* Make feature ordering cooperate with --retain-points-multiplier
* Forgot to check in the actual code changes???
* Sort within each multiplier cluster as well as between clusters
* Correct description of behavior in changelog
* Drag original feature sequence along in megatiles for post-filter sort
* Plumb the preserve-input-order flag through overzoom
* Sort in overzoom if requested
* Use within-tile input sequence numbers, not global sequence numbers
* Documentation
* Reverse direction of search to prevent accidental skipping
* Add some comments about converting between attribute representations
* Add an option to retain N times as many points as usual at each zoom
* Tests for point multipler with specified and guessed maxzooms
* Work in progress on inverse spatial ordering
* Fix inverse spatial feature order
* --reorder was depending on a feature index that wasn't being preserved
* Separate ordering by feature_minzoom from ordering inverse-spatially
* Add a test for the inverse spatial ordering
* Store the basezoom/droprate/multiplier decisions in tileset metadata
* Progress on adding filters to tippecanoe-overzoom
* Type promotion for comparison
* Look up the attribute value for ordering
* Add test of thinning and ordering features
* Plumb tippecanoe_decisions metadata through pmtiles
* Be careful not to put infinities in JSON
* Fix accidental dropping in what is meant to preserve sparse points
* Start distinguishing true, false, and null in expressions
* Most of the type conversions
* Add boolean conversions
* Literals and conjunctions
* Add filtering to tippecanoe-overzoom
* Add a test of filtering in overzoom
* Fix boolean conjunctions
* Handle the combination of cluster size and filtering
* Rework dot dropping to reconcile density threshold and multiplier
* Revert "Rework dot dropping to reconcile density threshold and multiplier"
This reverts commit f253a66382.
* Retain points by multiplier within each tile, not in global probability
* Test that intends to verify that the multiplier is reversible
* Get the test to detect the discrepancy
* Mark the start of multiplier clusters with a magic attribute
* Add string-contains
* Add in and ni operators
* Revert "Look up the attribute value for ordering"
This reverts commit 56bc73e49a.
* Revert "Type promotion for comparison"
This reverts commit 6f3256f5af.
* Make number formatting in tippecanoe_decisions consistent
* Revert "Add a test for the inverse spatial ordering"
This reverts commit c8047de9ab.
* Revert "Separate ordering by feature_minzoom from ordering inverse-spatially"
This reverts commit 35b19a223c.
* Revert "Fix inverse spatial feature order"
This reverts commit 5978ecdb44.
* Revert "Work in progress on inverse spatial ordering"
This reverts commit fdf230f632.
* Somehow missed the tests associated with that last revert
* Round-robin assign attributes to partials from across the multiplier
* Count the multiplier separately in each layer
* Fix distribution of accumulated attribute across multiplier features
* Update changelog, version, and docs
* Add "is null" and "isnt null" expressions
* Update interpretation of FSL expressions to pass the tests
* Test to assert that polygons are unaffected by the multiplier
* Clean up and comment
* Remove accidental unused case
* Drop duplicate geometries sooner in coalescing-as-needed
* Concatenate geometries before partial cleaning
* Spend less time with two feature representations in memory
* Further reduce in-memory duplication
* Remove another copy
* Don't keep duplicates in memory while coalescing
* Also clear out the mvt layer once it is no longer needed
* Update changelog
* Start of externalizing polygon shard detection
* Completely untested external quicksort
* Add unit test for external quicksort
* Remember to clean up temporary files
* Sort and scan the vertices
* Bring over more vertex logic
* Make nodes from vertices
* Checkpoint on switching over to global shared nodes
* Do the thing
* Revert unintended change to coalesced linestring behavior
* Take shared nodes into account in early simplification
* Let it do more sorting in memory
* Fix overnoding of collinear linestrings
* Remove duplicate nodes, since only duplicate vertices now matter
* Remember to delete temporary files
* Fix out of bounds memory access below, apparently
* Fix the actual undefined behavior
* Still running out of memory in one case. Find out where.
* Forgot the conditional
* Try again to make it not run out of memory
* Update version and changelog
* Put all of this back in geometry.cpp for conflict resolution
* Stabilize line simplification to behave the same regardless of winding
* Round instead of truncating when clipping lines
* Restore non-Wagyu polygon clipping from prior to 2fdec7d2
* Make it round, not truncate, which reverts the last commit's test diffs
* Clip in floating point, not integers, which makes no difference
* Track nodes added at tile edges during clipping
* Scale geometry up before wagyu to prevent changes from precision loss
* Actually do the shared edge detection
* Fix cases where nodes were not being added at the tile boundary
* One more place I should have rounded
* Narrow down where the discrepancy comes in
* Revert "Narrow down where the discrepancy comes in"
This reverts commit 221c4c5fc0ac9a6567e091c6a94b3d87dc8ade83.
