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https://github.com/felt/tippecanoe.git
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638 lines
19 KiB
C++
638 lines
19 KiB
C++
#include <stdio.h>
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#include <algorithm>
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#include <set>
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#include <vector>
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#include <cmath>
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#include "geometry.hpp"
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#include "errors.hpp"
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struct point {
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double x;
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double y;
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point(double x_, double y_)
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: x(x_), y(y_) {
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}
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point() {
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x = 0;
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y = 0;
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}
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bool operator<(point const &s) const {
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if (y < s.y || (y == s.y && x < s.x)) {
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return true;
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} else {
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return false;
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}
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}
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bool operator==(point const &s) const {
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return y == s.y && x == s.x;
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}
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};
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typedef std::pair<point, point> segment;
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bool fix_opposites(std::vector<segment> &segs) {
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bool changed = false;
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std::multimap<segment, size_t> opposites;
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segment erased = std::make_pair(point(INT_MAX, INT_MAX), point(INT_MAX, INT_MAX));
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for (size_t i = 0; i < segs.size(); i++) {
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segment opposite = std::make_pair(segs[i].second, segs[i].first);
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opposites.emplace(opposite, i);
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}
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size_t found = 0;
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for (size_t i = 0; i < segs.size(); i++) {
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if (segs[i] == erased) {
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continue;
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}
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auto f = opposites.equal_range(segs[i]);
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for (; f.first != f.second; ++f.first) {
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if (segs[f.first->second] == erased) {
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continue;
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}
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found++;
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double dx = std::round(segs[i].second.x) - std::round(segs[i].first.x);
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double dy = std::round(segs[i].second.y) - std::round(segs[i].first.y);
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double dsq = dx * dx + dy * dy;
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if (dsq >= 5 * 5) {
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// alter the segments instead to keep it from collapsing away
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double ang = atan2(dy, dx) - M_PI / 2;
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double cx = std::round((std::round(segs[i].second.x) + std::round(segs[i].first.x)) / 2 + sqrt(2) / 2 * cos(ang));
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double cy = std::round((std::round(segs[i].second.y) + std::round(segs[i].first.y)) / 2 + sqrt(2) / 2 * sin(ang));
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segs.emplace_back(point(cx, cy), segs[i].second);
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segs[i] = std::make_pair(segs[i].first, point(cx, cy));
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changed = true;
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// segs[i] is not erased, so segs[f.first->second]
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// will still match against it and will be bowed out
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// in the opposite direction.
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} else {
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segs[i] = erased;
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segs[f.first->second] = erased;
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}
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opposites.erase(f.first);
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break;
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}
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}
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if (found > 0) {
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changed = true;
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}
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size_t out = 0;
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for (size_t i = 0; i < segs.size(); i++) {
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if (segs[i] != erased) {
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segs[out++] = segs[i];
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}
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}
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segs.resize(out);
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return changed;
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}
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const std::pair<double, double> SAME_SLOPE = std::make_pair(-INT_MAX, INT_MAX);
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// https://stackoverflow.com/questions/563198/how-do-you-detect-where-two-line-segments-intersect
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//
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// beware of
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// https://stackoverflow.com/questions/9043805/test-if-two-lines-intersect-javascript-function/16725715#16725715
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// which does not seem to produce correct results.
