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https://github.com/felt/tippecanoe.git
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Make polygon scaling its own function
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+10
-7
@@ -40,7 +40,12 @@ struct point {
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typedef std::pair<point, point> segment;
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bool visible(segment const &seg, long long extent) {
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bool spindle_visible(segment const &seg, long long extent) {
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if (extent == 0) {
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// extent of 0 means no spindle revival
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return false;
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}
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long long minx = std::min(seg.first.x, seg.second.x);
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long long miny = std::min(seg.first.y, seg.second.y);
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long long maxx = std::max(seg.first.x, seg.second.x);
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@@ -77,7 +82,7 @@ bool fix_opposites(std::vector<segment> &segs, std::set<segment> &affected, long
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long long dx = segs[i].second.x - segs[i].first.x;
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long long dy = segs[i].second.y - segs[i].first.y;
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long long dsq = dx * dx + dy * dy;
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if (visible(segs[i], extent) && dsq >= 5 * 5) {
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if (spindle_visible(segs[i], extent) && dsq >= 5 * 5) {
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// alter the segment instead to keep it from collapsing away
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double ang = atan2(dy, dx) - M_PI / 2;
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@@ -694,7 +699,7 @@ double triangle_area(drawvec const &geom, size_t base, size_t increment, size_t
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return area;
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}
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drawvec scale_poly(drawvec const &geom, int z, int detail) {
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drawvec scale_polygon(drawvec const &geom, int z, int detail) {
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double scale = 1LL << (32 - detail - z);
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drawvec out;
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@@ -762,9 +767,7 @@ drawvec scale_poly(drawvec const &geom, int z, int detail) {
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return out;
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}
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drawvec clean_polygon(drawvec geom, int z, int detail) {
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geom = scale_poly(geom, z, detail);
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drawvec clean_polygon(drawvec geom, long long extent) {
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// decompose polygon rings into segments
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std::vector<std::pair<point, point>> segments;
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@@ -796,7 +799,7 @@ drawvec clean_polygon(drawvec geom, int z, int detail) {
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// snap-round intersecting segments
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snap_round(segments, 1LL << detail);
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snap_round(segments, extent);
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// reassemble segments into rings
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+2
-1
@@ -1 +1,2 @@
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drawvec clean_polygon(drawvec geom, int z, int detail);
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drawvec clean_polygon(drawvec geom, long long extent);
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drawvec scale_polygon(drawvec const &geom, int z, int detail);
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@@ -615,36 +615,12 @@ void *partial_feature_worker(void *v) {
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drawvec geom = (*partials)[i].geoms[0];
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if (t == VT_POLYGON) {
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geom = clean_polygon(geom, z, out_detail);
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// (*partials)[i].t = t = VT_LINE;
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geom = scale_polygon(geom, z, out_detail);
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geom = clean_polygon(geom, 1LL << out_detail);
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} else {
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to_tile_scale(geom, z, out_detail);
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}
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#if 0
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if (t == VT_POLYGON) {
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// Scaling may have made the polygon degenerate.
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// Give Clipper a chance to try to fix it.
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{
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drawvec before = geom;
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// we can try scaling up because this is now tile scale
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geom = clean_or_clip_poly(geom, 0, 0, false, true);
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if (additional[A_DEBUG_POLYGON]) {
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check_polygon(geom);
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}
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if (geom.size() < 3) {
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if (area > 0) {
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// area is in world coordinates, calculated before scaling down
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geom = revive_polygon(before, area, z, out_detail);
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} else {
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geom.clear();
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}
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}
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}
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}
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#endif
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if (t == VT_POLYGON && additional[A_GENERATE_POLYGON_LABEL_POINTS]) {
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t = (*partials)[i].t = VT_POINT;
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geom = checkerboard_anchors(from_tile_scale(geom, z, out_detail), (*partials)[i].tx, (*partials)[i].ty, z, (*partials)[i].label_point);
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