The option had been listed in tile-join's option table since 533e000 (#361)
removed the code behind it, so it parsed and then exited with "Unrecognized
option." #409 dropped the leftover entry rather than ship a usage message
advertising an option that didn't work. Implement it instead.
The ID handling that #361 removed only ever applied to attributes that came
back from a SQLite join, and that join went away in the same commit, so there
is no longer anywhere in this tool to hang it on. Instead the option takes the
ID from an attribute of either kind that tile-join does have: one already
present in the source tiles, or one joined from a CSV with -c, with a joined
value superseding a tile value of the same name just as it does for ordinary
attributes. The attribute is consumed rather than copied through, and it is
checked before -x, -y, -X, and --exclude-all-tile-attributes, so the ID can
come from an attribute that isn't kept -- which is the useful case, as in
`-x GEOID10 --use-attribute-for-id=GEOID10`.
The conversion from an attribute value to an ID, along with the warnings for
the values that can't be represented as one, moves out of serialize_feature()
into attribute_to_feature_id() in mvt.cpp, which both tools link, so that
tile-join reports the same problems the same way instead of silently
truncating. Its one difference is that tile-join converts stringified numbers
without any additional option, since it has no equivalent of tippecanoe's -aI.
Along the way, an attribute whose value is 0 is now usable as a feature ID.
The check that an ID survives a round trip through its string form compared
std::to_string() against the value with its leading zeros stripped, and
stripping the only digit of "0" left "" to compare against "0", so a zero was
rejected as too large to represent.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DRXWaDXVEZV4t1ddR6ZRcw
* Improve the memory spike during tile construction
* Remove `need_tilestats`. Add a bunch of debug logging
* Remove debug logging
* Update version and changelog
* Factoring out tilestats management from GeoJSON file reading
* Move code around so overzoom can link against parse_layers
* Read the file of bins
* Plumb the bins through to overzoom()
* Some zip code bins to test with
* (Currently non-functional) test of binning
* Starting to spell out the bin matching loop
* Can't flatten points, so don't flatten bins either
* More fleshing out bin traversal
* Bounding box of tile-relative mvt geometry
* Smallest enclosing tile from bbox
* Most of the bin scan
* Add point in polygon check. It crashes.
* Find the matching bins
* GDAL-style bounding boxes have eaten my brain
* Make some features to bin into
* Increment a count as features are found to be within the bins
* Fix longitude wraparound in overzoom bins
* Fix the tests
* Push off attribute copying until after bin assignment
* Carry sum of numeric attributes into the bins
* Also add mean, min, and max
* Add --calculate-feature-index since I keep needing it for testing
* Add an option to accumulate sum/mean/max/min/count of all numeric attrs
* Don't bake in tippecanoe:mean, since we redo it from sum and count
* Forgot to update this test fixture after removing tiled mean
* Update version and changelog
* Stabilize feature order in overzoom
* I want my sorts to be stable, please
* Revert "[ci] test in debug mode (#202)"
This reverts commit 853ada87b5.
* No need to reinitialize here
* Add a way to run tippecanoe single-threaded for profiling
* Do less work when the tilestats sample values list is already full
* Save a copy when retrieving the attribute key
* Fewer atomic operations
* Move string hashing from mbtiles to text
* Only do approximate attribute deduplication when writing tiles
* Feature dropping tests are sensitive to exact tile size
* All tile creators now create a string pool for the tile
* Features clipped away to nothing should not participate in that tile
* Revert "Only do approximate attribute deduplication when writing tiles"
This reverts commit c42b34b498.
* Also revert the related test changes
* Revert "Revert "Only do approximate attribute deduplication when writing tiles""
This reverts commit 18509876c3.
