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Fix tile-join crash when trying to merge empty tilesets with --overzoom (#138)
* Fix tile-join crash when trying to merge empty tilesets with --overzoom * Add an option not to reduce tiny polygons to dust at maxzoom * Add test for prevention of tiny polygon reduction at maxzoom * Change version number
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@@ -494,6 +494,7 @@ the same layer, enclose them in an `all` expression so they will all be evaluate
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* `--simplification-at-maximum-zoom=`_scale_: Use the specified _scale_ at maxzoom instead of the standard simplification scale (which still applies at lower zooms)
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* `-pn` or `--no-simplification-of-shared-nodes`: Don't simplify away nodes that appear in more than one feature or are used multiple times within the same feature, so that the intersection node will not be lost from intersecting roads. (This will not be effective if you also use `--coalesce` or `--detect-shared-borders`.)
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* `-pt` or `--no-tiny-polygon-reduction`: Don't combine the area of very small polygons into small squares that represent their combined area.
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* `-pT` or `--no-tiny-polygon-reduction-at-maximum-zoom`: Combine the area of very small polygons into small squares that represent their combined area only at zoom levels below the maximum.
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* `--tiny-polygon-size=`_size_: Use the specified _size_ for tiny polygons instead of the default 2. Anything above 6 or so will lead to visible artifacts with the default tile detail.
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* `-av` or `--visvalingam`: Use Visvalingam's simplification algorithm rather than Douglas-Peucker's.
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