polygon<long long> p;
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p.push_back(lr);
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mp.push_back(p);
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}
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}
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i = j - 1;
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}
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}
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mapbox::geometry::multi_polygon<long long> mp2 = mapbox::geometry::snap_round(mp, true, true);
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if (mp != mp2) {
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fprintf(stderr, "Internal error: self-intersecting polygon\n");
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}
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size_t outer_start = -1;
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size_t outer_len = 0;
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for (size_t i = 0; i < geom.size(); i++) {
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if (geom[i].op == VT_MOVETO) {
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size_t j;
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for (j = i + 1; j < geom.size(); j++) {
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if (geom[j].op != VT_LINETO) {
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break;
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}
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}
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double area = get_area(geom, i, j);
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if (area > 0) {
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outer_start = i;
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outer_len = j - i;
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} else {
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for (size_t k = i; k < j; k++) {
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if (!pnpoly(geom, outer_start, outer_len, geom[k].x, geom[k].y)) {
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bool on_edge = false;
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for (size_t l = outer_start; l < outer_start + outer_len; l++) {
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if (geom[k].x == geom[l].x || geom[k].y == geom[l].y) {
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on_edge = true;
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break;
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}
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}
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if (!on_edge) {
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fprintf(stderr, "%lld,%lld at %lld not in outer ring (%lld to %lld)\n", geom[k].x, geom[k].y, (long long) k, (long long) outer_start, (long long) (outer_start + outer_len));
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}
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}
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}
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}
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}
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}
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}
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drawvec reduce_tiny_poly(drawvec &geom, int z, int detail, bool *still_needs_simplification, bool *reduced_away, double *accum_area, serial_feature *this_feature, serial_feature *tiny_feature) {
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drawvec out;
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const double pixel = (1LL << (32 - detail - z)) * (double) tiny_polygon_size;
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bool includes_real = false;
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bool includes_dust = false;
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bool included_last_outer = false;
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*still_needs_simplification = false;
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*reduced_away = false;
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for (size_t i = 0; i < geom.size(); i++) {
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if (geom[i].op == VT_MOVETO) {
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size_t j;
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for (j = i + 1; j < geom.size(); j++) {
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if (geom[j].op != VT_LINETO) {
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break;
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}
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}
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double area = get_area(geom, i, j);
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// XXX There is an ambiguity here: If the area of a ring is 0 and it is followed by holes,
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// we don't know whether the area-0 ring was a hole too or whether it was the outer ring
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// that these subsequent holes are somehow being subtracted from. I hope that if a polygon
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// was simplified down to nothing, its holes also became nothing.
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if (area != 0) {
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// These are pixel coordinates, so area > 0 for the outer ring.
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// If the outer ring of a polygon was reduced to a pixel, its
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// inner rings must just have their area de-accumulated rather
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// than being drawn since we don't really know where they are.
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// i.e., this outer ring is small enough that we are including it
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// in a tiny polygon rather than letting it represent itself,
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// OR it is an inner ring and we haven't output an outer ring for it to be
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// cut out of, so we are just subtracting its area from the tiny polygon
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// rather than trying to deal with it geometrically
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if ((area > 0 && area <= pixel * pixel) || (area < 0 && !included_last_outer)) {
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*accum_area += area;
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*reduced_away = true;
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if (area > 0 && *accum_area > pixel * pixel) {
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// XXX use centroid;
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out.push_back(draw(VT_MOVETO, geom[i].x - pixel / 2, geom[i].y - pixel / 2));
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out.push_back(draw(VT_LINETO, geom[i].x - pixel / 2 + pixel, geom[i].y - pixel / 2));
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out.push_back(draw(VT_LINETO, geom[i].x - pixel / 2 + pixel, geom[i].y - pixel / 2 + pixel));
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out.push_back(draw(VT_LINETO, geom[i].x - pixel / 2, geom[i].y - pixel / 2 + pixel));
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out.push_back(draw(VT_LINETO, geom[i].x - pixel / 2, geom[i].y - pixel / 2));
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includes_dust = true;
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*accum_area -= pixel * pixel;
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}
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if (area > 0) {
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included_last_outer = false;
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}
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}
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// i.e., this ring is large enough that it gets to represent itself
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// or it is a tiny hole out of a real polygon, which we are still treating
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// as a real geometry because otherwise we can accumulate enough tiny holes
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// that we will drop the next several outer rings getting back up to 0.
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else {
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for (size_t k = i; k < j && k < geom.size(); k++) {
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out.push_back(geom[k]);
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}
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// which means that the overall polygon has a real geometry,
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// which means that it gets to be simplified.
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*still_needs_simplification = true;
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includes_real = true;
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if (area > 0) {
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included_last_outer = true;
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}
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}
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} else {
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// area is 0: doesn't count as either having been reduced away,
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// since it was probably just degenerate from having been clipped,
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// or as needing simplification, since it produces no output.
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}
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i = j - 1;
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} else {
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fprintf(stderr, "how did we get here with %d in %d?\n", geom[i].op, (int) geom.size());
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for (size_t n = 0; n < geom.size(); n++) {
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fprintf(stderr, "%d/%lld/%lld ", geom[n].op, geom[n].x, geom[n].y);
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}
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fprintf(stderr, "\n");
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out.push_back(geom[i]);
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includes_real = true;
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}
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}
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if (!includes_real) {
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if (includes_dust) {
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// this geometry is just dust, so if there is another feature that
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// contributed to the dust that is larger than this feature,
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// keep its attributes instead of this one that just happened to be
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// the one that hit the threshold of survival.
