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https://github.com/felt/tippecanoe.git
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Bringing back reverted overflow changes, one at a time
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@@ -177,7 +177,7 @@ int clip(long long *x0, long long *y0, long long *x1, long long *y1, long long x
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} else {
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// failed both tests, so calculate the line segment to clip
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// from an outside point to an intersection with clip edge
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long long x = *x0, y = *y0;
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__int128 x = *x0, y = *y0;
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// At least one endpoint is outside the clip rectangle; pick it.
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int outcodeOut = outcode0 ? outcode0 : outcode1;
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@@ -187,16 +187,16 @@ int clip(long long *x0, long long *y0, long long *x1, long long *y1, long long x
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// Now find the intersection point;
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// use formulas y = y0 + slope * (x - x0), x = x0 + (1 / slope) * (y - y0)
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if (outcodeOut & TOP) { // point is above the clip rectangle
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x = *x0 + (*x1 - *x0) * (ymax - *y0) / (*y1 - *y0);
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x = *x0 + (__int128) (*x1 - *x0) * (ymax - *y0) / (*y1 - *y0);
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y = ymax;
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} else if (outcodeOut & BOTTOM) { // point is below the clip rectangle
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x = *x0 + (*x1 - *x0) * (ymin - *y0) / (*y1 - *y0);
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x = *x0 + (__int128) (*x1 - *x0) * (ymin - *y0) / (*y1 - *y0);
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y = ymin;
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} else if (outcodeOut & RIGHT) { // point is to the right of clip rectangle
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y = *y0 + (*y1 - *y0) * (xmax - *x0) / (*x1 - *x0);
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y = *y0 + (__int128) (*y1 - *y0) * (xmax - *x0) / (*x1 - *x0);
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x = xmax;
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} else if (outcodeOut & LEFT) { // point is to the left of clip rectangle
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y = *y0 + (*y1 - *y0) * (xmin - *x0) / (*x1 - *x0);
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y = *y0 + (__int128) (*y1 - *y0) * (xmin - *x0) / (*x1 - *x0);
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x = xmin;
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}
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@@ -2431,7 +2431,7 @@ std::pair<int, metadata> read_input(std::vector<source> &sources, char *fname, i
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double total_tile_count = 0;
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for (int i = 1; i <= maxzoom; i++) {
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double tile_count = ceil(area_sum / ((1LL << (GLOBAL_DETAIL - i)) * (1LL << (GLOBAL_DETAIL - i))));
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double tile_count = ceil(area_sum / ((__int128) (1LL << (GLOBAL_DETAIL - i)) * (__int128) (1LL << (GLOBAL_DETAIL - i))));
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total_tile_count += tile_count;
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// 2M tiles is an arbitrary limit, chosen to make tiling jobs
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+3
-3
@@ -383,10 +383,10 @@ serial_feature parse_feature(json_pull *jp, int z, unsigned x, unsigned y, std::
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// Scale and offset geometry from global to tile
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double scale = 1LL << geometry_scale;
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for (size_t i = 0; i < dv.size(); i++) {
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unsigned sx = 0, sy = 0;
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long long sx = 0, sy = 0;
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if (z != 0) {
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sx = x << (GLOBAL_DETAIL - z);
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sy = y << (GLOBAL_DETAIL - z);
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sx = (long long) x << (GLOBAL_DETAIL - z);
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sy = (long long) y << (GLOBAL_DETAIL - z);
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}
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dv[i].x = std::round(dv[i].x / scale) * scale - sx;
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dv[i].y = std::round(dv[i].y / scale) * scale - sy;
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@@ -1263,10 +1263,10 @@ void *run_prefilter(void *v) {
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tmp_feature.dropped = sf.dropped;
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// Offset from tile coordinates back to world coordinates
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unsigned sx = 0, sy = 0;
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long long sx = 0, sy = 0;
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if (rpa->z != 0) {
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sx = rpa->tx << (GLOBAL_DETAIL - rpa->z);
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sy = rpa->ty << (GLOBAL_DETAIL - rpa->z);
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sx = (long long) rpa->tx << (GLOBAL_DETAIL - rpa->z);
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sy = (long long) rpa->ty << (GLOBAL_DETAIL - rpa->z);
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}
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for (size_t i = 0; i < tmp_feature.geometry.size(); i++) {
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tmp_feature.geometry[i].x += sx;
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