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Add an option to prevent tiny polygon reduction
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@@ -184,6 +184,8 @@ which may not be what you want.
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.IP \(bu 2
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\-pD or \-\-no\-duplication: As with \-\-no\-clipping, each feature is included intact instead of cut to tile boundaries. In addition, it is included only in a single tile per zoom level rather than potentially in multiple copies. Clients of the tileset must check adjacent tiles (possibly some distance away) to ensure they have all features.
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.IP \(bu 2
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\-pt or \-\-no\-tiny\-polygon\-reduction: Don't combine the area of very small polygons into small squares that represent their combined area.
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.IP \(bu 2
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\-q or \-\-quiet: Work quietly instead of reporting progress
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.RE
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.SH Example
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@@ -287,7 +289,8 @@ For line features, it drops any features that are too small to draw at all.
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This still leaves the lower zooms too dark (and too dense for the 500K tile limit,
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in some places), so I need to figure out an equitable way to throw features away.
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.PP
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Any polygons that are smaller than a minimum area (currently 4 square subpixels) will
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Unless you specify \fB\fC\-\-no\-tiny\-polygon\-reduction\fR,
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any polygons that are smaller than a minimum area (currently 4 square subpixels) will
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have their probability diffused, so that some of them will be drawn as a square of
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this minimum size and others will not be drawn at all, preserving the total area that
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all of them should have had together.
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