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if (tiny_feature->extent > this_feature->extent) {
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*this_feature = *tiny_feature;
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tiny_feature->extent = 0;
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}
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} else {
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// this is a feature that we are throwing away, so hang on to it
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// attributes if it is bigger than the biggest one we threw away so far
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if (this_feature->extent > tiny_feature->extent) {
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*tiny_feature = *this_feature;
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}
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}
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}
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return out;
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}
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int quick_check(long long *bbox, int z, long long buffer) {
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long long min = 0;
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long long area = 1LL << (32 - z);
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// bbox entirely within the tile proper
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if (bbox[0] > min && bbox[1] > min && bbox[2] < area && bbox[3] < area) {
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return 1;
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}
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min -= buffer * area / 256;
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area += buffer * area / 256;
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// bbox entirely within the tile, including its buffer
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if (bbox[0] > min && bbox[1] > min && bbox[2] < area && bbox[3] < area) {
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return 3;
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}
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// bbox entirely outside the tile
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if (bbox[0] > area || bbox[1] > area) {
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return 0;
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}
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if (bbox[2] < min || bbox[3] < min) {
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return 0;
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}
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// some overlap of edge
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return 2;
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}
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bool point_within_tile(long long x, long long y, int z) {
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// No adjustment for buffer, because the point must be
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// strictly within the tile to appear exactly once
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long long area = 1LL << (32 - z);
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return x >= 0 && y >= 0 && x < area && y < area;
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}
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double distance_from_line(long long point_x, long long point_y, long long segA_x, long long segA_y, long long segB_x, long long segB_y) {
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long long p2x = segB_x - segA_x;
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long long p2y = segB_y - segA_y;
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double something = p2x * p2x + p2y * p2y;
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double u = (0 == something) ? 0 : ((point_x - segA_x) * p2x + (point_y - segA_y) * p2y) / (something);
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if (u >= 1) {
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u = 1;
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} else if (u <= 0) {
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u = 0;
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}
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double x = segA_x + u * p2x;
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double y = segA_y + u * p2y;
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double dx = x - point_x;
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double dy = y - point_y;
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double out = std::round(sqrt(dx * dx + dy * dy) * 16.0) / 16.0;
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return out;
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}
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// https://github.com/Project-OSRM/osrm-backend/blob/733d1384a40f/Algorithms/DouglasePeucker.cpp
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static void douglas_peucker(drawvec &geom, int start, int n, double e, size_t kept, size_t retain) {
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std::stack<int> recursion_stack;
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if (!geom[start + 0].necessary || !geom[start + n - 1].necessary) {
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fprintf(stderr, "endpoints not marked necessary\n");
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exit(EXIT_IMPOSSIBLE);
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}
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int prev = 0;
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for (int here = 1; here < n; here++) {
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if (geom[start + here].necessary) {
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recursion_stack.push(prev);
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recursion_stack.push(here);
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prev = here;
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if (prevent[P_SIMPLIFY_SHARED_NODES]) {
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if (retain > 0) {
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retain--;
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}
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}
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}
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}
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// These segments are put on the stack from start to end,
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// independent of winding, so note that anything that uses
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// "retain" to force it to keep at least N points will
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// keep a different set of points when wound one way than
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// when wound the other way.
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while (!recursion_stack.empty()) {
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// pop next element
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int second = recursion_stack.top();
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recursion_stack.pop();
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int first = recursion_stack.top();
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recursion_stack.pop();
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double max_distance = -1;
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int farthest_element_index;
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// find index idx of element with max_distance
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int i;
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if (geom[start + first] < geom[start + second]) {
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farthest_element_index = first;
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for (i = first + 1; i < second; i++) {
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double temp_dist = distance_from_line(geom[start + i].x, geom[start + i].y, geom[start + first].x, geom[start + first].y, geom[start + second].x, geom[start + second].y);
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double distance = std::fabs(temp_dist);
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if ((distance > e || kept < retain) && (distance > max_distance || (distance == max_distance && geom[start + i] < geom[start + farthest_element_index]))) {
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farthest_element_index = i;
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max_distance = distance;
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}
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}
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} else {
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farthest_element_index = second;
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for (i = second - 1; i > first; i--) {
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double temp_dist = distance_from_line(geom[start + i].x, geom[start + i].y, geom[start + second].x, geom[start + second].y, geom[start + first].x, geom[start + first].y);
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double distance = std::fabs(temp_dist);
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if ((distance > e || kept < retain) && (distance > max_distance || (distance == max_distance && geom[start + i] < geom[start + farthest_element_index]))) {
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farthest_element_index = i;
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max_distance = distance;
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}
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}
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}
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if (max_distance >= 0) {
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// mark idx as necessary
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geom[start + farthest_element_index].necessary = 1;
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kept++;
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if (geom[start + first] < geom[start + second]) {
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if (1 < farthest_element_index - first) {
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recursion_stack.push(first);
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recursion_stack.push(farthest_element_index);
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}
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if (1 < second - farthest_element_index) {
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recursion_stack.push(farthest_element_index);
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recursion_stack.push(second);
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}
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} else {
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if (1 < second - farthest_element_index) {
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recursion_stack.push(farthest_element_index);
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recursion_stack.push(second);
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}
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if (1 < farthest_element_index - first) {
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recursion_stack.push(first);
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recursion_stack.push(farthest_element_index);
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}
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}
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}
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}
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}
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// If any line segment crosses a tile boundary, add a node there
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// that cannot be simplified away, to prevent the edge of any
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// feature from jumping abruptly at the tile boundary.
