* Plumb a clip bounding box around through overzoom
* Actually do some clipping
* Add a test
* Fix post-binning clipping
* Factoring out geometry parsing from feature parsing
* Accept a clip polygon argument to tippecanoe-overzoom
* Progress in the direction of polygon clipping
* Fix the wagyu flags. We need intersection, not union
* Remove debug spew
* Clip points to polygon bounds too
* Copy the geometric binning code to serve as intersection-finding code
* Add clipper2 for linestring clipping
* Compiles, but does not actually seem to clip. Hmm.
* Oh, it helps if I actually call the function
* Add clipping tests
* Add missing fixture, and don't crash if it is missing
* Remember to do polygon clipping after binning too
* Fix scaling before post-binning clipping. Add test.
* Remove unused parts of clipper
* Rename for consistency
* Revert accidentally added line
* Clip the clip regions to the tile bounds to reduce their complexity
* Add a test of clipping the clip region down to the tile boundary
* Update version and changelog