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Another try at fixing longitude wraparound for bins
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+29
-10
@@ -282,23 +282,42 @@ std::vector<mvt_layer> parse_layers(FILE *fp, int z, unsigned x, unsigned y, int
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dv = fix_polygon(dv, false, false);
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}
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if (z > 0) {
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// handle longitude wraparound
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//
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// this is supposed to be data for a single tile,
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// so any jump from the left hand side of the world
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// to the right side, or vice versa, is unexpected,
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// so move it to the other side.
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//
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// (unless this is z0, in which case it is still
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// reasonable to have a big, world-spanning polygon,
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// and I'm not sure what to do about that.)
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for (size_t i = 0; i < dv.size(); i++) {
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if (i > 0) {
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if ((dv[0].x < (1LL << 31)) &&
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(dv[i].x > (1LL << 31))) {
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dv[i].x -= 1LL << 32;
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}
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if ((dv[0].x > (1LL << 31)) &&
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(dv[i].x < (1LL << 31))) {
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dv[i].x += 1LL << 32;
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}
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}
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}
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}
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// Offset and scale geometry from global to tile
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for (size_t i = 0; i < dv.size(); i++) {
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long long scale = 1LL << (32 - z);
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// offset
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// offset to tile
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dv[i].x -= scale * x;
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dv[i].y -= scale * y;
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// handle longitude wraparound
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if (dv[i].x > 2 * scale && dv[i].x - (1LL << 32) > -3 * scale) {
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dv[i].x -= 1LL << 32;
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}
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if (dv[i].x < -3 * scale && dv[i].x + (1LL << 32) < 2 * scale) {
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dv[i].x += 1LL << 32;
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}
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// scale
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// scale to tile
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dv[i].x = std::round(dv[i].x * extent / (double) scale);
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dv[i].y = std::round(dv[i].y * extent / (double) scale);
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}
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