Improve tiling speed (#195)

* Add a way to run tippecanoe single-threaded for profiling

* Do less work when the tilestats sample values list is already full

* Save a copy when retrieving the attribute key

* Fewer atomic operations

* Move string hashing from mbtiles to text

* Only do approximate attribute deduplication when writing tiles

* Feature dropping tests are sensitive to exact tile size

* All tile creators now create a string pool for the tile

* Features clipped away to nothing should not participate in that tile

* Revert "Only do approximate attribute deduplication when writing tiles"

This reverts commit c42b34b498.

* Also revert the related test changes

* Revert "Revert "Only do approximate attribute deduplication when writing tiles""

This reverts commit 18509876c3.

* Be more specific about the string hash function

* Use fnv1a instead of std::hash for everything

* Reduce the chance of hash collisions

* Stick a hash search on the front of the tree search in addpool

* Eliminate repeated hashing of the same string

* Switch instead of ifs in json parsing

* A few more cases to populate the hash in addpool

* Store the hash in the tree instead of recalculating

* Add explanatory comment for mysterious argument

* Fewer copies in attribute stringification

* Clean up ancient weirdness in JSON attribute stringification

* More serial_val cleanup

* Pass a serial_feature to rewrite instead of many broken-down arguments

* Get rid of the multiple geometries within `partial`

* Revert "Pass a serial_feature to rewrite instead of many broken-down arguments"

This reverts commit 6f4ab9b725.

* Goodbye, struct coalesce

* Revert "Features clipped away to nothing should not participate in that tile"

This reverts commit 124462fbdc.

* Migrating fields from partial to serial_feature

* Name reconciliation between serial_feature and partial

* Replace struct partial with an augmented serial_feature

* Fix some overzealous search-and-replace renaming

* Don't say struct so often

* Remove more of the former partial construction

* Commenting and cleaning up

* Trying again to avoid all these arguments to rewrite

* I swear I did this same thing before and it didn't work.

* More rewrite cleanup

* Exile --detect-shared-borders to its own file

* Add missing headers

* More commenting and cleanup

* More comments

* Sprinkle consts around

* Emplacing and std::moving

* More cleanup

* That shouldn't have worked after a std::move

* Don't need to allocate memory to compare keys

* Reduce use of the global string pool in tiling

* Another avoidable mvt_value construction

* Further reduction to explicit string pool passing

* These reverses are no longer optimizations

* These layernames can all be references

* Don't drag an unused layername string around with every feature

* Heed a compiler warning about potential buffer overflow

* Fix my confusion about which feature's string pool is relevant

* Avoid some unnecessary allocations in attribute accumulation

* Maybe faster serialization?