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drawvec impose_tile_boundaries(drawvec &geom, long long extent) {
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drawvec out;
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for (size_t i = 0; i < geom.size(); i++) {
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if (i > 0 && geom[i].op == VT_LINETO && (geom[i - 1].op == VT_MOVETO || geom[i - 1].op == VT_LINETO)) {
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long long x1 = geom[i - 1].x;
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long long y1 = geom[i - 1].y;
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|
long long x2 = geom[i - 0].x;
|
|
long long y2 = geom[i - 0].y;
|
|
|
|
int c = clip(&x1, &y1, &x2, &y2, 0, 0, extent, extent);
|
|
|
|
if (c > 1) { // clipped
|
|
if (x1 != geom[i - 1].x || y1 != geom[i - 1].y) {
|
|
out.push_back(draw(VT_LINETO, x1, y1));
|
|
out[out.size() - 1].necessary = 1;
|
|
}
|
|
if (x2 != geom[i - 0].x || y2 != geom[i - 0].y) {
|
|
out.push_back(draw(VT_LINETO, x2, y2));
|
|
out[out.size() - 1].necessary = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
out.push_back(geom[i]);
|
|
}
|
|
|
|
return out;
|
|
}
|
|
|
|
drawvec simplify_lines(drawvec &geom, int z, int tx, int ty, int detail, bool mark_tile_bounds, double simplification, size_t retain, drawvec const &shared_nodes, struct node *shared_nodes_map, size_t nodepos) {
|
|
int res = 1 << (32 - detail - z);
|
|
long long area = 1LL << (32 - z);
|
|
|
|
for (size_t i = 0; i < geom.size(); i++) {
|
|
if (geom[i].op == VT_MOVETO) {
|
|
geom[i].necessary = 1;
|
|
} else if (geom[i].op == VT_LINETO) {
|
|
geom[i].necessary = 0;
|
|
// if this is actually the endpoint, not an intermediate point,
|
|
// it will be marked as necessary below
|
|
} else {
|
|
geom[i].necessary = 1;
|
|
}
|
|
|
|
if (prevent[P_SIMPLIFY_SHARED_NODES]) {
|
|
// This is kind of weird, because we have two lists of shared nodes to look through:
|
|
// * the drawvec, which is nodes that were introduced during clipping to the tile edge,
|
|
// and which are in local tile coordinates
|
|
// * the shared_nodes_map, which was made globally before tiling began, and which
|
|
// is in global quadkey coordinates.
|
|
// To look through the latter, we need to offset and encode the coordinates
|
|
// of the feature we are simplifying.
|
|
|
|
auto pt = std::lower_bound(shared_nodes.begin(), shared_nodes.end(), geom[i]);
|
|
if (pt != shared_nodes.end() && *pt == geom[i]) {
|
|
geom[i].necessary = true;
|
|
}
|
|
|
|
if (nodepos > 0) {
|
|
// offset to global
|
|
draw d = geom[i];
|
|
if (z != 0) {
|
|
d.x += tx * (1LL << (32 - z));
|
|
d.y += ty * (1LL << (32 - z));
|
|
}
|
|
|
|
// to quadkey
|
|
struct node n;
|
|
n.index = encode_quadkey((unsigned) d.x, (unsigned) d.y);
|
|
|
|
if (bsearch(&n, shared_nodes_map, nodepos / sizeof(node), sizeof(node), nodecmp) != NULL) {
|
|
geom[i].necessary = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (mark_tile_bounds) {
|
|
geom = impose_tile_boundaries(geom, area);
|
|
}
|
|
|
|
for (size_t i = 0; i < geom.size(); i++) {
|
|
if (geom[i].op == VT_MOVETO) {
|
|
size_t j;
|
|
for (j = i + 1; j < geom.size(); j++) {
|
|
if (geom[j].op != VT_LINETO) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
geom[i].necessary = 1;
|
|
geom[j - 1].necessary = 1;
|
|
|
|
// empirical mapping from douglas-peucker simplifications
|
|
// to visvalingam simplifications that yield similar
|
|
// output sizes
|
|
double sim = simplification * (0.1596 * z + 0.878);
|
|
double scale = (res * sim) * (res * sim);
|
|
scale = exp(1.002 * log(scale) + 0.3043);
|
|
|
|
if (j - i > 1) {
|
|
if (additional[A_VISVALINGAM]) {
|
|
visvalingam(geom, i, j, scale, retain);
|
|
} else {
|
|
douglas_peucker(geom, i, j - i, res * simplification, 2, retain);
|
|
}
|
|
}
|
|
i = j - 1;
|
|
}
|
|
}
|
|
|
|
drawvec out;
|
|
for (size_t i = 0; i < geom.size(); i++) {
|
|
if (geom[i].necessary) {
|
|
out.push_back(geom[i]);
|
|
}
|
|
}
|
|
|
|
return out;
|
|
}
|
|
|
|
drawvec reorder_lines(drawvec &geom) {
|
|
// Only reorder simple linestrings with a single moveto
|
|
|
|
if (geom.size() == 0) {
|
|
return geom;
|
|
}
|
|
|
|
for (size_t i = 0; i < geom.size(); i++) {
|
|
if (geom[i].op == VT_MOVETO) {
|
|
if (i != 0) {
|
|
// moveto is not at the start, so it is not simple
|
|
return geom;
|
|
}
|
|
} else if (geom[i].op == VT_LINETO) {
|
|
if (i == 0) {
|
|
// lineto is at the start: can't happen
|
|
return geom;
|
|
}
|
|
} else {
|
|
// something other than moveto or lineto: can't happen
|
|
return geom;
|
|
}
|
|
}
|
|
|
|
// Reorder anything that goes up and to the left
|
|
// instead of down and to the right
|
|
// so that it will coalesce better
|
|
|
|
unsigned long long l1 = encode_index(geom[0].x, geom[0].y);
|
|
unsigned long long l2 = encode_index(geom[geom.size() - 1].x, geom[geom.size() - 1].y);
|
|
|
|
if (l1 > l2) {
|
|
drawvec out;
|
|
for (size_t i = 0; i < geom.size(); i++) {
|
|
out.push_back(geom[geom.size() - 1 - i]);
|
|
}
|
|
out[0].op = VT_MOVETO;
|
|
if (out.size() > 1) {
|
|
out[out.size() - 1].op = VT_LINETO;
|
|
}
|
|
return out;
|
|
}
|
|
|
|
return geom;
|
|
}
|
|
|
|
drawvec fix_polygon(drawvec &geom) {
|
|
int outer = 1;
|
|
drawvec out;
|
|
|
|
for (size_t i = 0; i < geom.size(); i++) {
|
|
if (geom[i].op == VT_CLOSEPATH) {
|
|
outer = 1;
|
|
} else if (geom[i].op == VT_MOVETO) {
|
|
// Find the end of the ring
|
|
|
|
size_t j;
|
|
for (j = i + 1; j < geom.size(); j++) {
|
|
if (geom[j].op != VT_LINETO) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
// A polygon ring must contain at least three points
|
|
// (and really should contain four). If this one does
|
|
// not have enough, avoid a division by zero trying to
|
|
// calculate the centroid below.
