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* Plumb a clip bounding box around through overzoom * Actually do some clipping * Add a test * Fix post-binning clipping * Factoring out geometry parsing from feature parsing * Accept a clip polygon argument to tippecanoe-overzoom * Progress in the direction of polygon clipping * Fix the wagyu flags. We need intersection, not union * Remove debug spew * Clip points to polygon bounds too * Copy the geometric binning code to serve as intersection-finding code * Add clipper2 for linestring clipping * Compiles, but does not actually seem to clip. Hmm. * Oh, it helps if I actually call the function * Add clipping tests * Add missing fixture, and don't crash if it is missing * Remember to do polygon clipping after binning too * Fix scaling before post-binning clipping. Add test. * Remove unused parts of clipper * Rename for consistency * Revert accidentally added line * Clip the clip regions to the tile bounds to reduce their complexity * Add a test of clipping the clip region down to the tile boundary * Update version and changelog
7 lines
75 B
C++
7 lines
75 B
C++
#ifndef VERSION_HPP
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#define VERSION_HPP
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#define VERSION "v2.71.0"
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#endif
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