* Another attempt to narrow it down
* The discrepancy seems to be introduced in reordering. No obvious bug
* Was still truncating instead of rounding in projection
* Also makes no difference...
* Just forget that line reversal exists for a minute
* Just reversal no coalescing
* Try clipping in integers instead of floating point
* Don't simplify after coalescing if they said no simplification
* Check whether behavior is consistent with intentional simplification
* Replace more floating point with integer
* Are these three features enough to demonstrate the problem?
* Add a few more nearby borders
* All the features that touch tile 6/16/23
* Stay in integers in line simplification
* More attempts to solve failures to simplify consistently
* Fix most of the overflow errors
* Fix known cases of integer overflow
* All the tests change again
* Pull clipping and scaling code back out into clip.cpp
* Resolve the test conflicts
* Stabilize choice of which three points to keep with different windings
* Almost right, I think!
* Fix collapse of islands to shards
* Self-intersections in the same feature don't count
* Revert "Self-intersections in the same feature don't count"
This reverts commit e04b19916e.
* Don't scale down geometry if we are going to look for shared nodes
* Fix the missing multiply that was keeping simplification from happening
* Fix one more opportunity for overflow
* Somehow I deleted this test?
* Lost this test too
* Clean up debugging printfs
* Restore code sequence from main to make it reviewable
* Remove unneeded rounding
* Update documentation
* This test is no longer useful
* Back to floating point Douglas-Peucker to fix undersimplification
* Try an older ubuntu
* Revert "Try an older ubuntu"
This reverts commit 13fefacfd7.
* Log OS info
* Remove tests that are no longer needed
* Oops, did need that one after all
* Fix the arm vs x86 discrepancy?
* Try another quantization
* Cleanup from review
* Add a test for the actual purpose of this PR
* Fix tile-join crash when trying to merge empty tilesets with --overzoom
* Add an option not to reduce tiny polygons to dust at maxzoom
* Add test for prevention of tiny polygon reduction at maxzoom
* Change version number
* Dropping a 0-length feature doesn't count as dropping-as-needed
* Add an option not to reduce tiny polygons to dust at maxzoom
* Add test for prevention of tiny polygon reduction at maxzoom
* Fix accounting for tiny polygons not to include degenerate geometries
* Revert "Add test for prevention of tiny polygon reduction at maxzoom"
This reverts commit f931bbd73e.
* Revert "Add an option not to reduce tiny polygons to dust at maxzoom"
This reverts commit 03f0882bb6.
* Fix tests
* Another test that no longer has any really tiny polygons
* Oops, that broke LineString simplification
* This time for sure!
* Update changelog and version
* Add an option to extend zooms if still dropping, but with a limit
* At least when to overzoom, even if not actually doing it yet
* Refactor to give tile-join access to overzoom()
* Didn't work, but *might* have worked
* OK, it did something now
* Ah, there's the bug!
* Hook up pmtiles and dirtiles as overzooming sources
* Add command line option to enable or disable overzooming
* Add (currently broken) test of overzooming in tile-join
* Slightly more abstraction for the tile-join readers
* Factor out duplicated code
* Move construction into a constructor
* More changing accessors to methods
* Reduce magic
* Start tracking a list of the tiles at maxzoom
* I think it worked?
* Add missing #include
* Fix sequence of overzoomed tiles (Y sorts backwards for TMS)
* Don't spend memory on overzooming when we aren't going to use it
* Diff rather than cmp, in the hope of figuring out this broken test
* Keep full coordinate precision if we might extend zooms
* Try a slightly different byte limit
* Make drop-densest more consistent across tile boundaries
* Also affects this test
* Does it behave any differently if it can extend forever?
* I think the discrepancy is a thread-safety problem here
* Revert "Does it behave any differently if it can extend forever?"
This reverts commit 0dff0a0acc.
* Lost this change to the test
* This time for sure!
* Revert "Also affects this test"
This reverts commit cd1f7c2e78.
* Revert "Make drop-densest more consistent across tile boundaries"
This reverts commit 563f7d2bc2.
* Revert "Try a slightly different byte limit"
This reverts commit 2e271213d6.
