#include "geometry.hpp" #include "mapbox/geometry/earcut.hpp" using Coord = long long; using N = size_t; using Point = std::array; drawvec fix_by_triangulation(drawvec const &dv, int z, int detail) { std::vector> polygon; drawvec out; double scale = 1LL << (32 - z - detail); for (size_t i = 0; i < dv.size(); i++) { if (dv[i].op == VT_MOVETO) { size_t j; for (j = i + 1; j < dv.size(); j++) { if (dv[j].op != VT_LINETO) { break; } } std::vector ring; // j - 1 because earcut docs indicate that it doesn't expect // a duplicate last point in each ring for (size_t k = i; k < j - 1; k++) { Point p = {(long long) dv[k].x, (long long) dv[k].y}; ring.push_back(p); out.push_back(dv[k]); } polygon.push_back(ring); i = j - 1; } } std::vector indices = mapbox::earcut(polygon); bool again = true; while (again) { again = false; for (size_t i = 0; i + 2 < indices.size(); i += 3) { for (size_t j = 0; j < 3; j++) { size_t v1 = i + j; size_t v2 = i + ((j + 1) % 3); if (std::llround(out[indices[v1]].x / scale) == std::llround(out[indices[v2]].x / scale) && std::llround(out[indices[v1]].y / scale) == std::llround(out[indices[v2]].y / scale)) { double ang = atan2(out[indices[v2]].y - out[indices[v1]].y, out[indices[v2]].x - out[indices[v1]].x); printf("at %zu/%zu: %zu and %zu: ", i, j, v1, v2); printf("z%d: was %f,%f to %f,%f ", z, out[indices[v1]].x / scale, out[indices[v1]].y / scale, out[indices[v2]].x / scale, out[indices[v2]].y / scale); out[indices[v1]].x -= scale * cos(ang) * sqrt(2); out[indices[v1]].y -= scale * sin(ang) * sqrt(2); out[indices[v2]].x += scale * cos(ang) * sqrt(2); out[indices[v2]].y += scale * sin(ang) * sqrt(2); again = true; printf("now %f,%f to %f,%f\n", out[indices[v1]].x / scale, out[indices[v1]].y / scale, out[indices[v2]].x / scale, out[indices[v2]].y / scale); } } } } drawvec out2; for (size_t i = 0; i < out.size(); i++) { if (out[i].op == VT_MOVETO) { size_t j; for (j = i + 1; j < out.size(); j++) { if (out[j].op != VT_LINETO) { break; } } for (size_t k = i; k < j; k++) { out2.push_back(out[k]); } // re-close the ring out2.push_back(draw(VT_LINETO, out[i].x, out[i].y)); i = j - 1; } } return out2; }