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Bring back the old simple polygon clipping algorithm
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@@ -21,6 +21,7 @@ void to_tile_scale(drawvec &geom, int z, int detail);
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drawvec remove_noop(drawvec geom, int type, int shift);
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drawvec clip_point(drawvec &geom, int z, int detail, long long buffer);
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drawvec clean_or_clip_poly(drawvec &geom, int z, int detail, int buffer, bool clip);
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drawvec simple_clip_poly(drawvec &geom, int z, int detail, int buffer);
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drawvec close_poly(drawvec &geom);
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drawvec reduce_tiny_poly(drawvec &geom, int z, int detail, bool *reduced, double *accum_area);
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drawvec clip_lines(drawvec &geom, int z, int detail, long long buffer);
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