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std::pair<double, double> get_line_intersection(double p0_x, double p0_y, double p1_x, double p1_y,
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double p2_x, double p2_y, double p3_x, double p3_y) {
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double d01_x, d01_y, d23_x, d23_y;
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d01_x = p1_x - p0_x;
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d01_y = p1_y - p0_y;
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d23_x = p3_x - p2_x;
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d23_y = p3_y - p2_y;
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float det = (-d23_x * d01_y + d01_x * d23_y);
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if (det != 0) {
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double t, s;
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t = (d23_x * (p0_y - p2_y) - d23_y * (p0_x - p2_x)) / det;
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s = (-d01_y * (p0_x - p2_x) + d01_x * (p0_y - p2_y)) / det;
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return std::make_pair(t, s);
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#if 0
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printf("%f,%f to %f,%f and %f,%f to %f,%f: %f and %f\n",
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p0_x, p0_y, p1_x, p1_y, p2_x, p2_y, p3_x, p3_y, t, s);
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printf("%f,%f or %f,%f\n",
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p0_x + t * d01_x, p0_y + t * d01_y,
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p2_x + s * d23_x, p2_y + s * d23_y);
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#endif
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}
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return SAME_SLOPE;
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}
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bool vertical(std::vector<segment> &segs, size_t s, double y) {
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if ((y > std::round(segs[s].first.y) && y < std::round(segs[s].second.y)) ||
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(y > std::round(segs[s].second.y) && y < std::round(segs[s].first.y))) {
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segs.push_back(std::make_pair(point(segs[s].first.x, y), segs[s].second));
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segs[s] = std::make_pair(segs[s].first, point(segs[s].first.x, y));
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return true;
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}
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return false;
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}
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bool horizontal(std::vector<segment> &segs, size_t s, double x) {
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if ((x > std::round(segs[s].first.x) && x < std::round(segs[s].second.x)) ||
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(x > std::round(segs[s].second.x) && x < std::round(segs[s].first.x))) {
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double slope = (std::round(segs[s].second.y) - std::round(segs[s].first.y)) /
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(std::round(segs[s].second.x) - std::round(segs[s].first.x));
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double y = std::round(std::round(segs[s].first.y) + slope * (x - std::round(segs[s].first.x)));
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segs.push_back(std::make_pair(point(x, y), segs[s].second));
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segs[s] = std::make_pair(segs[s].first, point(x, y));
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return true;
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}
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return false;
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}
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bool intersect_collinear(std::vector<segment> &segs, size_t s1, size_t s2) {
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bool changed = false;
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if (std::round(segs[s1].first.x) == std::round(segs[s1].second.x)) {
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// vertical
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if (std::round(segs[s2].first.x) == std::round(segs[s2].second.x)) {
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// in which case the other one should also be vertical
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if (std::round(segs[s1].first.x) == std::round(segs[s2].first.x)) {
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// collinear, not parallel
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if (vertical(segs, s1, std::round(segs[s2].first.y))) {
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changed = true;
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}
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if (vertical(segs, s1, std::round(segs[s2].second.y))) {
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changed = true;
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}
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if (vertical(segs, s2, std::round(segs[s1].first.y))) {
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changed = true;
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}
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if (vertical(segs, s2, std::round(segs[s1].second.y))) {
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changed = true;
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}
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}
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} else {
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fprintf(stderr, "One segment is vertical and the other is not %f,%f to %f,%f; %f,%f to %f,%f.\n",
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segs[s1].first.x, segs[s1].first.y, segs[s1].second.x, segs[s1].second.y,
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segs[s2].first.x, segs[s2].first.y, segs[s2].second.x, segs[s2].second.y);
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exit(EXIT_IMPOSSIBLE);
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}
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} else {
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// horizontal or diagonal
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double slope1 = (std::round(segs[s1].second.y) - std::round(segs[s1].first.y)) /
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(std::round(segs[s1].second.x) - std::round(segs[s1].first.x));
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double slope2 = (std::round(segs[s2].second.y) - std::round(segs[s2].first.y)) /
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(std::round(segs[s2].second.x) - std::round(segs[s2].first.x));
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if (slope1 == slope2) {
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// they are parallel. do they have the same y intercept?
