Files
tippecanoe/polygon.cpp
T

212 lines
5.5 KiB
C++

#include <stdio.h>
#include "geometry.hpp"
struct point {
double x;
double y;
point(double x_, double y_)
: x(x_), y(y_) {
}
};
typedef std::pair<point, point> segment;
// https://stackoverflow.com/questions/9043805/test-if-two-lines-intersect-javascript-function/16725715#16725715
// this does not seem to be correct
bool intersects(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4) {
double det = (x2 - x1) * (y4 - y3) - (x4 - x3) * (y2 - y1);
if (det == 0) {
return false;
} else {
double lambda = ((y4 - y3) * (x4 - x1) + (x3 - x4) * (y4 - y1)) / det;
double gamma = ((y1 - y2) * (x4 - x1) + (x2 - x1) * (y4 - y1)) / det;
if (lambda > 0 && lambda < 1 && gamma > 0 && gamma < 1) {
printf("%f,%f to %f,%f and %f,%f to %f,%f: %f and %f\n",
x1, y1, x2, y2, x3, y3, x4, y4, lambda, gamma);
printf("%f,%f or %f,%f\n",
x1 + (x2 - x1) * lambda, y1 + (y2 - y1) * lambda,
x3 + (x4 - x3) * gamma, y3 + (y4 - y3) * gamma);
}
return (0 < lambda && lambda < 1) && (0 < gamma && gamma < 1);
}
}
// https://stackoverflow.com/questions/563198/how-do-you-detect-where-two-line-segments-intersect
// this seems to produce the same point along both segments
bool get_line_intersection(double p0_x, double p0_y, double p1_x, double p1_y,
double p2_x, double p2_y, double p3_x, double p3_y) {
double s1_x, s1_y, s2_x, s2_y;
s1_x = p1_x - p0_x;
s1_y = p1_y - p0_y;
s2_x = p3_x - p2_x;
s2_y = p3_y - p2_y;
float det = (-s2_x * s1_y + s1_x * s2_y);
if (det != 0) {
double s, t;
s = (-s1_y * (p0_x - p2_x) + s1_x * (p0_y - p2_y)) / det;
t = (s2_x * (p0_y - p2_y) - s2_y * (p0_x - p2_x)) / det;
if (s >= 0 && s <= 1 && t >= 0 && t <= 1) {
printf("%f,%f to %f,%f and %f,%f to %f,%f: %f and %f\n",
p0_x, p0_y, p1_x, p1_y, p2_x, p2_y, p3_x, p3_y, t, s);
printf("%f,%f or %f,%f\n",
p0_x + t * s1_x, p0_y + t * s1_y,
p2_x + s * s2_x, p2_y + s * s2_y);
return 1;
}
}
return 0; // No collision
}
bool intersect(std::vector<segment> &segs, size_t s1, size_t s2) {
get_line_intersection(std::round(segs[s1].first.x), std::round(segs[s1].first.y),
std::round(segs[s1].second.x), std::round(segs[s1].second.y),
std::round(segs[s2].first.x), std::round(segs[s2].first.y),
std::round(segs[s2].second.x), std::round(segs[s2].second.y));
return false;
}
struct scan_transition {
double y;
size_t segment;
scan_transition(double y_, size_t segment_)
: y(y_), segment(segment_) {
}
bool operator<(scan_transition const &s) const {
if (y < s.y) {
return true;
} else {
return false;
}
}
};
std::vector<segment> snap_round(std::vector<segment> segs) {
bool again = true;
while (again) {
again = false;
// set up for a scanline traversal of the segments
// to find the pairs that intersect
// while not looking at pairs that can't possibly intersect
// index by rounded y coordinates, since we will be
// intersecting with rounded coordinates
std::vector<scan_transition> tops;
std::vector<scan_transition> bottoms;
for (size_t i = 0; i < segs.size(); i++) {
if (std::round(segs[i].first.y) < std::round(segs[i].second.y)) {
tops.emplace_back(std::round(segs[i].first.y), i);
bottoms.emplace_back(std::round(segs[i].second.y), i);
} else {
tops.emplace_back(std::round(segs[i].second.y), i);
bottoms.emplace_back(std::round(segs[i].first.y), i);
}
}
std::sort(tops.begin(), tops.end());
std::sort(bottoms.begin(), bottoms.end());
// do the scan
std::set<std::pair<size_t, size_t>> already;
std::set<size_t> active;
size_t bottom = 0;
for (size_t i = 0; i < tops.size(); i++) {
// activate anything that is coming into view
active.insert(tops[i].segment);
if (i + 1 < tops.size() && tops[i + 1].y == tops[i].y) {
continue;
}
// look at the active segments
for (size_t s1 : active) {
for (size_t s2 : active) {
if (s1 < s2) {
if (already.find(std::make_pair(s1, s2)) == already.end()) {
if (intersect(segs, s1, s2)) {
// if the segments intersected,
// we need to do another scan,
// because introducing a new node
// may have caused new intersections
again = true;
}
already.insert(std::make_pair(s1, s2));
}
}
}
}
// deactivate anything that is going out of view
if (i + 1 < tops.size()) {
while (bottom < bottoms.size() && bottoms[bottom].y < tops[i + 1].y) {
auto found = active.find(bottoms[bottom].segment);
active.erase(found);
bottom++;
}
}
}
}
return segs;
}
drawvec clean_polygon(drawvec const &geom, int z, int detail) {
double scale = 1LL << (32 - detail - z);
// decompose polygon rings into segments
std::vector<std::pair<point, point>> segments;
for (size_t i = 0; i < geom.size(); i++) {
if (geom[i].op == VT_MOVETO) {
size_t j;
for (j = i + 1; j < geom.size(); j++) {
if (geom[j].op != VT_LINETO) {
break;
}
}
for (size_t k = i; k + 1 < j; k++) {
std::pair<point, point> segment = std::make_pair(
point(geom[k].x / scale, geom[k].y / scale),
point(geom[k + 1].x / scale, geom[k + 1].y / scale));
segments.push_back(segment);
}
i = j - 1;
}
}
// snap-round intersecting segments
segments = snap_round(segments);
// remove duplicate segments with opposite windings
// reassemble segments into rings
// remove collinear points?
// determine ring nesting
return drawvec();
}