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* Divide-and-conquer polygon cleaning * Catch the case where the gap can't be increased further * Catch the case where we try to keep impossibly many features * Make label points earlier in the tiling process * Another case where it could try to drop even after already limiting. * And do not coalesce on impossibly small geometries * Add missing return * Update version and changelog
7 lines
75 B
C++
7 lines
75 B
C++
#ifndef VERSION_HPP
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#define VERSION_HPP
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#define VERSION "v2.78.0"
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#endif
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