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double y1 = std::round(std::round(segs[s1].first.y) + slope1 * (0 - std::round(segs[s1].first.x)));
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double y2 = std::round(std::round(segs[s2].first.y) + slope1 * (0 - std::round(segs[s2].first.x)));
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if (y1 == y2) {
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// collinear, not parallel
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if (horizontal(segs, s1, std::round(segs[s2].first.x))) {
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changed = true;
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}
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if (horizontal(segs, s1, std::round(segs[s2].second.x))) {
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changed = true;
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}
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if (horizontal(segs, s2, std::round(segs[s1].first.x))) {
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changed = true;
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}
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if (horizontal(segs, s2, std::round(segs[s1].second.x))) {
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changed = true;
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}
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}
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} else {
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fprintf(stderr, "One segment has a slope of %f and the other %f: %f,%f to %f,%f; %f,%f to %f,%f.\n",
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slope1, slope2,
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segs[s1].first.x, segs[s1].first.y, segs[s1].second.x, segs[s1].second.y,
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segs[s2].first.x, segs[s2].first.y, segs[s2].second.x, segs[s2].second.y);
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exit(EXIT_IMPOSSIBLE);
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}
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}
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return changed;
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}
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bool intersect(std::vector<segment> &segs, size_t s1, size_t s2) {
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auto intersections = get_line_intersection(std::round(segs[s1].first.x), std::round(segs[s1].first.y),
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std::round(segs[s1].second.x), std::round(segs[s1].second.y),
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std::round(segs[s2].first.x), std::round(segs[s2].first.y),
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std::round(segs[s2].second.x), std::round(segs[s2].second.y));
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bool changed = false;
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if (intersections.first >= 0 && intersections.first <= 1 && intersections.second >= 0 && intersections.second <= 1) {
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double x = (segs[s1].first.x + intersections.first * (segs[s1].second.x - segs[s1].first.x));
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double y = (segs[s1].first.y + intersections.first * (segs[s1].second.y - segs[s1].first.y));
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#if 0
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// try intersecting the original segments without rounding,
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// since that intersection should be more true to the original
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// intent of the data.
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auto intersections2 = get_line_intersection((segs[s1].first.x), (segs[s1].first.y),
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(segs[s1].second.x), (segs[s1].second.y),
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(segs[s2].first.x), (segs[s2].first.y),
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(segs[s2].second.x), (segs[s2].second.y));
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if (intersections2.first >= 0 && intersections2.first <= 1 && intersections2.second >= 0 && intersections2.second <= 1) {
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double x2 = (segs[s1].first.x + intersections2.first * (segs[s1].second.x - segs[s1].first.x));
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double y2 = (segs[s1].first.y + intersections2.first * (segs[s1].second.y - segs[s1].first.y));
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if (x != x2 || y != y2) {
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// printf("would intersect at %f,%f; from rounded chose %f,%f\n", x2, y2, x, y);
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x = x2;
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y = y2;
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}
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}
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#endif
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if ((std::llround(x) == std::llround(segs[s1].first.x) && std::llround(y) == std::llround(segs[s1].first.y)) ||
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(std::llround(x) == std::llround(segs[s1].second.x) && std::llround(y) == std::llround(segs[s1].second.y))) {
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// at an endpoint in s1, so it doesn't need to be changed
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} else {
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// printf("introduce %f,%f in %f,%f to %f,%f (s1 %zu %zu)\n", x, y, segs[s1].first.x, segs[s1].first.y, segs[s1].second.x, segs[s1].second.y, s1, s2);
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segs.push_back(std::make_pair(point(x, y), segs[s1].second));
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segs[s1] = std::make_pair(segs[s1].first, point(x, y));
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changed = true;
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}
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if ((std::llround(x) == std::llround(segs[s2].first.x) && std::llround(y) == std::llround(segs[s2].first.y)) ||
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(std::llround(x) == std::llround(segs[s2].second.x) && std::llround(y) == std::llround(segs[s2].second.y))) {
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// at an endpoint in s2, so it doesn't need to be changed
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} else {
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// printf("introduce %f,%f in %f,%f to %f,%f (s2 %zu %zu)\n", x, y, segs[s2].first.x, segs[s2].first.y, segs[s2].second.x, segs[s2].second.y, s1, s2);
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// printf("introduce %lld,%lld in %lld,%lld to %lld,%lld (s2)\n", std::llround(x), std::llround(y), std::llround(segs[s2].first.x), std::llround(segs[s2].first.y), std::llround(segs[s2].second.x), std::llround(segs[s2].second.y));
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segs.push_back(std::make_pair(point(x, y), segs[s2].second));
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segs[s2] = std::make_pair(segs[s2].first, point(x, y));
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changed = true;
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}
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} else if (intersections == SAME_SLOPE) {
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if (intersect_collinear(segs, s1, s2)) {
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changed = true;
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}
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} else {
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// could intersect, but does not
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}