* Be more specific about the string hash function
* Use fnv1a instead of std::hash for everything
* Reduce the chance of hash collisions
* Stick a hash search on the front of the tree search in addpool
* Eliminate repeated hashing of the same string
* Switch instead of ifs in json parsing
* A few more cases to populate the hash in addpool
* Store the hash in the tree instead of recalculating
* Add explanatory comment for mysterious argument
* Fewer copies in attribute stringification
* Clean up ancient weirdness in JSON attribute stringification
* More serial_val cleanup
* Pass a serial_feature to rewrite instead of many broken-down arguments
* Get rid of the multiple geometries within `partial`
* Revert "Pass a serial_feature to rewrite instead of many broken-down arguments"
This reverts commit 6f4ab9b725.
* Goodbye, struct coalesce
* Revert "Features clipped away to nothing should not participate in that tile"
This reverts commit 124462fbdc.
* Migrating fields from partial to serial_feature
* Name reconciliation between serial_feature and partial
* Replace struct partial with an augmented serial_feature
* Fix some overzealous search-and-replace renaming
* Don't say struct so often
* Remove more of the former partial construction
* Commenting and cleaning up
* Trying again to avoid all these arguments to rewrite
* I swear I did this same thing before and it didn't work.
* More rewrite cleanup
* Exile --detect-shared-borders to its own file
* Add missing headers
* More commenting and cleanup
* More comments
* Sprinkle consts around
* Emplacing and std::moving
* More cleanup
* That shouldn't have worked after a std::move
* Don't need to allocate memory to compare keys
* Reduce use of the global string pool in tiling
* Another avoidable mvt_value construction
* Further reduction to explicit string pool passing
* These reverses are no longer optimizations
* These layernames can all be references
* Don't drag an unused layername string around with every feature
* Heed a compiler warning about potential buffer overflow
* Fix my confusion about which feature's string pool is relevant
* Avoid some unnecessary allocations in attribute accumulation
* Maybe faster serialization?
* Eliminate a comparison
* Do the same here
* Save a couple of allocations when parsing numbers in JSON
* Immediately assign features to layers instead of subdividing later
* Maintain tilestats for tippecanoe:retain_points_multiplier_sequence
* Crunch out more duplicate attribute values when writing out the tile
* Do tilestats for tippecanoe:retain_points_multiplier_first too
* Shell filters need to be real threads, even if nothing else does
* Simplify tippecanoe_minzoom/maxzoom representation
* Update version and changelog
* Speed up mvt_value comparison
* Converting repetitive ifs to cases
* More conversions from ifs to cases
* Optimize the always-true filter case
* Don't convert types of attributes without accumulators
* Unordered map seems to be faster than map
* Add missing header
* Fix some warnings
* Fix the warnings better
* Avoid an int->string->int conversion
* Lazily initialize layer key and values maps when actually needed
* More switches from maps to unordered_maps
* Sure, I'll take the microoptimization
* More emplacement
* Save some copies
* Emplaces and moves
* Lazy linear scan of attributes instead of building a map
* Extra printfs, missing header
* Avoid clipping if the input and output tiles are the same
* But do clip if the tile extent is being reduced
* Make sure I'm not constructing std::strings here at runtime
* More worrying about runtime string construction
* A couple more std::moves
* Const references!
* More const references
* Another std::move
* Make the string_value of mvt_value std::optional
* Reserve storage when decoding
* Provision for different mvt_values to share a string pool
* Use the string pool when decoding
* Avoid another string construction
* Try limiting the depth of the search for duplicate attributes
* Revert "Try limiting the depth of the search for duplicate attributes"
This reverts commit 9ec94a15ff.
* Update changelog
* Fix typo noticed during code review
* Make feature ordering cooperate with --retain-points-multiplier
* Forgot to check in the actual code changes???
* Sort within each multiplier cluster as well as between clusters
* Correct description of behavior in changelog
* Drag original feature sequence along in megatiles for post-filter sort
* Plumb the preserve-input-order flag through overzoom
* Sort in overzoom if requested
* Use within-tile input sequence numbers, not global sequence numbers
* Documentation
* Reverse direction of search to prevent accidental skipping
* Add some comments about converting between attribute representations
* Turn off unit, which has bit-rotted
* Instrument line simplification
* Do more work in integer space
* Update tests with simplification done with more integers
* Clean up
* Update changelog
* Eradicate calls to deprecated sprintf()
* Revert "Turn off unit, which has bit-rotted"
This reverts commit 998779313f.
