Replace the manual malloc/realloc/free memory management in jsonpull
with std::shared_ptr ownership. Each json_object now owns its children
through std::vector<json_object_ptr>; raw back-pointers to parent and
parser remain valid by structural invariant and are cleared on
json_disconnect so detached subtrees can outlive their parser.
Strings become std::string, child arrays become std::vector, and the
old union becomes a struct so non-trivial members can coexist while
preserving the existing o->value.xxx access paths.
The old jsonpull.c is replaced by jsonpull.cpp, json_stringify now
returns std::string, and all callers across tippecanoe, tile-join,
tippecanoe-decode, tippecanoe-json-tool, tippecanoe-overzoom and the
unit tests are updated to use json_object_ptr / json_pull_ptr.
Co-authored-by: Cursor <cursoragent@cursor.com>
* Read unidecode data, do some plumbing of it
* More unidecode plumbing
* Do the unidecode smashing, but it doesn't seem to be working
* Ah, that's better!
* Add missing header
* And reorder the includes too
* Shortcut when there is no unidecode data to work with
* Update version and changelog
* Avoid repeated unidecode smashing of the same constant string
* Add a way to run tippecanoe single-threaded for profiling
* Do less work when the tilestats sample values list is already full
* Save a copy when retrieving the attribute key
* Fewer atomic operations
* Move string hashing from mbtiles to text
* Only do approximate attribute deduplication when writing tiles
* Feature dropping tests are sensitive to exact tile size
* All tile creators now create a string pool for the tile
* Features clipped away to nothing should not participate in that tile
* Revert "Only do approximate attribute deduplication when writing tiles"
This reverts commit c42b34b498.
* Also revert the related test changes
* Revert "Revert "Only do approximate attribute deduplication when writing tiles""
This reverts commit 18509876c3.
* Be more specific about the string hash function
* Use fnv1a instead of std::hash for everything
* Reduce the chance of hash collisions
* Stick a hash search on the front of the tree search in addpool
* Eliminate repeated hashing of the same string
* Switch instead of ifs in json parsing
* A few more cases to populate the hash in addpool
* Store the hash in the tree instead of recalculating
* Add explanatory comment for mysterious argument
* Fewer copies in attribute stringification
* Clean up ancient weirdness in JSON attribute stringification
* More serial_val cleanup
* Pass a serial_feature to rewrite instead of many broken-down arguments
* Get rid of the multiple geometries within `partial`
* Revert "Pass a serial_feature to rewrite instead of many broken-down arguments"
This reverts commit 6f4ab9b725.
* Goodbye, struct coalesce
* Revert "Features clipped away to nothing should not participate in that tile"
This reverts commit 124462fbdc.
* Migrating fields from partial to serial_feature
* Name reconciliation between serial_feature and partial
* Replace struct partial with an augmented serial_feature
* Fix some overzealous search-and-replace renaming
* Don't say struct so often
* Remove more of the former partial construction
* Commenting and cleaning up
* Trying again to avoid all these arguments to rewrite
* I swear I did this same thing before and it didn't work.
* More rewrite cleanup
* Exile --detect-shared-borders to its own file
* Add missing headers
* More commenting and cleanup
* More comments
* Sprinkle consts around
* Emplacing and std::moving
* More cleanup
* That shouldn't have worked after a std::move
* Don't need to allocate memory to compare keys
* Reduce use of the global string pool in tiling
* Another avoidable mvt_value construction
* Further reduction to explicit string pool passing
* These reverses are no longer optimizations
* These layernames can all be references
* Don't drag an unused layername string around with every feature
* Heed a compiler warning about potential buffer overflow
* Fix my confusion about which feature's string pool is relevant
* Avoid some unnecessary allocations in attribute accumulation
* Maybe faster serialization?
* Eliminate a comparison
* Do the same here
* Save a couple of allocations when parsing numbers in JSON
* Immediately assign features to layers instead of subdividing later
* Maintain tilestats for tippecanoe:retain_points_multiplier_sequence
* Crunch out more duplicate attribute values when writing out the tile
* Do tilestats for tippecanoe:retain_points_multiplier_first too
* Shell filters need to be real threads, even if nothing else does
* Simplify tippecanoe_minzoom/maxzoom representation
* Update version and changelog
* Change JSON objects to a union type to use less memory
* Stop storing the string representation of JSON numbers
* Restore the ability to create features with large integer attributes
* Make sure large-integer feature IDs still behave as before
* Add missing #include
* Don't preallocate as much space for arrays and objects
* Treat inability to check free disk space as a warning, not an error
* Update changelog and version