* Eliminate a comparison

* Do the same here

* Save a couple of allocations when parsing numbers in JSON

* Immediately assign features to layers instead of subdividing later

* Maintain tilestats for tippecanoe:retain_points_multiplier_sequence

* Crunch out more duplicate attribute values when writing out the tile

* Do tilestats for tippecanoe:retain_points_multiplier_first too

* Shell filters need to be real threads, even if nothing else does

* Simplify tippecanoe_minzoom/maxzoom representation

* Update version and changelog
This commit is contained in:
Erica Fischer
2024-02-07 17:50:35 -08:00
committed by GitHub
parent c5c4698161
commit e2a7a409c7
46 changed files with 22817 additions and 22778 deletions
+24 -32
View File
@@ -21,7 +21,7 @@
#include "errors.hpp"
#include "projection.hpp"
drawvec decode_geometry(char **meta, int z, unsigned tx, unsigned ty, long long *bbox, unsigned initial_x, unsigned initial_y) {
drawvec decode_geometry(const char **meta, int z, unsigned tx, unsigned ty, long long *bbox, unsigned initial_x, unsigned initial_y) {
drawvec out;
bbox[0] = LLONG_MAX;
@@ -56,18 +56,10 @@ drawvec decode_geometry(char **meta, int z, unsigned tx, unsigned ty, long long
wwy -= ty << (32 - z);
}
if (wwx < bbox[0]) {
bbox[0] = wwx;
}
if (wwy < bbox[1]) {
bbox[1] = wwy;
}
if (wwx > bbox[2]) {
bbox[2] = wwx;
}
if (wwy > bbox[3]) {
bbox[3] = wwy;
}
bbox[0] = std::min(wwx, bbox[0]);
bbox[1] = std::min(wwy, bbox[1]);
bbox[2] = std::max(wwx, bbox[2]);
bbox[3] = std::max(wwy, bbox[3]);
d.x = wwx;
d.y = wwy;
@@ -118,13 +110,13 @@ void check_polygon(drawvec &geom) {
mapbox::geometry::linear_ring<long long> lr;
for (size_t k = i; k < j; k++) {
lr.push_back(mapbox::geometry::point<long long>(geom[k].x, geom[k].y));
lr.push_back({geom[k].x, geom[k].y});
}
if (lr.size() >= 3) {
mapbox::geometry::polygon<long long> p;
p.push_back(lr);
mp.push_back(p);
p.push_back(std::move(lr));
mp.push_back(std::move(p));
}
}
@@ -176,7 +168,7 @@ void check_polygon(drawvec &geom) {
}
}
drawvec reduce_tiny_poly(drawvec &geom, int z, int detail, bool *still_needs_simplification, bool *reduced_away, double *accum_area, serial_feature *this_feature, serial_feature *tiny_feature) {
drawvec reduce_tiny_poly(drawvec const &geom, int z, int detail, bool *still_needs_simplification, bool *reduced_away, double *accum_area, serial_feature *this_feature, serial_feature *tiny_feature) {
drawvec out;
const double pixel = (1LL << (32 - detail - z)) * (double) tiny_polygon_size;
bool includes_real = false;
@@ -220,11 +212,11 @@ drawvec reduce_tiny_poly(drawvec &geom, int z, int detail, bool *still_needs_sim
if (area > 0 && *accum_area > pixel * pixel) {
// XXX use centroid;
out.push_back(draw(VT_MOVETO, geom[i].x - pixel / 2, geom[i].y - pixel / 2));
out.push_back(draw(VT_LINETO, geom[i].x - pixel / 2 + pixel, geom[i].y - pixel / 2));
out.push_back(draw(VT_LINETO, geom[i].x - pixel / 2 + pixel, geom[i].y - pixel / 2 + pixel));
out.push_back(draw(VT_LINETO, geom[i].x - pixel / 2, geom[i].y - pixel / 2 + pixel));
out.push_back(draw(VT_LINETO, geom[i].x - pixel / 2, geom[i].y - pixel / 2));
out.emplace_back(VT_MOVETO, geom[i].x - pixel / 2, geom[i].y - pixel / 2);
out.emplace_back(VT_LINETO, geom[i].x - pixel / 2 + pixel, geom[i].y - pixel / 2);
out.emplace_back(VT_LINETO, geom[i].x - pixel / 2 + pixel, geom[i].y - pixel / 2 + pixel);
out.emplace_back(VT_LINETO, geom[i].x - pixel / 2, geom[i].y - pixel / 2 + pixel);
out.emplace_back(VT_LINETO, geom[i].x - pixel / 2, geom[i].y - pixel / 2);
includes_dust = true;
*accum_area -= pixel * pixel;
@@ -296,7 +288,7 @@ drawvec reduce_tiny_poly(drawvec &geom, int z, int detail, bool *still_needs_sim
return out;
}
int quick_check(long long *bbox, int z, long long buffer) {
int quick_check(const long long *bbox, int z, long long buffer) {
long long min = 0;
long long area = 1LL << (32 - z);
@@ -454,7 +446,7 @@ static void douglas_peucker(drawvec &geom, int start, int n, double e, size_t ke
// If any line segment crosses a tile boundary, add a node there
// that cannot be simplified away, to prevent the edge of any
// feature from jumping abruptly at the tile boundary.
drawvec impose_tile_boundaries(drawvec &geom, long long extent) {
drawvec impose_tile_boundaries(const drawvec &geom, long long extent) {
drawvec out;
for (size_t i = 0; i < geom.size(); i++) {
@@ -469,11 +461,11 @@ drawvec impose_tile_boundaries(drawvec &geom, long long extent) {
if (c > 1) { // clipped
if (x1 != geom[i - 1].x || y1 != geom[i - 1].y) {
out.push_back(draw(VT_LINETO, x1, y1));
out.emplace_back(VT_LINETO, x1, y1);
out[out.size() - 1].necessary = 1;
}
if (x2 != geom[i - 0].x || y2 != geom[i - 0].y) {
out.push_back(draw(VT_LINETO, x2, y2));
out.emplace_back(VT_LINETO, x2, y2);
out[out.size() - 1].necessary = 1;
}
}
@@ -567,17 +559,17 @@ drawvec simplify_lines(drawvec &geom, int z, int tx, int ty, int detail, bool ma
}
}
drawvec out;
size_t out = 0;
for (size_t i = 0; i < geom.size(); i++) {
if (geom[i].necessary) {
out.push_back(geom[i]);
geom[out++] = geom[i];
}
}
return out;
geom.resize(out);
return geom;
}
drawvec reorder_lines(drawvec &geom) {
drawvec reorder_lines(const drawvec &geom) {
// Only reorder simple linestrings with a single moveto
if (geom.size() == 0) {
@@ -623,7 +615,7 @@ drawvec reorder_lines(drawvec &geom) {
return geom;
}
drawvec fix_polygon(drawvec &geom) {
drawvec fix_polygon(const drawvec &geom) {
int outer = 1;
drawvec out;