|
|
if (j - i < 3) {
|
|
i = j - 1;
|
|
outer = 0;
|
|
continue;
|
|
}
|
|
|
|
// Make a temporary copy of the ring.
|
|
// Close it if it isn't closed.
|
|
|
|
drawvec ring;
|
|
for (size_t a = i; a < j; a++) {
|
|
ring.push_back(geom[a]);
|
|
}
|
|
if (j - i != 0 && (ring[0].x != ring[j - i - 1].x || ring[0].y != ring[j - i - 1].y)) {
|
|
ring.push_back(ring[0]);
|
|
}
|
|
|
|
// Reverse ring if winding order doesn't match
|
|
// inner/outer expectation
|
|
|
|
bool reverse_ring = false;
|
|
if (prevent[P_USE_SOURCE_POLYGON_WINDING]) {
|
|
// GeoJSON winding is reversed from vector winding
|
|
reverse_ring = true;
|
|
} else if (prevent[P_REVERSE_SOURCE_POLYGON_WINDING]) {
|
|
// GeoJSON winding is reversed from vector winding
|
|
reverse_ring = false;
|
|
} else {
|
|
double area = get_area(ring, 0, ring.size());
|
|
if ((area > 0) != outer) {
|
|
reverse_ring = true;
|
|
}
|
|
}
|
|
|
|
if (reverse_ring) {
|
|
drawvec tmp;
|
|
for (int a = ring.size() - 1; a >= 0; a--) {
|
|
tmp.push_back(ring[a]);
|
|
}
|
|
ring = tmp;
|
|
}
|
|
|
|
// Now we are rotating the ring to make the first/last point
|
|
// one that would be unlikely to be simplified away.
|
|
|
|
// calculate centroid
|
|
// a + 1 < size() because point 0 is duplicated at the end
|
|
long long xtotal = 0;
|
|
long long ytotal = 0;
|
|
long long count = 0;
|
|
for (size_t a = 0; a + 1 < ring.size(); a++) {
|
|
xtotal += ring[a].x;
|
|
ytotal += ring[a].y;
|
|
count++;
|
|
}
|
|
xtotal /= count;
|
|
ytotal /= count;
|
|
|
|
// figure out which point is furthest from the centroid
|
|
long long dist2 = 0;
|
|
long long furthest = 0;
|
|
for (size_t a = 0; a + 1 < ring.size(); a++) {
|
|
// division by 16 because these are z0 coordinates and we need to avoid overflow
|
|
long long xd = (ring[a].x - xtotal) / 16;
|
|
long long yd = (ring[a].y - ytotal) / 16;
|
|
long long d2 = xd * xd + yd * yd;
|
|
if (d2 > dist2 || (d2 == dist2 && ring[a] < ring[furthest])) {
|
|
dist2 = d2;
|
|
furthest = a;
|
|
}
|
|
}
|
|
|
|
// then figure out which point is furthest from *that*,
|
|
// which will hopefully be a good origin point since it should be
|
|
// at a far edge of the shape.
|
|
long long dist2b = 0;
|
|
long long furthestb = 0;
|
|
for (size_t a = 0; a + 1 < ring.size(); a++) {
|
|
// division by 16 because these are z0 coordinates and we need to avoid overflow
|
|
long long xd = (ring[a].x - ring[furthest].x) / 16;
|
|
long long yd = (ring[a].y - ring[furthest].y) / 16;
|
|
long long d2 = xd * xd + yd * yd;
|
|
if (d2 > dist2b || (d2 == dist2b && ring[a] < ring[furthestb])) {
|
|
dist2b = d2;
|
|
furthestb = a;
|
|
}
|
|
}
|
|
|
|
// rotate ring so the furthest point is the duplicated one.
|
|
// the idea is that simplification will then be more efficient,
|
|
// never wasting the start and end points, which are always retained,
|
|
// on a point that has little impact on the shape.