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return changed;
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}
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struct scan_transition {
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double y;
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size_t segment;
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scan_transition(double y_, size_t segment_)
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: y(y_), segment(segment_) {
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}
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bool operator<(scan_transition const &s) const {
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if (y < s.y) {
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return true;
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} else {
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return false;
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}
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}
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};
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void snap_round(std::vector<segment> &segs) {
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bool again = true;
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while (again) {
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again = false;
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// find identical opposite-winding segments and adjust for them
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//
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// this is in the same loop because we may introduce new self-intersections
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// in the course of trying to keep spindles alive, and will then need to
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// resolve those.
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if (fix_opposites(segs)) {
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again = true;
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}
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// set up for a scanline traversal of the segments
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// to find the pairs that intersect
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// while not looking at pairs that can't possibly intersect
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// index by rounded y coordinates, since we will be
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// intersecting with rounded coordinates
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std::vector<scan_transition> tops;
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std::vector<scan_transition> bottoms;
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for (size_t i = 0; i < segs.size(); i++) {
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if (std::round(segs[i].first.y) < std::round(segs[i].second.y)) {
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tops.emplace_back(std::round(segs[i].first.y), i);
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bottoms.emplace_back(std::round(segs[i].second.y), i);
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} else {
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tops.emplace_back(std::round(segs[i].second.y), i);
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bottoms.emplace_back(std::round(segs[i].first.y), i);
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}
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}
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std::sort(tops.begin(), tops.end());
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std::sort(bottoms.begin(), bottoms.end());
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// do the scan
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std::set<size_t> active;
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std::set<std::pair<size_t, size_t>> already;
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size_t bottom = 0;
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for (size_t i = 0; i < tops.size(); i++) {
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// activate anything that is coming into view
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active.insert(tops[i].segment);
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if (i + 1 < tops.size() && tops[i + 1].y == tops[i].y) {
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continue;
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}
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// look at the active segments
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for (size_t s1 : active) {
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for (size_t s2 : active) {
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if (s1 < s2) {
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if (already.find(std::make_pair(s1, s2)) == already.end()) {
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if (intersect(segs, s1, s2)) {
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// if the segments intersected,
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// we need to do another scan,
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// because introducing a new node
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// may have caused new intersections
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again = true;
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}
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already.insert(std::make_pair(s1, s2));
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}
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}
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}
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}
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// deactivate anything that is going out of view
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if (i + 1 < tops.size()) {
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while (bottom < bottoms.size() && bottoms[bottom].y < tops[i + 1].y) {
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auto found = active.find(bottoms[bottom].segment);
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active.erase(found);
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bottom++;
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}
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}
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}
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}
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for (auto &s : segs) {
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s.first.x = std::round(s.first.x);
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s.first.y = std::round(s.first.y);
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s.second.x = std::round(s.second.x);
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s.second.y = std::round(s.second.y);
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}
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}
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drawvec reassemble(std::vector<segment> const &segs) {
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std::multimap<point, segment> connections;
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drawvec ret;
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for (auto const &seg : segs) {
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connections.emplace(seg.first, seg);
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}
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while (connections.size() > 0) {
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// arbitrarily choose a starting point,
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// and walk the connections from there until
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// we find a point that we have already visited.
