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https://github.com/felt/tippecanoe.git
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By George, I think she's got it!
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+21
-27
@@ -17,35 +17,28 @@ drawvec reinforce(drawvec const &pts, std::vector<std::vector<Point>> polygon, d
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size_t v2 = i + ((j + 1) % 3);
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size_t v3 = i + ((j + 2) % 3);
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double px, py;
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if (distance_from_line(pts[indices[v1]].x, pts[indices[v1]].y, // the point
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pts[indices[v2]].x, pts[indices[v2]].y, // start of opposite side
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pts[indices[v3]].x, pts[indices[v3]].y, // end of opposite side
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&px, &py) < 2 * scale) {
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double ang = atan2(pts[indices[v1]].y - py, pts[indices[v1]].x - px);
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// make a new triangle that is not so flat
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out2.push_back(draw(VT_MOVETO, pts[indices[v2]].x, pts[indices[v2]].y));
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out2.push_back(draw(VT_LINETO, pts[indices[v3]].x, pts[indices[v3]].y));
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out2.push_back(draw(VT_LINETO, px + scale * 2 * cos(ang), py + scale * 2 * sin(ang)));
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out2.push_back(draw(VT_LINETO, pts[indices[v2]].x, pts[indices[v2]].y));
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}
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#if 0
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long long dx = pts[indices[v2]].x - pts[indices[v1]].x;
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long long dy = pts[indices[v2]].y - pts[indices[v1]].y;
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double d = sqrt(dx * dx + dy * dy);
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if (d < sqrt(2) * scale) {
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// make a new triangle with a longer side
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double ang = atan2(dy, dx);
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out2.push_back(draw(VT_MOVETO, pts[indices[v3]].x, pts[indices[v3]].y));
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out2.push_back(draw(VT_LINETO, pts[indices[v1]].x - sqrt(2) * scale * cos(ang), pts[indices[v1]].y - sqrt(2) * scale * sin(ang)));
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out2.push_back(draw(VT_LINETO, pts[indices[v2]].x + sqrt(2) * scale * cos(ang), pts[indices[v2]].y + sqrt(2) * scale * sin(ang)));
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out2.push_back(draw(VT_LINETO, pts[indices[v3]].x, pts[indices[v3]].y));
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}
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out2.push_back(draw(VT_MOVETO, pts[indices[v1]].x, pts[indices[v1]].y));
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out2.push_back(draw(VT_LINETO, pts[indices[v2]].x, pts[indices[v2]].y));
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out2.push_back(draw(VT_LINETO, pts[indices[v3]].x, pts[indices[v3]].y));
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out2.push_back(draw(VT_LINETO, pts[indices[v1]].x, pts[indices[v1]].y));
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#endif
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double px, py;
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double d = distance_from_line_noclamp(pts[indices[v1]].x, pts[indices[v1]].y,
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pts[indices[v2]].x, pts[indices[v2]].y,
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pts[indices[v3]].x, pts[indices[v3]].y,
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&px, &py);
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if (d < scale) {
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double ang = atan2(py - pts[indices[v1]].y, px - pts[indices[v1]].x);
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double dist = scale - d;
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out2.push_back(draw(VT_MOVETO, pts[indices[v1]].x, pts[indices[v1]].y));
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out2.push_back(draw(VT_LINETO, pts[indices[v2]].x + dist * cos(ang), pts[indices[v2]].y + dist * sin(ang)));
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out2.push_back(draw(VT_LINETO, pts[indices[v3]].x + dist * cos(ang), pts[indices[v3]].y + dist * sin(ang)));
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out2.push_back(draw(VT_LINETO, pts[indices[v1]].x, pts[indices[v1]].y));
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}
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}
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}
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@@ -95,6 +88,7 @@ drawvec fix_by_triangulation(drawvec const &dv, int z, int detail) {
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for (auto const &d : additional) {
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out2.push_back(d);
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}
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for (auto const &d : dv) {
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out2.push_back(d);
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}
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@@ -380,6 +380,29 @@ double distance_from_line(long long point_x, long long point_y, long long segA_x
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return out;
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}
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double distance_from_line_noclamp(long long point_x, long long point_y, long long segA_x, long long segA_y, long long segB_x, long long segB_y, double *px, double *py) {
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long long p2x = segB_x - segA_x;
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long long p2y = segB_y - segA_y;
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double something = p2x * p2x + p2y * p2y;
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double u = (0 == something) ? 0 : ((point_x - segA_x) * p2x + (point_y - segA_y) * p2y) / (something);
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double x = segA_x + u * p2x;
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double y = segA_y + u * p2y;
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if (px != NULL) {
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*px = std::round(x);
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}
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if (py != NULL) {
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*py = std::round(y);
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}
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double dx = x - point_x;
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double dy = y - point_y;
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double out = std::round(sqrt(dx * dx + dy * dy) * 16.0) / 16.0;
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return out;
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}
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// https://github.com/Project-OSRM/osrm-backend/blob/733d1384a40f/Algorithms/DouglasePeucker.cpp
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static void douglas_peucker(drawvec &geom, int start, int n, double e, size_t kept, size_t retain) {
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std::stack<int> recursion_stack;
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@@ -97,6 +97,7 @@ drawvec clip_point(drawvec &geom, long long x1, long long y1, long long x2, long
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void visvalingam(drawvec &ls, size_t start, size_t end, double threshold, size_t retain);
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int pnpoly(const drawvec &vert, size_t start, size_t nvert, long long testx, long long testy);
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double distance_from_line(long long point_x, long long point_y, long long segA_x, long long segA_y, long long segB_x, long long segB_y, double *px, double *py);
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double distance_from_line_noclamp(long long point_x, long long point_y, long long segA_x, long long segA_y, long long segB_x, long long segB_y, double *px, double *py);
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std::string overzoom(mvt_tile tile, int oz, int ox, int oy, int nz, int nx, int ny,
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int detail, int buffer, std::set<std::string> const &keep, bool do_compress,
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@@ -614,11 +614,16 @@ void *partial_feature_worker(void *v) {
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drawvec geom = (*partials)[i].geoms[0];
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if (t == VT_POLYGON) {
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geom = remove_noop(geom, VT_POLYGON, 0);
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drawvec cleaned = clean_or_clip_poly(geom, 0, 0, false, false);
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drawvec fixed = fix_by_triangulation(geom, z, out_detail);
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drawvec fixed = fix_by_triangulation(cleaned, z, out_detail);
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geom = clean_or_clip_poly(fixed, 0, 0, false, false);
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#if 0
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if (fixed != cleaned) {
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geom = fixed;
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}
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(*partials)[i].t = t = VT_LINE;
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#endif
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}
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to_tile_scale(geom, z, out_detail);
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