|
|
|
|
// Copy ring into output, fixing the moveto/lineto ops if necessary because of
|
|
// reversal or closing
|
|
|
|
for (size_t a = 0; a < ring.size(); a++) {
|
|
size_t a2 = (a + furthestb) % (ring.size() - 1);
|
|
|
|
if (a == 0) {
|
|
out.push_back(draw(VT_MOVETO, ring[a2].x, ring[a2].y));
|
|
} else {
|
|
out.push_back(draw(VT_LINETO, ring[a2].x, ring[a2].y));
|
|
}
|
|
}
|
|
|
|
// Next ring or polygon begins on the non-lineto that ended this one
|
|
// and is not an outer ring unless there is a terminator first
|
|
|
|
i = j - 1;
|
|
outer = 0;
|
|
} else {
|
|
fprintf(stderr, "Internal error: polygon ring begins with %d, not moveto\n", geom[i].op);
|
|
exit(EXIT_IMPOSSIBLE);
|
|
}
|
|
}
|
|
|
|
return out;
|
|
}
|
|
|
|
#if 0
|
|
std::vector<drawvec> chop_polygon(std::vector<drawvec> &geoms) {
|
|
while (1) {
|
|
bool again = false;
|
|
std::vector<drawvec> out;
|
|
|
|
for (size_t i = 0; i < geoms.size(); i++) {
|
|
if (geoms[i].size() > 700) {
|
|
static bool warned = false;
|
|
if (!warned) {
|
|
fprintf(stderr, "Warning: splitting up polygon with more than 700 sides\n");
|
|
warned = true;
|
|
}
|
|
|
|
long long midx = 0, midy = 0, count = 0;
|
|
long long maxx = LLONG_MIN, maxy = LLONG_MIN, minx = LLONG_MAX, miny = LLONG_MAX;
|
|
|
|
for (size_t j = 0; j < geoms[i].size(); j++) {
|
|
if (geoms[i][j].op == VT_MOVETO || geoms[i][j].op == VT_LINETO) {
|
|
midx += geoms[i][j].x;
|
|
midy += geoms[i][j].y;
|
|
count++;
|
|
|
|
if (geoms[i][j].x > maxx) {
|
|
maxx = geoms[i][j].x;
|
|
}
|
|
if (geoms[i][j].y > maxy) {
|
|
maxy = geoms[i][j].y;
|
|
}
|
|
if (geoms[i][j].x < minx) {
|
|
minx = geoms[i][j].x;
|
|
}
|
|
if (geoms[i][j].y < miny) {
|
|
miny = geoms[i][j].y;
|
|
}
|
|
}
|
|
}
|
|
|
|
midx /= count;
|
|
midy /= count;
|
|
|
|
drawvec c1, c2;
|
|
|
|
if (maxy - miny > maxx - minx) {
|
|
c1 = simple_clip_poly(geoms[i], minx, miny, maxx, midy, prevent[P_SIMPLIFY_EDGE_NODES]);
|
|
c2 = simple_clip_poly(geoms[i], minx, midy, maxx, maxy, prevent[P_SIMPLIFY_EDGE_NODES]);
|
|
} else {
|
|
c1 = simple_clip_poly(geoms[i], minx, miny, midx, maxy, prevent[P_SIMPLIFY_EDGE_NODES]);
|
|
c2 = simple_clip_poly(geoms[i], midx, miny, maxx, maxy, prevent[P_SIMPLIFY_EDGE_NODES]);
|
|
}
|
|
|
|
if (c1.size() >= geoms[i].size()) {
|
|
fprintf(stderr, "Subdividing complex polygon failed\n");
|
|
} else {
|
|
out.push_back(c1);
|
|
}
|
|
if (c2.size() >= geoms[i].size()) {
|
|
fprintf(stderr, "Subdividing complex polygon failed\n");
|
|
} else {
|
|
out.push_back(c2);
|
|
}
|
|
|
|
again = true;
|
|
} else {
|
|
out.push_back(geoms[i]);
|
|
}
|
|
}
|
|
|
|
if (!again) {
|
|
return out;
|
|
}
|
|
|
|
geoms = out;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
drawvec stairstep(drawvec &geom, int z, int detail) {
|
|
drawvec out;
|
|
double scale = 1 << (32 - detail - z);
|
|
|
|
for (size_t i = 0; i < geom.size(); i++) {
|
|
geom[i].x = std::round(geom[i].x / scale);
|
|
geom[i].y = std::round(geom[i].y / scale);
|
|
}
|
|
|
|
for (size_t i = 0; i < geom.size(); i++) {
|
|
if (geom[i].op == VT_MOVETO) {
|
|
out.push_back(geom[i]);
|
|
} else if (out.size() > 0) {
|
|
long long x0 = out[out.size() - 1].x;
|
|
long long y0 = out[out.size() - 1].y;
|
|
long long x1 = geom[i].x;
|
|
long long y1 = geom[i].y;
|
|
bool swap = false;
|
|
|
|
if (y0 < y1) {
|
|
swap = true;
|
|
std::swap(x0, x1);
|
|
std::swap(y0, y1);
|
|
}
|
|
|
|
long long xx = x0, yy = y0;
|
|
long long dx = std::abs(x1 - x0);
|
|
long long sx = (x0 < x1) ? 1 : -1;
|
|
long long dy = std::abs(y1 - y0);
|
|
long long sy = (y0 < y1) ? 1 : -1;
|
|
long long err = ((dx > dy) ? dx : -dy) / 2;
|
|
int last = -1;
|
|
|
|
drawvec tmp;
|
|
tmp.push_back(draw(VT_LINETO, xx, yy));
|
|
|
|
while (xx != x1 || yy != y1) {
|
|
long long e2 = err;
|
|
|
|
if (e2 > -dx) {
|
|
err -= dy;
|
|
xx += sx;
|
|
if (last == 1) {
|
|
tmp[tmp.size() - 1] = draw(VT_LINETO, xx, yy);
|
|
} else {
|
|
tmp.push_back(draw(VT_LINETO, xx, yy));
|
|
}
|
|
last = 1;
|
|
}
|
|
if (e2 < dy) {
|
|
err += dx;
|
|
yy += sy;
|
|
if (last == 2) {
|
|
tmp[tmp.size() - 1] = draw(VT_LINETO, xx, yy);
|
|
} else {
|
|
tmp.push_back(draw(VT_LINETO, xx, yy));
|
|
}
|
|
last = 2;
|
|
}
|
|
}
|
|
|
|
if (swap) {
|
|
for (size_t j = tmp.size(); j > 0; j--) {
|
|
out.push_back(tmp[j - 1]);
|
|
}
|
|
} else {
|
|
for (size_t j = 0; j < tmp.size(); j++) {
|
|
out.push_back(tmp[j]);
|
|
}
|
|
}
|
|
|
|
// out.push_back(draw(VT_LINETO, xx, yy));
|
|
} else {
|
|
fprintf(stderr, "Can't happen: stairstepping lineto with no moveto\n");
|
|
exit(EXIT_IMPOSSIBLE);
|
|
}
|
|
}
|
|
|
|
for (size_t i = 0; i < out.size(); i++) {
|
|
out[i].x *= 1 << (32 - detail - z);
|
|
out[i].y *= 1 << (32 - detail - z);
|
|
}
|
|
|
|
return out;
|
|
}
|
|
|
|
// https://github.com/Turfjs/turf/blob/master/packages/turf-center-of-mass/index.ts