* Add some more explanatory comments
* Amend the join-test to detect my current bug
* Allow overzooming to complete the zoom if it ever starts
* Forgot to correct the test
* Update changelog and version
* Cleanups from code review
* Remove version number from fixture to fix test
* Turn off unit, which has bit-rotted
* Instrument line simplification
* Do more work in integer space
* Update tests with simplification done with more integers
* Clean up
* Update changelog
* Eradicate calls to deprecated sprintf()
* Revert "Turn off unit, which has bit-rotted"
This reverts commit 998779313f.
* Fix catch by switching to an unsigned type
* Remove the concept of "separate metadata"
This was an extra level of attribute indirection (features point
to metadata records which point to key and value strings) which was
intended to reduce the size of temporary storage for features with
large numbers of attributes that were also spread across large numbers
of tiles at maxzoom.
For other kinds of features, the extra indirection slowed things down
instead, and, especially when maxzoom guessing was being used, many more
features were having their metadata externalized than could actually
benefit from it.
* Shave a few bytes off temporary files by using more unsigned integers
* Flush stderr after logging progress
* Revert "Shave a few bytes off temporary files by using more unsigned integers"
This reverts commit eef29084ec.
* Limit the size of the string pools and trees to fit in memory
* Add missing #include
* Move the string pool and search tree from mmap to allocated memory
* Sort in allocated rather than mapped memory too
* Also use pread instead of mapping to read in the data to sort
* When the pool gets too big, switch to just the file, not memory
* Switch string pool from memory to disk when memory is 10% full
* Add to-memory versions of the serialization functions
* Crashy work in progress toward compression
* Fix the pointer bug that was causing the crash
* Serialize features into memory rather than straight to disk
* Compress individual features in the temporary files
* Don't need to store the length of the geometry
* Remove per-feature compression; move minzoom back into the object
* Start adding a stream compressor object
* Track file position within fwrite_check()
* Add compressed stream writer functions
* Pull the writing of the serialized feature out to the callers
* Starting toward compression again from a different point
* Hook up more compression functions
* Remove unused code from the other day
* Make enough deflate calls to flush out all the buffered data
* Start on decompression
* Tile number is uncompressed, tile content is compressed
* Work on alternating compressed and uncompressed in decompression
* Closer, but still doesn't work
* Sort of works
* Works until we get to concatenated tiles
* More attempts that don't work
* One bug down
* It made a tileset!
* Handle nonzero initial zooms
* Fix seeking within compressed feature streams
* Tests pass!
* Remove debug spew
* Oops: remember to delete the temporary files so they don't hang around
* Test that fails with the current compression code
* Properly account for bytes read while closing the compressed stream
* Limit the number of warnings about bad label points
* A little more armor when closing decompression
* This time for sure
* A different, less fragile, test that failed previously with compression
* Move feature stream compression to its own file
* Remove now-unused code to deserialize from a file
* Forgot to add the new files
* Remove a little debugging logging
* Add a couple of comments on what it means to be within decompression
* Fix indentation
* Update changelog. Remove stray debugging comment.
* Back out the slow search for other small features when dropping features
* Actually, *do* look for small features still when coalescing
* Update changelog
* Round coordinates instead of truncating them
* Update all the tests for coordinate rounding changes
* Curses, integer division still truncates
* Fix tests
* Also round instead of shifting when looking for no-op linetos
* Should I worry that the same change for moveto doesn't change any tests?
* Also round instead of shifting when scaling down to maxzoom resolution
* Replace another explicit shift, for origin point
* Round instead of shift when writing clipped geometries to the next zoom
* Fix low-zoom gridding and smaller-than-a-pixel checks
* Don't guess an excessively large maxzoom when there is only one feature
* Add a test for guessing the maxzoom of a single point
* Explicitly sort by index if no other order distinguishes features
* Another affected test
* add pmtiles.hpp from github.com/protomaps/PMTiles [#10]
* tippecanoe main writes pmtiles output. [#10]
* detect output format using suffix
* after mbtiles is done writing, replace with pmtiles based on map/image tables.
* add method to write_json for writing json sub-object.
* tippecanoe-decode reads pmtiles input. [#10]
* tile-join reads and writes pmtiles. [#10]
* pmtiles test suite for decode and tile-join [#10]
* add base GitHub CI action for compiling and test suite.
* update pmtiles.hpp with z>15 fix
* Fix some ordering problems with pmtiles decode
* Pmtiles should also pass the raw tiles tests
* Eradicate spaces from tileset metadata JSON fields
* Eradicate spaces from more test fixtures
* Update more tests
* Pmtiles tests pass now too
* Remove unnecessary sort (and make indent)
* Update changelog
* The allow-existing test for pmtiles needs -o, not -e
* Declare --allow-existing to be unsupported for pmtiles.
