Files
tippecanoe/geometry.hpp
T
Erica Fischer 2261adf05e Use a label point for the general representative point for polygons
(Skipping the iteration to find one that is as far as possible from
the borders)

This makes the labels look better in many cases (like France at z1)
but unfortunately ripples into changing the sequence of polygons in
many tests, so the diff is big.
2022-10-07 12:11:12 -07:00

87 lines
2.6 KiB
C++

#ifndef GEOMETRY_HPP
#define GEOMETRY_HPP
#include <vector>
#include <atomic>
#include <sqlite3.h>
#include <stdio.h>
#define VT_POINT 1
#define VT_LINE 2
#define VT_POLYGON 3
#define VT_END 0
#define VT_MOVETO 1
#define VT_LINETO 2
#define VT_CLOSEPATH 7
// The bitfield is to make sizeof(draw) be 16 instead of 24
// at the cost, apparently, of a 0.7% increase in running time
// for packing and unpacking.
struct draw {
long long x : 40;
signed char op;
long long y : 40;
signed char necessary;
draw(int nop, long long nx, long long ny)
: x(nx),
op(nop),
y(ny),
necessary(0) {
}
draw()
: x(0),
op(0),
y(0),
necessary(0) {
}
bool operator<(draw const &s) const {
if (y < s.y || (y == s.y && x < s.x)) {
return true;
} else {
return false;
}
}
bool operator==(draw const &s) const {
return y == s.y && x == s.x;
}
bool operator!=(draw const &s) const {
return y != s.y || x != s.x;
}
};
typedef std::vector<draw> drawvec;
drawvec decode_geometry(FILE *meta, std::atomic<long long> *geompos, int z, unsigned tx, unsigned ty, long long *bbox, unsigned initial_x, unsigned initial_y);
void to_tile_scale(drawvec &geom, int z, int detail);
drawvec remove_noop(drawvec geom, int type, int shift);
drawvec clip_point(drawvec &geom, int z, long long buffer);
drawvec clean_or_clip_poly(drawvec &geom, int z, int buffer, bool clip);
drawvec simple_clip_poly(drawvec &geom, int z, int buffer);
drawvec close_poly(drawvec &geom);
drawvec reduce_tiny_poly(drawvec &geom, int z, int detail, bool *reduced, double *accum_area);
drawvec clip_lines(drawvec &geom, int z, long long buffer);
drawvec stairstep(drawvec &geom, int z, int detail);
bool point_within_tile(long long x, long long y, int z);
int quick_check(long long *bbox, int z, long long buffer);
drawvec simplify_lines(drawvec &geom, int z, int detail, bool mark_tile_bounds, double simplification, size_t retain, drawvec const &shared_nodes);
drawvec reorder_lines(drawvec &geom);
drawvec fix_polygon(drawvec &geom);
std::vector<drawvec> chop_polygon(std::vector<drawvec> &geoms);
void check_polygon(drawvec &geom);
double get_area(const drawvec &geom, size_t i, size_t j);
double get_mp_area(drawvec &geom);
drawvec polygon_to_anchor(const drawvec &geom, bool good);
drawvec simple_clip_poly(drawvec &geom, long long x1, long long y1, long long x2, long long y2);
drawvec clip_lines(drawvec &geom, long long x1, long long y1, long long x2, long long y2);
drawvec clip_point(drawvec &geom, long long x1, long long y1, long long x2, long long y2);
void visvalingam(drawvec &ls, size_t start, size_t end, double threshold, size_t retain);
#endif