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// make a copy of the connections so we can remove
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// segments from it as we walk, even though some of
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// the segments we remove will probably have to go
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// back in because they are really part of another ring
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std::multimap<point, segment> examining = connections;
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std::map<point, segment> examined;
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segment here = examining.begin()->second;
|
|
examined.emplace(here.first, here);
|
|
examining.erase(examining.begin());
|
|
|
|
// go until the segment that we are looking at
|
|
// points to a vertex we have seen before, which
|
|
// will be the initial point of the ring
|
|
while (examined.find(here.second) == examined.end()) {
|
|
auto options = examining.equal_range(here.second);
|
|
if (options.first == options.second) {
|
|
fprintf(stderr, "can't happen: no connections in ring construction\n");
|
|
exit(EXIT_IMPOSSIBLE);
|
|
}
|
|
|
|
// choose the sharpest possible left turn
|
|
// (in tile coordinate space, so Y coordinates
|
|
// increase toward the bottom) of the available
|
|
// connections from this point, which should
|
|
// lead around either the largest outer ring or
|
|
// the smallest inner ring that includes this point.
|
|
|
|
auto best = options.first;
|
|
double bestang = 500;
|
|
|
|
for (; options.first != options.second; ++options.first) {
|
|
double ang1 = atan2(here.second.y - here.first.y, here.second.x - here.first.x);
|
|
double ang2 = atan2(options.first->second.second.y - options.first->second.first.y,
|
|
options.first->second.second.x - options.first->second.first.x);
|
|
double diff = ang1 - ang2;
|
|
// normalize to -180° … 180°
|
|
while (diff > M_PI) {
|
|
diff -= 2 * M_PI;
|
|
}
|
|
while (diff < -M_PI) {
|
|
diff += 2 * M_PI;
|
|
}
|
|
|
|
#if 0
|
|
printf("%f,%f to %f,%f to %f,%f, %f,%f: %f\n",
|
|
here.first.x, here.first.y,
|
|
here.second.x, here.second.y,
|
|
options.first->second.first.x, options.first->second.first.y,
|
|
options.first->second.second.x, options.first->second.second.y,
|
|
diff * 180 / M_PI);
|
|
#endif
|
|
|
|
// closest to -180 is the best
|
|
if (diff < bestang) {
|
|
bestang = diff;
|
|
best = options.first;
|
|
}
|
|
}
|
|
|
|
here = best->second;
|
|
examined.emplace(here.first, here);
|
|
examining.erase(best);
|
|
}
|
|
|
|
here = examined.find(here.second)->second; // the new initial segment, found above
|
|
|
|
// now do a second walk, actually removing the connections
|
|
// from the original copy, and saving the ring that we make.
|
|
|
|
examining.clear();
|
|
examined.clear();
|
|
std::vector<point> ring;
|
|
|
|
examined.emplace(here.first, here);
|
|
ring.push_back(here.first);
|
|
|
|
// find the initial segment in `connections` so we can remove it
|
|
auto initial = connections.equal_range(here.first);
|
|
bool found = false;
|
|
for (; initial.first != initial.second; ++initial.first) {
|
|
if (initial.first->second == here) {
|
|
connections.erase(initial.first);
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!found) {
|
|
fprintf(stderr, "can't happen: couldn't find initial point");
|
|
exit(EXIT_IMPOSSIBLE);
|
|
}
|
|
|
|
while (examined.find(here.second) == examined.end()) {
|
|
auto options = connections.equal_range(here.second);
|
|
if (options.first == options.second) {
|
|
fprintf(stderr, "can't happen: no connections in ring construction\n");
|
|
exit(EXIT_IMPOSSIBLE);
|
|
}
|
|
|
|
// choose the sharpest possible left turn
|
|
// (in tile coordinate space, so Y coordinates
|
|
// increase toward the bottom) of the available
|
|
// connections from this point, which should
|
|
// lead around either the largest outer ring or
|
|
// the smallest inner ring that includes this point.