It was always a bad idea even for mbtiles.
Co-authored-by: Brandon Liu <bdon@bdon.org>
* Working on eliminating preflighting
* Adjust for the map/images schema change
* Avoid generating duplicate tiles with the detail reduction strategy
* Do error checking if tiles in a directory can't be written
* Update changelog and version
* Revert unintentional code reordering
* Neglected to add the exit on error here
* Add an option to limit geometry vertex count
* Update docs and changelog
* Track desired feature count and geometry size in strategies
* Remove dead code for a long-forgotten inaccessible option
* Fix the option name in changelog
* Refine coalesce-smallest to only coalesce onto other small features
* Clean polygons before coalescing-as-needed
* Don't accumulate tiny polygon holes as negative dust
* Add the option not to limit the feature count at maxzoom
* Add options to limit feature count more abruptly in each tile
* Revert "Add the option not to limit the feature count at maxzoom"
This reverts commit ace173ab7a.
* Revert "Fix the option name in changelog"
This reverts commit 38dbce8405.
* Revert "Add an option to limit geometry vertex count"
This reverts commit d379fdf06b.
* Remove test for reverted option
* Remove more leftovers from geometry size limiting
* Update changelog
* Generate labels points after simplification, not before.
Previously there were some cases where dropping the smallest
polygons would never reduce the number of labels.
* Also wait until after polygon cleaning to make labels
* Remove the extra newlines after the TILES ONLY COMPLETE message
* Add an option to generate label points in place of polygons
* Change all these places where I said "extent" but really meant "area"
* Revert "Change all these places where I said "extent" but really meant "area""
This reverts commit 403828d2f7.
* Add --order-smallest-first and --order-largest-first options
* Use Turf's center-of-mass algorithm for polygon label points
* If the label point isn't within the polygon, find one that is
* Don't choose a label point that is too close to a border
* Try a little harder to find an optimal label point
* Checkerboard which tiles labels are generated in, to reduce adjacency
* Use a label point for the general representative point for polygons
(Skipping the iteration to find one that is as far as possible from
the borders)
This makes the labels look better in many cases (like France at z1)
but unfortunately ripples into changing the sequence of polygons in
many tests, so the diff is big.
* Revert "Use a label point for the general representative point for polygons"
This reverts commit 2261adf05e.
* Checkpoint work on spiral labels
* Clip label spirals to the feature bounds
* Fix label test
* Be careful not to place spiral labels too close to borders either
* For spiral anchors, only check tile scale, not feature size
* Update test
* Only try to find a central label point for the largest ring
* In tiny polygon dust, keep the attributes of the largest feature
* Stop adding features to a tile if it can't possibly work
* Add --integer and --fraction options to tippecanoe-decode
* Carry the strategies field from tileset metadata through tile-join
* Update changelog
* Assign different codes to different kinds of error exits
* Add an option to retain extra coordinate precision at maxzoom
* Make sure not to shift away the extra detail from coordinates
* Add an option to convert double-precision attributes to single
* Sort attribute values in tiles to make them compress a little better
* Slightly improve polygon simplification
By choosing a point that would be retained after simplification
to be the start/end point that always gets retained
* I regret making all of these tests involve polygons
* Add an option to specify the size of tiny polygons
* Fix accidental requiring of argument for --single-precision
* Guard against duplicate points when generating "sizes" for them
* Restore the intended behavior that tiny polygons don't get simplified
* Make the extra detail settable rather than always maximizing it
* Revert "Improve maxzoom guessing for tightly-clustered point data sources (#4)"
This reverts commit fec5e8354c.
* Add an option to prevent choosing a base zoom higher than the maxzoom
* Keep the drop rate high enough when the basezoom gets constrained
* Revert "Revert "Improve maxzoom guessing for tightly-clustered point data sources (#4)""
This reverts commit db6bc27d9e.
* Add --order-by and --order-descending options
* Accept multiple --order-by and --order-descending-by sort keys
* Handle points too when dropping or coalescing the "smallest" features.
* Add statistics of tile size reduction strategies to tileset metadata
* Update changelog and version
* Update documentation
Now the count is always adjacent to whereever the key/value pair is
stored, and is not kept in the serial feature object other than as
the length of the vectors of keys and values.
This moves filtering from the serialization stage to the
tiling stage so that the zoom level can be known to the filter.
The side effect is to carry null attributes much further through
the pipeline than previously.