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Add GNU-style long options
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@@ -57,18 +57,18 @@ Options
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### Naming
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* -l _name_: Layer name (default "file" if source is file.json or output is file.mbtiles). If there are multiple input files
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* -l _name_ or --layer=_name_: Layer name (default "file" if source is file.json or output is file.mbtiles). If there are multiple input files
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specified, the files are all merged into the single named layer.
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* -n _name_: Human-readable name (default file.json)
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* -n _name_ or --name=_name_: Human-readable name (default file.json)
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### File control
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* -o _file_.mbtiles: Name the output file.
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* -f: Delete the mbtiles file if it already exists instead of giving an error
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* -F: Proceed (without deleting existing data) if the metadata or tiles table already exists
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* -o _file_.mbtiles or --output=_file_.mbtiles: Name the output file.
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* -f or --force: Delete the mbtiles file if it already exists instead of giving an error
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* -F or --allow-existing: Proceed (without deleting existing data) if the metadata or tiles table already exists
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or if metadata fields can't be set
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* -t _directory_: Put the temporary files in _directory_.
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* -P: Use multiple threads to read different parts of each input file at once.
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* -t _directory_ or --temporary-directory=_directory_: Put the temporary files in _directory_.
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* -P or --read-parallel: Use multiple threads to read different parts of each input file at once.
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This will only work if the input is line-delimited JSON with each Feature on its
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own line, because it knows nothing of the top-level structure around the Features. Spurious "EOF" error
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messages may result otherwise.
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@@ -77,16 +77,16 @@ Options
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### Zoom levels and resolution
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* -z _zoom_: Maxzoom: the highest zoom level for which tiles are generated (default 14)
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* -Z _zoom_: Minzoom: the lowest zoom level for which tiles are generated (default 0)
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* -B _zoom_: Base zoom, the level at and above which all points are included in the tiles (default maxzoom).
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* -z _zoom_ or --maximum-zoom=_zoom_: Maxzoom: the highest zoom level for which tiles are generated (default 14)
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* -Z _zoom_ or --minimum-zoom=_zoom_: Minzoom: the lowest zoom level for which tiles are generated (default 0)
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* -B _zoom_ or --base-zoom=_zoom_: Base zoom, the level at and above which all points are included in the tiles (default maxzoom).
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If you use -Bg, it will guess a zoom level that will keep at most 50,000 features in the densest tile.
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You can also specify a marker-width with -Bg*width* to allow fewer features in the densest tile to
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compensate for the larger marker, or -Bf*number* to allow at most *number* features in the densest tile.
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* -d _detail_: Detail at max zoom level (default 12, for tile resolution of 4096)
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* -D _detail_: Detail at lower zoom levels (default 12, for tile resolution of 4096)
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* -m _detail_: Minimum detail that it will try if tiles are too big at regular detail (default 7)
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* -b _pixels_: Buffer size where features are duplicated from adjacent tiles. Units are "screen pixels"--1/256th of the tile width or height. (default 5)
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* -d _detail_ or --full-detail=_detail_: Detail at max zoom level (default 12, for tile resolution of 4096)
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* -D _detail_ or --low-detail=_detail_: Detail at lower zoom levels (default 12, for tile resolution of 4096)
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* -m _detail_ or --minimum-detail=_detail_: Minimum detail that it will try if tiles are too big at regular detail (default 7)
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* -b _pixels_ or --buffer=_pixels_: Buffer size where features are duplicated from adjacent tiles. Units are "screen pixels"--1/256th of the tile width or height. (default 5)
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All internal math is done in terms of a 32-bit tile coordinate system, so 1/(2^32) of the size of Earth,
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or about 1cm, is the smallest distinguishable distance. If _maxzoom_ + _detail_ > 32, no additional
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@@ -94,35 +94,35 @@ resolution is obtained than by using a smaller _maxzoom_ or _detail_.
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### Properties
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* -x _name_: Exclude the named properties from all features
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* -y _name_: Include the named properties in all features, excluding all those not explicitly named
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* -X: Exclude all properties and encode only geometries
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* -x _name_ or --exclude=_name_: Exclude the named properties from all features
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* -y _name_ or --include=_name_: Include the named properties in all features, excluding all those not explicitly named
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* -X or --exclude-all: Exclude all properties and encode only geometries
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### Point simplification
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* -r _rate_: Rate at which dots are dropped at zoom levels below basezoom (default 2.5).
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* -r _rate_ or --drop_rate=_rate_: Rate at which dots are dropped at zoom levels below basezoom (default 2.5).
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If you use -rg, it will guess a drop rate that will keep at most 50,000 features in the densest tile.
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You can also specify a marker-width with -rg*width* to allow fewer features in the densest tile to
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compensate for the larger marker, or -rf*number* to allow at most *number* features in the densest tile.
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* -g _gamma_: Rate at which especially dense dots are dropped (default 0, for no effect). A gamma of 2 reduces the number of dots less than a pixel apart to the square root of their original number.
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* -g _gamma_ or --gamma=_gamma_: Rate at which especially dense dots are dropped (default 0, for no effect). A gamma of 2 reduces the number of dots less than a pixel apart to the square root of their original number.
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### Doing more
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* -ac: Coalesce adjacent line and polygon features that have the same properties
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* -ar: Try reversing the directions of lines to make them coalesce and compress better
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* -ao: Reorder features to put ones with the same properties in sequence, to try to get them to coalesce
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* -al: Let "dot" dropping at lower zooms apply to lines too
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* -ac or --coalesce: Coalesce adjacent line and polygon features that have the same properties
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* -ar or --reverse: Try reversing the directions of lines to make them coalesce and compress better
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* -ao or --reorder: Reorder features to put ones with the same properties in sequence, to try to get them to coalesce
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* -al or --drop-lines: Let "dot" dropping at lower zooms apply to lines too
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### Doing less
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* -ps: Don't simplify lines
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* -pS: Don't simplify lines at maxzoom (but do simplify at lower zooms)
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* -pf: Don't limit tiles to 200,000 features
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* -pk: Don't limit tiles to 500K bytes
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* -pd: Dynamically drop some fraction of features from large tiles to keep them under the 500K size limit. It will probably look ugly at the tile boundaries.
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* -pi: Preserve the original input order of features as the drawing order instead of ordering geographically. (This is implemented as a restoration of the original order at the end, so that dot-dropping is still geographic, which means it also undoes -ao).
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* -pp: Don't split complex polygons (over 700 vertices after simplification) into multiple features.
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* -q: Work quietly instead of reporting progress
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* -ps or --no-line-simplification: Don't simplify lines
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* -pS or --simplify-only-low-zooms: Don't simplify lines at maxzoom (but do simplify at lower zooms)
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* -pf or --no-feature-limit: Don't limit tiles to 200,000 features
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* -pk or --no-tile-size-limit: Don't limit tiles to 500K bytes
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* -pd or --force-feature-limit: Dynamically drop some fraction of features from large tiles to keep them under the 500K size limit. It will probably look ugly at the tile boundaries.
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* -pi or --preserve-input-order: Preserve the original input order of features as the drawing order instead of ordering geographically. (This is implemented as a restoration of the original order at the end, so that dot-dropping is still geographic, which means it also undoes -ao).
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* -pp or --no-polygon-splitting: Don't split complex polygons (over 700 vertices after simplification) into multiple features.
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* -q or --quiet: Work quietly instead of reporting progress
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Example
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-------
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