* Fix catch by switching to an unsigned type
* Remove the concept of "separate metadata"
This was an extra level of attribute indirection (features point
to metadata records which point to key and value strings) which was
intended to reduce the size of temporary storage for features with
large numbers of attributes that were also spread across large numbers
of tiles at maxzoom.
For other kinds of features, the extra indirection slowed things down
instead, and, especially when maxzoom guessing was being used, many more
features were having their metadata externalized than could actually
benefit from it.
* Shave a few bytes off temporary files by using more unsigned integers
* Flush stderr after logging progress
* Revert "Shave a few bytes off temporary files by using more unsigned integers"
This reverts commit eef29084ec.
* Limit the size of the string pools and trees to fit in memory
* Add missing #include
* Move the string pool and search tree from mmap to allocated memory
* Sort in allocated rather than mapped memory too
* Also use pread instead of mapping to read in the data to sort
* When the pool gets too big, switch to just the file, not memory
* Switch string pool from memory to disk when memory is 10% full
* Add to-memory versions of the serialization functions
* Crashy work in progress toward compression
* Fix the pointer bug that was causing the crash
* Serialize features into memory rather than straight to disk
* Compress individual features in the temporary files
* Don't need to store the length of the geometry
* Remove per-feature compression; move minzoom back into the object
* Start adding a stream compressor object
* Track file position within fwrite_check()
* Add compressed stream writer functions
* Pull the writing of the serialized feature out to the callers
* Starting toward compression again from a different point
* Hook up more compression functions
* Remove unused code from the other day
* Make enough deflate calls to flush out all the buffered data
* Start on decompression
* Tile number is uncompressed, tile content is compressed
* Work on alternating compressed and uncompressed in decompression
* Closer, but still doesn't work
* Sort of works
* Works until we get to concatenated tiles
* More attempts that don't work
* One bug down
* It made a tileset!
* Handle nonzero initial zooms
* Fix seeking within compressed feature streams
* Tests pass!
* Remove debug spew
* Oops: remember to delete the temporary files so they don't hang around
* Test that fails with the current compression code
* Properly account for bytes read while closing the compressed stream
* Limit the number of warnings about bad label points
* A little more armor when closing decompression
* This time for sure
* A different, less fragile, test that failed previously with compression
* Move feature stream compression to its own file
* Remove now-unused code to deserialize from a file
* Forgot to add the new files
* Remove a little debugging logging
* Add a couple of comments on what it means to be within decompression
* Fix indentation
* Update changelog. Remove stray debugging comment.
* Stop adding features to a tile if it can't possibly work
* Add --integer and --fraction options to tippecanoe-decode
* Carry the strategies field from tileset metadata through tile-join
* Update changelog
* Assign different codes to different kinds of error exits
* Add an option to retain extra coordinate precision at maxzoom
* Make sure not to shift away the extra detail from coordinates
* Add an option to convert double-precision attributes to single
* Sort attribute values in tiles to make them compress a little better
* Slightly improve polygon simplification
By choosing a point that would be retained after simplification
to be the start/end point that always gets retained
* I regret making all of these tests involve polygons
* Add an option to specify the size of tiny polygons
* Fix accidental requiring of argument for --single-precision
* Guard against duplicate points when generating "sizes" for them
* Restore the intended behavior that tiny polygons don't get simplified
* Make the extra detail settable rather than always maximizing it
* Revert "Improve maxzoom guessing for tightly-clustered point data sources (#4)"
This reverts commit fec5e8354c.
* Add an option to prevent choosing a base zoom higher than the maxzoom
* Keep the drop rate high enough when the basezoom gets constrained
* Revert "Revert "Improve maxzoom guessing for tightly-clustered point data sources (#4)""
This reverts commit db6bc27d9e.
* Add --order-by and --order-descending options
* Accept multiple --order-by and --order-descending-by sort keys