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https://github.com/felt/tippecanoe.git
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Stabilize choice of which three points to keep with different windings
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+4
-1
@@ -763,7 +763,9 @@ drawvec fix_polygon(drawvec &geom) {
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}
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}
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// then figure out which point is furthest from *that*
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// then figure out which point is furthest from *that*,
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// which will hopefully be a good origin point since it should be
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// at a far edge of the shape.
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long long dist2b = 0;
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long long furthestb = 0;
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for (size_t a = 0; a + 1 < ring.size(); a++) {
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@@ -785,6 +787,7 @@ drawvec fix_polygon(drawvec &geom) {
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// Copy ring into output, fixing the moveto/lineto ops if necessary because of
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// reversal or closing
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printf("chose %lld,%lld for ring of size %zu\n", ring[furthestb].x, ring[furthestb].y, ring.size());
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for (size_t a = 0; a < ring.size(); a++) {
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size_t a2 = (a + furthestb) % (ring.size() - 1);
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@@ -2280,6 +2280,7 @@ long long write_tile(decompressor *geoms, std::atomic<long long> *geompos_in, ch
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break;
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}
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}
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printf("%zu: ", j - i);
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// j - 1 because we don't want the duplicate last point
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for (size_t k = i; k < j - 1; k++) {
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@@ -2289,6 +2290,8 @@ long long write_tile(decompressor *geoms, std::atomic<long long> *geompos_in, ch
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sf.geometry[(k + 2 - i) % (j - 1 - i) + i]);
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}
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printf("%lld,%lld ", sf.geometry[i].x, sf.geometry[i].y);
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// since the starting point is never simplified away,
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// don't let it be simplified away in any other polygons either.
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// Needs to appear twice here so that the check below will see
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@@ -2307,12 +2310,14 @@ long long write_tile(decompressor *geoms, std::atomic<long long> *geompos_in, ch
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double xd = sf.geometry[k].x - sf.geometry[i].x;
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double yd = sf.geometry[k].y - sf.geometry[i].y;
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double d = xd * xd + yd * yd;
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if (d > far) {
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if (d > far ||
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((d == far) && (sf.geometry[k] < sf.geometry[which]))) {
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far = d;
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which = k;
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}
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}
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printf("%lld,%lld ", sf.geometry[which].x, sf.geometry[which].y);
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shared_nodes.push_back(sf.geometry[which]);
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shared_nodes.push_back(sf.geometry[which]);
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@@ -2330,12 +2335,15 @@ long long write_tile(decompressor *geoms, std::atomic<long long> *geompos_in, ch
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double yd2 = sf.geometry[k].y - sf.geometry[which].y;
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double d1 = xd * xd + yd * yd;
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double d2 = xd2 * xd2 + yd2 * yd2;
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if (d1 + d2 > far && d1 != 0 && d2 != 0) {
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if (d1 != 0 && d2 != 0 &&
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(d1 + d2 > far ||
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((d1 + d2 == far) && (sf.geometry[k] < sf.geometry[which2])))) {
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far = d1 + d2;
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which2 = k;
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}
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}
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printf("%lld,%lld\n", sf.geometry[which2].x, sf.geometry[which2].y);
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shared_nodes.push_back(sf.geometry[which2]);
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shared_nodes.push_back(sf.geometry[which2]);
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