|
|
|
|
auto best = options.first;
|
|
double bestang = 500;
|
|
|
|
for (; options.first != options.second; ++options.first) {
|
|
double ang1 = atan2(here.second.y - here.first.y, here.second.x - here.first.x);
|
|
double ang2 = atan2(options.first->second.second.y - options.first->second.first.y,
|
|
options.first->second.second.x - options.first->second.first.x);
|
|
double diff = ang1 - ang2;
|
|
// normalize to -180° … 180°
|
|
while (diff > M_PI) {
|
|
diff -= 2 * M_PI;
|
|
}
|
|
while (diff < -M_PI) {
|
|
diff += 2 * M_PI;
|
|
}
|
|
|
|
#if 0
|
|
printf("%f,%f to %f,%f to %f,%f, %f,%f: %f\n",
|
|
here.first.x, here.first.y,
|
|
here.second.x, here.second.y,
|
|
options.first->second.first.x, options.first->second.first.y,
|
|
options.first->second.second.x, options.first->second.second.y,
|
|
diff * 180 / M_PI);
|
|
#endif
|
|
|
|
// closest to -180 is the best
|
|
if (diff < bestang) {
|
|
bestang = diff;
|
|
best = options.first;
|
|
}
|
|
}
|
|
|
|
here = best->second;
|
|
examined.emplace(here.first, here);
|
|
connections.erase(best);
|
|
ring.push_back(here.first);
|
|
}
|
|
|
|
drawvec out;
|
|
|
|
for (size_t i = 0; i < ring.size(); i++) {
|
|
out.emplace_back(i == 0 ? VT_MOVETO : VT_LINETO, std::round(ring[i].x), std::round(ring[i].y));
|
|
}
|
|
out.emplace_back(VT_LINETO, std::round(ring[0].x), std::round(ring[0].y));
|
|
|
|
if (get_area(out, 0, out.size()) > 0) {
|
|
for (auto const &d : out) {
|
|
ret.push_back(d);
|
|
}
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
drawvec clean_polygon(drawvec const &geom, int z, int detail) {
|
|
double scale = 1LL << (32 - detail - z);
|
|
|
|
// decompose polygon rings into segments
|
|
|
|
std::vector<std::pair<point, point>> segments;
|
|
|
|
for (size_t i = 0; i < geom.size(); i++) {
|
|
if (geom[i].op == VT_MOVETO) {
|
|
size_t j;
|
|
|
|
for (j = i + 1; j < geom.size(); j++) {
|
|
if (geom[j].op != VT_LINETO) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (size_t k = i; k + 1 < j; k++) {
|
|
std::pair<point, point> seg = std::make_pair(
|
|
point(std::round(geom[k].x / scale), std::round(geom[k].y / scale)),
|
|
point(std::round(geom[k + 1].x / scale), std::round(geom[k + 1].y / scale)));
|
|
|
|
if (std::round(seg.first.x) != std::round(seg.second.x) ||
|
|
std::round(seg.first.y) != std::round(seg.second.y)) {
|
|
segments.push_back(seg);
|
|
}
|
|
}
|
|
|
|
i = j - 1;
|
|
}
|
|
}
|
|
|
|
// snap-round intersecting segments
|
|
|
|
snap_round(segments);
|
|
|
|
// reassemble segments into rings
|
|
|
|
drawvec ret = reassemble(segments);
|
|
|
|
// remove collinear points?
|
|
|
|
// determine ring nesting
|
|
|
|
#if 0
|
|
drawvec ret;
|
|
for (auto const &segment : segments) {
|
|
ret.emplace_back(VT_MOVETO, segment.first.x, segment.first.y);
|
|
ret.emplace_back(VT_LINETO, segment.second.x, segment.second.y);
|
|
}
|
|
#endif
|
|
|
|
return ret;
|
|
}
|