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Split complex polygons into multiple features
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@@ -114,6 +114,7 @@ Options
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* -pk: Don't limit tiles to 500K bytes
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* -pd: Dynamically drop some fraction of features from large tiles to keep them under the 500K size limit. It will probably look ugly at the tile boundaries.
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* -pi: Preserve the original input order of features as the drawing order instead of ordering geographically. (This is implemented as a restoration of the original order at the end, so that dot-dropping is still geographic, which means it also undoes -ao).
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* -pp: Don't split complex polygons (over 700 vertices after simplification) into multiple features.
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* -q: Work quietly instead of reporting progress
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Example
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@@ -202,6 +203,9 @@ have their probability diffused, so that some of them will be drawn as a square
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this minimum size and others will not be drawn at all, preserving the total area that
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all of them should have had together.
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Any polygons that have over 700 vertices after line simplification will be split into
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multiple features so they can be rendered efficiently, unless you use -pp to prevent this.
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Features in the same tile that share the same type and attributes are coalesced
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together into a single geometry. You are strongly encouraged to use -x to exclude
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any unnecessary properties to reduce wasted file size.
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