|
|
//
|
|
// The MIT License (MIT)
|
|
//
|
|
// Copyright (c) 2019 Morgan Herlocker
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy of
|
|
// this software and associated documentation files (the "Software"), to deal in
|
|
// the Software without restriction, including without limitation the rights to
|
|
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
|
// the Software, and to permit persons to whom the Software is furnished to do so,
|
|
// subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in all
|
|
// copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
|
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
|
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
|
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
draw centerOfMass(const drawvec &dv, size_t start, size_t end, draw centre) {
|
|
std::vector<draw> coords;
|
|
for (size_t i = start; i < end; i++) {
|
|
coords.push_back(dv[i]);
|
|
}
|
|
|
|
// First, we neutralize the feature (set it around coordinates [0,0]) to prevent rounding errors
|
|
// We take any point to translate all the points around 0
|
|
draw translation = centre;
|
|
double sx = 0;
|
|
double sy = 0;
|
|
double sArea = 0;
|
|
draw pi, pj;
|
|
double xi, xj, yi, yj, a;
|
|
|
|
std::vector<draw> neutralizedPoints;
|
|
for (size_t i = 0; i < coords.size(); i++) {
|
|
neutralizedPoints.push_back(draw(coords[i].op, coords[i].x - translation.x, coords[i].y - translation.y));
|
|
}
|
|
|
|
for (size_t i = 0; i < coords.size() - 1; i++) {
|
|
// pi is the current point
|
|
pi = neutralizedPoints[i];
|
|
xi = pi.x;
|
|
yi = pi.y;
|
|
|
|
// pj is the next point (pi+1)
|
|
pj = neutralizedPoints[i + 1];
|
|
xj = pj.x;
|
|
yj = pj.y;
|
|
|
|
// a is the common factor to compute the signed area and the final coordinates
|
|
a = xi * yj - xj * yi;
|
|
|
|
// sArea is the sum used to compute the signed area
|
|
sArea += a;
|
|
|
|
// sx and sy are the sums used to compute the final coordinates
|
|
sx += (xi + xj) * a;
|
|
sy += (yi + yj) * a;
|
|
}
|
|
|
|
// Shape has no area: fallback on turf.centroid
|
|
if (sArea == 0) {
|
|
return centre;
|
|
} else {
|
|
// Compute the signed area, and factorize 1/6A
|
|
double area = sArea * 0.5;
|
|
double areaFactor = 1 / (6 * area);
|
|
|
|
// Compute the final coordinates, adding back the values that have been neutralized
|
|
return draw(VT_MOVETO, translation.x + areaFactor * sx, translation.y + areaFactor * sy);
|
|
}
|
|
}
|
|
|
|
double label_goodness(const drawvec &dv, long long x, long long y) {
|
|
int nesting = 0;
|
|
|
|
for (size_t i = 0; i < dv.size(); i++) {
|
|
if (dv[i].op == VT_MOVETO) {
|
|
size_t j;
|
|
for (j = i + 1; j < dv.size(); j++) {
|
|
if (dv[j].op != VT_LINETO) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
// if it's inside the ring, and it's an outer ring,
|
|
// we are nested more; if it's an inner ring, we are
|
|
// nested less.
|
|
if (pnpoly(dv, i, j - i, x, y)) {
|
|
if (get_area(dv, i, j) >= 0) {
|
|
nesting++;
|
|
} else {
|
|
nesting--;
|
|
}
|
|
}
|
|
|
|
i = j - 1;
|
|
}
|
|
}
|
|
|
|
if (nesting < 1) {
|
|
return 0; // outside the polygon is as bad as it gets
|
|
}
|
|
|
|
double closest = INFINITY; // closest distance to the border
|
|
|
|
for (size_t i = 0; i < dv.size(); i++) {
|
|
double dx = dv[i].x - x;
|
|
double dy = dv[i].y - y;
|
|
double dist = sqrt(dx * dx + dy * dy);
|
|
if (dist < closest) {
|
|
closest = dist;
|
|
}
|
|
|
|
if (i > 0 && dv[i].op == VT_LINETO) {
|
|
dist = distance_from_line(x, y, dv[i - 1].x, dv[i - 1].y, dv[i].x, dv[i].y);
|
|
if (dist < closest) {
|
|
closest = dist;
|
|
}
|
|
}
|
|
}
|
|
|
|
return closest;
|
|
}
|
|
|
|
struct sorty {
|
|
long long x;
|
|
long long y;
|
|
};
|
|
|
|
struct sorty_sorter {
|
|
int kind;
|
|
sorty_sorter(int k)
|
|
: kind(k){};
|
|
|
|
bool operator()(const sorty &a, const sorty &b) const {
|
|
long long xa, ya, xb, yb;
|
|
|
|
if (kind == 0) { // Y first
|
|
xa = a.x;
|
|
ya = a.y;
|
|
|
|
xb = b.x;
|
|
yb = b.y;
|
|
} else if (kind == 1) { // X first
|
|
xa = a.y;
|
|
ya = a.x;
|
|
|
|
xb = b.y;
|
|
yb = b.x;
|
|
} else if (kind == 2) { // diagonal
|
|
xa = a.x + a.y;
|
|
ya = a.x - a.y;
|
|
|
|
xb = b.x + b.y;
|
|
yb = b.x - b.y;
|
|
} else { // other diagonal
|
|
xa = a.x - a.y;
|
|
ya = a.x + a.y;
|
|
|
|
xb = b.x - b.y;
|
|
yb = b.x + b.y;
|
|
}
|
|
|
|
if (ya < yb) {
|
|
return true;
|
|
} else if (ya == yb && xa < xb) {
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
};
|
|
};
|
|
|
|
struct candidate {
|
|
long long x;
|
|
long long y;
|
|
double dist;
|
|
|
|
bool operator<(const candidate &c) const {
|
|
// largest distance sorts first
|
|
return dist > c.dist;
|
|
};
|
|
};
|
|
|
|
// Generate a label point for a polygon feature.
