* Track output position at the file level instead of within each tile
* Track file position where the child tile data begins
* Add option and document its intended behavior
* Changing the detail loop to account for stopping early
* I forgot I already added an option for this
* Stop early if we can make a complete tile
* Add a test of zoom truncation with limited feature count
* Forgot to commit the actual code change
* Make room for a vertex count in the header of each serialized tile
* Estimate tile complexity; don't try truncating when unlikely to work
* Be more conservative, because ever retrying a tile is a big speed hit
* If stopping early, don't simplify or clean; leave that to overzoom
* Add tiny polygon reduction / dust to overzoom
* Don't try to stop early in the children if we dropped anything by rate
* Fflush here too before pwriting
* Don't stop early if we ended up dropping any features.
Rework the can-the-next-zoom-stop-early logic to avoid going
one zoom further than needed.
* Fix warning
* Fix warnings
* Oops, checking for the wrong expected return value
* Cleanup from adding line simplification in overzoom
* Current (wrong) behavior when combining coalescing and truncating
* Keep a list of parent tiles to skip rather than truncating
* Now the coalesced tiles in z12 get children in z13
* Don't double-count feature dropping when the zoom level is retried
* Correct README description
* Remove todo about special case below basezoom, which is accounted for
* Be a little more aggressive in drop-densest determination
* Scale tile feature limit for megatiles in the same way as byte limit
* Fully deprecate -detect-shared-borders into an alias
* Track the distances found in the douglas-peucker recursion
* Serialize and deserialize the distance with the vertices
* Revert "Serialize and deserialize the distance with the vertices"
This reverts commit 753f1b7909.
* Revert "Track the distances found in the douglas-peucker recursion"
This reverts commit e5361f8c22.
* Revert "Fully deprecate -detect-shared-borders into an alias"
This reverts commit 0698aeb766.
* Better tracking of whether we failed to make a full-detail tile
* Put a bloom filter in front of the binary search for shared nodes
* Forgot to take out this printf
* Improve dispatch of tiling tasks
* Still dispatch the biggest tasks first
* Track zoom truncation in the strategies list in the tileset metadata
* Prescan for small deltas before doing proper simplification
* Revert "Prescan for small deltas before doing proper simplification"
This reverts commit d1d8238b83.
* Update version and changelog
* Rename to --generate-variable-depth-tile-pyramid
* Put all of this back in geometry.cpp for conflict resolution
* Stabilize line simplification to behave the same regardless of winding
* Round instead of truncating when clipping lines
* Restore non-Wagyu polygon clipping from prior to 2fdec7d2
* Make it round, not truncate, which reverts the last commit's test diffs
* Clip in floating point, not integers, which makes no difference
* Track nodes added at tile edges during clipping
* Scale geometry up before wagyu to prevent changes from precision loss
* Actually do the shared edge detection
* Fix cases where nodes were not being added at the tile boundary
* One more place I should have rounded
* Narrow down where the discrepancy comes in
* Revert "Narrow down where the discrepancy comes in"
This reverts commit 221c4c5fc0ac9a6567e091c6a94b3d87dc8ade83.
* Another attempt to narrow it down
* The discrepancy seems to be introduced in reordering. No obvious bug
* Was still truncating instead of rounding in projection
* Also makes no difference...
* Just forget that line reversal exists for a minute
* Just reversal no coalescing
* Try clipping in integers instead of floating point
* Don't simplify after coalescing if they said no simplification
* Check whether behavior is consistent with intentional simplification
* Replace more floating point with integer
* Are these three features enough to demonstrate the problem?
* Add a few more nearby borders
* All the features that touch tile 6/16/23
* Stay in integers in line simplification
* More attempts to solve failures to simplify consistently
* Fix most of the overflow errors
* Fix known cases of integer overflow
* All the tests change again
* Pull clipping and scaling code back out into clip.cpp
* Resolve the test conflicts
* Stabilize choice of which three points to keep with different windings
* Almost right, I think!
* Fix collapse of islands to shards
* Self-intersections in the same feature don't count
* Revert "Self-intersections in the same feature don't count"
This reverts commit e04b19916e.
* Don't scale down geometry if we are going to look for shared nodes
* Fix the missing multiply that was keeping simplification from happening
* Fix one more opportunity for overflow
* Somehow I deleted this test?
* Lost this test too
* Clean up debugging printfs
* Restore code sequence from main to make it reviewable
* Remove unneeded rounding
* Update documentation
* This test is no longer useful
* Back to floating point Douglas-Peucker to fix undersimplification
* Try an older ubuntu
* Revert "Try an older ubuntu"
This reverts commit 13fefacfd7.
* Log OS info
* Remove tests that are no longer needed
* Oops, did need that one after all
* Fix the arm vs x86 discrepancy?
* Try another quantization
* Cleanup from review
* Add a test for the actual purpose of this PR
* Round coordinates instead of truncating them
* Update all the tests for coordinate rounding changes
* Curses, integer division still truncates
* Fix tests
* Also round instead of shifting when looking for no-op linetos
* Should I worry that the same change for moveto doesn't change any tests?
* Also round instead of shifting when scaling down to maxzoom resolution
* Replace another explicit shift, for origin point
* Round instead of shift when writing clipped geometries to the next zoom
* Fix low-zoom gridding and smaller-than-a-pixel checks
* Don't guess an excessively large maxzoom when there is only one feature
* Add a test for guessing the maxzoom of a single point
* Explicitly sort by index if no other order distinguishes features
* Another affected test
* Stop adding features to a tile if it can't possibly work
* Add --integer and --fraction options to tippecanoe-decode
* Carry the strategies field from tileset metadata through tile-join
* Update changelog
* Assign different codes to different kinds of error exits