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Use stdio instead of mmap for geometry while tiling to reduce thrashing
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@@ -16,7 +16,7 @@ struct draw {
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typedef std::vector<draw> drawvec;
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drawvec decode_geometry(char **meta, int z, unsigned tx, unsigned ty, int detail, long long *bbox, unsigned initial_x, unsigned initial_y);
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drawvec decode_geometry(FILE *meta, long long *geompos, int z, unsigned tx, unsigned ty, int detail, long long *bbox, unsigned initial_x, unsigned initial_y);
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void to_tile_scale(drawvec &geom, int z, int detail);
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drawvec remove_noop(drawvec geom, int type, int shift);
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drawvec clip_point(drawvec &geom, int z, int detail, long long buffer);
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