#include #include "geometry.hpp" struct point { double x; double y; point(double x_, double y_) : x(x_), y(y_) { } }; typedef std::pair segment; bool intersect(std::vector &segs, size_t s1, size_t s2) { return false; } struct scan_transition { double y; size_t segment; scan_transition(double y_, size_t segment_) : y(y_), segment(segment_) { } bool operator<(scan_transition const &s) const { if (y < s.y) { return true; } else { return false; } } }; std::vector snap_round(std::vector segs) { bool again = true; while (again) { again = false; // set up for a scanline traversal of the segments // to find the pairs that intersect // while not looking at pairs that can't possibly intersect // index by rounded y coordinates, since we will be // intersecting with rounded coordinates std::vector tops; std::vector bottoms; for (size_t i = 0; i < segs.size(); i++) { if (std::round(segs[i].first.y) < std::round(segs[i].second.y)) { tops.emplace_back(std::round(segs[i].first.y), i); bottoms.emplace_back(std::round(segs[i].second.y), i); } else { tops.emplace_back(std::round(segs[i].second.y), i); bottoms.emplace_back(std::round(segs[i].first.y), i); } } std::sort(tops.begin(), tops.end()); std::sort(bottoms.begin(), bottoms.end()); // do the scan std::set active; size_t bottom = 0; for (size_t i = 0; i < tops.size(); i++) { // activate anything that is coming into view active.insert(tops[i].segment); if (i + 1 < tops.size() && tops[i + 1].y == tops[i].y) { continue; } // look at the active segments for (size_t s1 : active) { for (size_t s2 : active) { if (s1 < s2) { if (intersect(segs, s1, s2)) { // if the segments intersected, // we need to do another scan, // because introducing a new node // may have caused new intersections again = true; } } } } // deactivate anything that is going out of view if (i + 1 < tops.size()) { while (bottom < bottoms.size() && bottoms[bottom].y < tops[i + 1].y) { auto found = active.find(bottoms[bottom].segment); active.erase(found); bottom++; } } } } return segs; } drawvec clean_polygon(drawvec const &geom, int z, int detail) { double scale = 1LL << (-(32 - detail - z)); // decompose polygon rings into segments std::vector> segments; for (size_t i = 0; i < geom.size(); i++) { if (geom[i].op == VT_MOVETO) { size_t j; for (j = i + 1; j < geom.size(); j++) { if (geom[j].op != VT_LINETO) { break; } } for (size_t k = i; k + 1 < j; k++) { std::pair segment = std::make_pair( point(geom[k].x / scale, geom[k].y / scale), point(geom[k + 1].x / scale, geom[k + 1].y / scale)); segments.push_back(segment); } i = j - 1; } } // snap-round intersecting segments segments = snap_round(segments); // remove duplicate segments with opposite windings // reassemble segments into rings // remove collinear points? // determine ring nesting return drawvec(); }