Add tiny polygon reduction / dust to overzoom

This commit is contained in:
Erica Fischer
2024-07-30 15:35:22 -07:00
parent 830885fea0
commit d4efb4d728
9 changed files with 562 additions and 133 deletions
+1 -1
View File
@@ -712,7 +712,7 @@ struct tileset_reader {
t.y = parent_tile.y;
tv.push_back(std::move(t));
std::string ret = overzoom(tv, tile.z, tile.x, tile.y, -1, buffer, std::set<std::string>(), false, &next_overzoomed_tiles, false, NULL, false, std::unordered_map<std::string, attribute_op>(), unidecode_data);
std::string ret = overzoom(tv, tile.z, tile.x, tile.y, -1, buffer, std::set<std::string>(), false, &next_overzoomed_tiles, false, NULL, false, std::unordered_map<std::string, attribute_op>(), unidecode_data, 0, 0);
return ret;
}