* Progress toward making a tileset metadata structure
* Write metadata from structure to mbtiles
* Write dirtiles metadata.json from metadata structure
* Update changelog
Change mbtiles tile_id inserts from blob to text to enable querying by text.
* previous blob type worked for internal join, but made querying by text impossible without casting.
* Working on eliminating preflighting
* Adjust for the map/images schema change
* Avoid generating duplicate tiles with the detail reduction strategy
* Do error checking if tiles in a directory can't be written
* Update changelog and version
* Revert unintentional code reordering
* Neglected to add the exit on error here
* Add an option to limit geometry vertex count
* Update docs and changelog
* Track desired feature count and geometry size in strategies
* Remove dead code for a long-forgotten inaccessible option
* Fix the option name in changelog
* Refine coalesce-smallest to only coalesce onto other small features
* Clean polygons before coalescing-as-needed
* Don't accumulate tiny polygon holes as negative dust
* Add the option not to limit the feature count at maxzoom
* Add options to limit feature count more abruptly in each tile
* Revert "Add the option not to limit the feature count at maxzoom"
This reverts commit ace173ab7a.
* Revert "Fix the option name in changelog"
This reverts commit 38dbce8405.
* Revert "Add an option to limit geometry vertex count"
This reverts commit d379fdf06b.
* Remove test for reverted option
* Remove more leftovers from geometry size limiting
* Update changelog
* Change sqlite3 schema to deduplicate identical tiles
* Limit guessed maxzoom to avoid spending too many tiles on polygon fill
* Fix test.
These dust polygons now have their area calculated because their
maxzoom is being guessed, so the attributes from the largest one
rather than the last one are preserved.
* Increase polygon limit to a million tiles
* Two million tiles ought to be enough for anyone, right?
* Add explanatory comments for mysterious numbers
* Stop adding features to a tile if it can't possibly work
* Add --integer and --fraction options to tippecanoe-decode
* Carry the strategies field from tileset metadata through tile-join
* Update changelog
* Assign different codes to different kinds of error exits
* Add an option to retain extra coordinate precision at maxzoom
* Make sure not to shift away the extra detail from coordinates
* Add an option to convert double-precision attributes to single
* Sort attribute values in tiles to make them compress a little better
* Slightly improve polygon simplification
By choosing a point that would be retained after simplification
to be the start/end point that always gets retained
* I regret making all of these tests involve polygons
* Add an option to specify the size of tiny polygons
* Fix accidental requiring of argument for --single-precision
* Guard against duplicate points when generating "sizes" for them
* Restore the intended behavior that tiny polygons don't get simplified
* Make the extra detail settable rather than always maximizing it
* Revert "Improve maxzoom guessing for tightly-clustered point data sources (#4)"
This reverts commit fec5e8354c.
* Add an option to prevent choosing a base zoom higher than the maxzoom
* Keep the drop rate high enough when the basezoom gets constrained
* Revert "Revert "Improve maxzoom guessing for tightly-clustered point data sources (#4)""
This reverts commit db6bc27d9e.
* Add --order-by and --order-descending options
* Accept multiple --order-by and --order-descending-by sort keys
* Handle points too when dropping or coalescing the "smallest" features.
* Add statistics of tile size reduction strategies to tileset metadata
* Update changelog and version
* Update documentation
An instance of catching an exception by value:
https://blog.knatten.org/2010/04/02/always-catch-exceptions-by-reference/
In jsontool, there's a warning about writing 8 bytes into a 7
byte buffer, potentially truncating or losing the nul-terminator.
There are a couple of instances of an unused bool variable, not
really a big deal.
This moves filtering from the serialization stage to the
tiling stage so that the zoom level can be known to the filter.
The side effect is to carry null attributes much further through
the pipeline than previously.
(The feature count when filtering will be the sum of features
across tiles instead of filters from the original input, since
the filter reader doesn't know what the original input feature
set was.)