|
|
//
|
|
// A good label point will be near the center of the feature and far from any border.
|
|
//
|
|
// Polylabel is supposed to be able to do this optimally, but can be quite slow
|
|
// and sometimes still produces some odd results.
|
|
//
|
|
// The centroid is often off-center because edges with many curves will be
|
|
// weighted higher than edges with straight lines.
|
|
//
|
|
// Turf's center-of-mass algorithm generally does a good job, but can sometimes
|
|
// find a point that is outside the bounds of the polygon or quite close to the edge.
|
|
//
|
|
// So prefer the center of mass, but if it produces something too close to the border
|
|
// or outside the polygon, try a series of gridded points within the feature's bounding box
|
|
// until something works well, or if nothing does after several iterations, use the
|
|
// least-bad option.
|
|
|
|
drawvec polygon_to_anchor(const drawvec &geom) {
|
|
size_t start = 0, end = 0;
|
|
size_t best_area = 0;
|
|
std::vector<sorty> points;
|
|
|
|
// find the largest outer ring, which will be the best thing
|
|
// to label if we can do it.
|
|
|
|
for (size_t i = 0; i < geom.size(); i++) {
|
|
if (geom[i].op == VT_MOVETO) {
|
|
size_t j;
|
|
for (j = i + 1; j < geom.size(); j++) {
|
|
if (geom[j].op != VT_LINETO) {
|
|
break;
|
|
}
|
|
|
|
sorty sy;
|
|
sy.x = geom[j].x;
|
|
sy.y = geom[j].y;
|
|
points.push_back(sy);
|
|
}
|
|
|
|
double area = get_area(geom, i, j);
|
|
if (area > best_area) {
|
|
start = i;
|
|
end = j;
|
|
best_area = area;
|
|
}
|
|
|
|
i = j - 1;
|
|
}
|
|
}
|
|
|
|
// If there are no outer rings, don't generate a label point
|
|
|
|
if (best_area > 0) {
|
|
long long xsum = 0;
|
|
long long ysum = 0;
|
|
size_t count = 0;
|
|
long long xmin = LLONG_MAX, ymin = LLONG_MAX, xmax = LLONG_MIN, ymax = LLONG_MIN;
|
|
|
|
// Calculate centroid and bounding box of biggest ring.
|
|
// start + 1 to exclude the first point, which is duplicated as the last
|
|
for (size_t k = start + 1; k < end; k++) {
|
|
xsum += geom[k].x;
|
|
ysum += geom[k].y;
|
|
count++;
|
|
|
|
xmin = std::min(xmin, geom[k].x);
|
|
ymin = std::min(ymin, geom[k].y);
|
|
xmax = std::max(xmax, geom[k].x);
|
|
ymax = std::max(ymax, geom[k].y);
|
|
}
|
|
|
|
if (count > 0) {
|
|
// We want label points that are at least a moderate distance from
|
|
// the edge of the feature. The threshold for what is too close
|
|
// is derived from the area of the feature.
|
|
|
|
double radius = sqrt(best_area / M_PI);
|
|
double goodness_threshold = radius / 5;
|
|
|
|
// First choice: Turf's center of mass.
|
|
|
|
draw centroid(VT_MOVETO, xsum / count, ysum / count);
|
|
draw d = centerOfMass(geom, start, end, centroid);
|
|
double goodness = label_goodness(geom, d.x, d.y);
|
|
const char *kind = "mass";
|
|
|
|
if (goodness < goodness_threshold) {
|
|
// Label is too close to the border or outside it,
|
|
// so try some other possible points. Sort the vertices
|
|
// both by Y and X coordinate and then by diagonals,
|
|
// and walk through each set
|
|
// in sorted order. Adjacent pairs of coordinates should
|
|
// tend to bounce back and forth between rings, so the
|
|
// midpoint of each pair will hopefully be somewhere in the
|
|
// interior of the polygon.
|
|
|
|
std::vector<candidate> candidates;
|
|
|
|
for (size_t pass = 0; pass < 4; pass++) {
|
|
std::sort(points.begin(), points.end(), sorty_sorter(pass));
|
|
|
|
for (size_t i = 1; i < points.size(); i++) {
|
|
double dx = points[i].x - points[i - 1].x;
|
|
double dy = points[i].y - points[i - 1].y;
|
|
|
|
double dist = sqrt(dx * dx + dy * dy);
|
|
if (dist > 2 * goodness_threshold) {
|
|
candidate c;
|
|
|
|
c.x = (points[i].x + points[i - 1].x) / 2;
|
|
c.y = (points[i].y + points[i - 1].y) / 2;
|
|
c.dist = dist;
|
|
|
|
candidates.push_back(c);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Now sort the accumulate list of segment midpoints by the lengths
|
|
// of the segments. Starting from the longest
|
|
// segment, if we find one whose midpoint is inside the polygon and
|
|
// far enough from any edge to be good enough, stop looking.
