Tippecanoe formatted every double it wrote through milo::dtoa_milo, a
vendored Grisu2. Grisu2 is fast, but it guarantees neither the shortest
digit string nor the correctly rounded one: it only guarantees that what
it prints parses back to the value it came from. In practice it prints a
digit more than necessary about 0.16% of the time, and picks a neighbor
of the correctly rounded digits about 32% of the time.
This ports Russ Cox's fpfmt (https://github.com/rsc/fpfmt) to C++ in
fpfmt/ and formats through it instead. fpfmt is both shortest and
correctly rounded, and it is faster:
full std::string formatting Grisu2 fpfmt speedup
random bit patterns 156.62 ns 66.83 ns 2.34x
geo coordinates 124.07 ns 58.62 ns 2.12x
short decimals 69.37 ns 49.16 ns 1.41x
small integers 44.18 ns 38.06 ns 1.16x
digit generation only Grisu2 fpfmt speedup
random bit patterns 90.07 ns 20.81 ns 4.33x
geo coordinates 80.64 ns 20.18 ns 4.00x
short decimals 55.61 ns 21.90 ns 2.54x
small integers 40.23 ns 22.50 ns 1.79x
(Intel Xeon @ 2.80GHz, g++ 13.3 -O3. `make fpfmt-bench` reproduces this,
and `./fpfmt-bench -check` reruns the correctness sweep, which is why
milo/dtoa_milo.h is kept even though nothing links it any more.)
The port is deliberately literal, so it can be diffed against fpfmt.go.
Its Short() agrees bit for bit with the Go original's on 445,640 values
covering powers of ten, small integers and reciprocals, subnormals, and
random bit patterns. Over 38.5 million values, fpfmt::dtoa always round
trips, is never longer than Grisu2's output, and is shorter 61,329 times.
Output is otherwise formatted exactly as before, including the choice
between plain and exponential notation, so 26 expected test outputs
change: some numbers lose digits (-26.170044999999999 becomes
-26.170045), and some have a corrected final digit (9.823748927348929e+55
becomes 9.823748927348928e+55). Every changed token was checked to parse
back to the identical double; none of the values themselves moved.
milo/milo.h, whose only job was to declare the C shim jsonpull calls, is
replaced by fpfmt/fpfmt.h, and the shim is renamed dtoa_shortest.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014wJRAuhMninQE4wK2TUfuZ
* Progress on plumbing a string pool for full_keys through
* More plumbing for key_pool
* Don't keep features with identical locations as multiplier features
* Revert "Don't keep features with identical locations as multiplier features"
This reverts commit 413f0c8024.
* Adjust calculated maxzoom to account for duplicate feature locations
* Update changelog and version
* Add a test affected by the maxzoom change with duplicate locations
* Round the drop rate a little for cross-platform test consistency
* Add a way to run tippecanoe single-threaded for profiling
* Do less work when the tilestats sample values list is already full
* Save a copy when retrieving the attribute key
* Fewer atomic operations
* Move string hashing from mbtiles to text
* Only do approximate attribute deduplication when writing tiles
* Feature dropping tests are sensitive to exact tile size
* All tile creators now create a string pool for the tile
* Features clipped away to nothing should not participate in that tile
* Revert "Only do approximate attribute deduplication when writing tiles"
This reverts commit c42b34b498.
* Also revert the related test changes
* Revert "Revert "Only do approximate attribute deduplication when writing tiles""
This reverts commit 18509876c3.
* Be more specific about the string hash function
* Use fnv1a instead of std::hash for everything
* Reduce the chance of hash collisions
* Stick a hash search on the front of the tree search in addpool
* Eliminate repeated hashing of the same string
* Switch instead of ifs in json parsing
* A few more cases to populate the hash in addpool
* Store the hash in the tree instead of recalculating
* Add explanatory comment for mysterious argument
* Fewer copies in attribute stringification
* Clean up ancient weirdness in JSON attribute stringification
* More serial_val cleanup
* Pass a serial_feature to rewrite instead of many broken-down arguments
* Get rid of the multiple geometries within `partial`
* Revert "Pass a serial_feature to rewrite instead of many broken-down arguments"
This reverts commit 6f4ab9b725.
* Goodbye, struct coalesce
* Revert "Features clipped away to nothing should not participate in that tile"
This reverts commit 124462fbdc.
* Migrating fields from partial to serial_feature
* Name reconciliation between serial_feature and partial
* Replace struct partial with an augmented serial_feature
* Fix some overzealous search-and-replace renaming
* Don't say struct so often
* Remove more of the former partial construction
* Commenting and cleaning up
* Trying again to avoid all these arguments to rewrite
* I swear I did this same thing before and it didn't work.
* More rewrite cleanup
* Exile --detect-shared-borders to its own file
* Add missing headers
* More commenting and cleanup
* More comments
* Sprinkle consts around
* Emplacing and std::moving
* More cleanup
* That shouldn't have worked after a std::move
* Don't need to allocate memory to compare keys
* Reduce use of the global string pool in tiling
* Another avoidable mvt_value construction
* Further reduction to explicit string pool passing
* These reverses are no longer optimizations
* These layernames can all be references
* Don't drag an unused layername string around with every feature
* Heed a compiler warning about potential buffer overflow
* Fix my confusion about which feature's string pool is relevant
* Avoid some unnecessary allocations in attribute accumulation
* Maybe faster serialization?
* Eliminate a comparison
* Do the same here
* Save a couple of allocations when parsing numbers in JSON
* Immediately assign features to layers instead of subdividing later
* Maintain tilestats for tippecanoe:retain_points_multiplier_sequence
* Crunch out more duplicate attribute values when writing out the tile
* Do tilestats for tippecanoe:retain_points_multiplier_first too
* Shell filters need to be real threads, even if nothing else does
* Simplify tippecanoe_minzoom/maxzoom representation
* Update version and changelog
* Stop adding features to a tile if it can't possibly work
* Add --integer and --fraction options to tippecanoe-decode
* Carry the strategies field from tileset metadata through tile-join
* Update changelog
* Assign different codes to different kinds of error exits
Now the count is always adjacent to whereever the key/value pair is
stored, and is not kept in the serial feature object other than as
the length of the vectors of keys and values.