|
|
|
|
std::sort(candidates.begin(), candidates.end());
|
|
// only check the top 50 stride midpoints, since this list can be quite large
|
|
for (size_t i = 0; i < candidates.size() && i < 50; i++) {
|
|
double maybe_goodness = label_goodness(geom, candidates[i].x, candidates[i].y);
|
|
|
|
if (maybe_goodness > goodness) {
|
|
d.x = candidates[i].x;
|
|
d.y = candidates[i].y;
|
|
|
|
goodness = maybe_goodness;
|
|
kind = "diagonal";
|
|
if (goodness > goodness_threshold) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// We may still not have anything decent, so the next thing to look at
|
|
// is points from gridding the bounding box of the largest ring.
|
|
|
|
if (goodness < goodness_threshold) {
|
|
for (long long sub = 2;
|
|
sub < 32 && (xmax - xmin) > 2 * sub && (ymax - ymin) > 2 * sub;
|
|
sub *= 2) {
|
|
for (long long x = 1; x < sub; x++) {
|
|
for (long long y = 1; y < sub; y++) {
|
|
draw maybe(VT_MOVETO,
|
|
xmin + x * (xmax - xmin) / sub,
|
|
ymin + y * (ymax - ymin) / sub);
|
|
|
|
double maybe_goodness = label_goodness(geom, maybe.x, maybe.y);
|
|
if (maybe_goodness > goodness) {
|
|
// better than the previous
|
|
d = maybe;
|
|
goodness = maybe_goodness;
|
|
kind = "grid";
|
|
}
|
|
}
|
|
}
|
|
|
|
if (goodness > goodness_threshold) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
// There is nothing really good. Is the centroid maybe better?
|
|
// If not, we're stuck with whatever the best we found was.
|
|
double maybe_goodness = label_goodness(geom, centroid.x, centroid.y);
|
|
if (maybe_goodness > goodness) {
|
|
d = centroid;
|
|
goodness = maybe_goodness;
|
|
kind = "centroid";
|
|
}
|
|
|
|
if (goodness <= 0) {
|
|
double lon, lat;
|
|
tile2lonlat(d.x, d.y, 32, &lon, &lat);
|
|
|
|
static std::atomic<long long> warned(0);
|
|
if (warned++ < 10) {
|
|
fprintf(stderr, "could not find good label point: %s %f,%f\n", kind, lat, lon);
|
|
}
|
|
}
|
|
}
|
|
|
|
drawvec dv;
|
|
dv.push_back(d);
|
|
return dv;
|
|
}
|
|
}
|
|
|
|
return drawvec();
|
|
}
|
|
|
|
drawvec checkerboard_anchors(drawvec const &geom, int tx, int ty, int z, unsigned long long label_point) {
|
|
drawvec out;
|
|
|
|
// anchor point in world coordinates
|
|
unsigned wx, wy;
|
|
decode_index(label_point, &wx, &wy);
|
|
|
|
// upper left of tile in world coordinates
|
|
long long tx1 = 0, ty1 = 0;
|
|
// lower right of tile in world coordinates;
|
|
long long tx2 = 1LL << 32; // , ty2 = 1LL << 32;
|
|
if (z != 0) {
|
|
tx1 = (long long) tx << (32 - z);
|
|
ty1 = (long long) ty << (32 - z);
|
|
|
|
tx2 = (long long) (tx + 1) << (32 - z);
|
|
// ty2 = (long long) (ty + 1) << (32 - z);
|
|
}
|
|
|
|
// upper left of feature in world coordinates
|
|
long long bx1 = LLONG_MAX, by1 = LLONG_MAX;
|
|
// lower right of feature in world coordinates;
|
|
long long bx2 = LLONG_MIN, by2 = LLONG_MIN;
|
|
|
|
for (auto const &g : geom) {
|
|
bx1 = std::min(bx1, g.x + tx1);
|
|
by1 = std::min(by1, g.y + ty1);
|
|
|
|
bx2 = std::max(bx2, g.x + tx1);
|
|
by2 = std::max(by2, g.y + ty1);
|
|
}
|
|
|
|
if (bx1 > bx2 || by1 > by2) {
|
|
return out;
|
|
}
|
|
|
|
// labels repeat every 0.3 tiles at z0
|
|
double spiral_dist = 0.3;
|
|
if (z > 0) {
|
|
// only every ~6 tiles by the time we get to z15
|
|
spiral_dist = spiral_dist * exp(log(z) * 1.2);
|
|
}
|
|
|
|
const long long label_spacing = spiral_dist * (tx2 - tx1);
|
|
|
|
long long x1 = floor(std::min(bx1 - wx, bx2 - wx) / label_spacing);
|
|
long long x2 = ceil(std::max(bx1 - wx, bx2 - wx) / label_spacing);
|
|
|
|
long long y1 = floor(std::min(by1 - wy, by2 - wy) / label_spacing - 0.5);
|
|
long long y2 = ceil(std::max(by1 - wy, by2 - wy) / label_spacing);
|
|
|
|
for (long long lx = x1; lx <= x2; lx++) {
|
|
for (long long ly = y1; ly <= y2; ly++) {
|
|
long long x = lx * label_spacing + wx;
|
|
long long y = ly * label_spacing + wy;
|
|
|
|
if (((unsigned long long) lx & 1) == 1) {
|
|
y += label_spacing / 2;
|
|
}
|
|
|
|
if (x < bx1 || x > bx2 || y < by1 || y > by2) {
|
|
continue;
|
|
}
|
|
|
|
// If it's the central label, it's the best we've got,
|
|
// so accept it in any case. If it's from the outer spiral,
|
|
// don't use it if it's too close to a border.
|
|
if (lx == 0 && ly == 0) {
|
|
out.push_back(draw(VT_MOVETO, x - tx1, y - ty1));
|
|
break;
|
|
} else {
|
|
double tilesize = 1LL << (32 - z);
|
|
double goodness_threshold = tilesize / 100;
|
|
if (label_goodness(geom, x - tx1, y - ty1) > goodness_threshold) {
|
|
out.push_back(draw(VT_MOVETO, x - tx1, y - ty1));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return out;
|
|
}
|