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Add tiny polygon reduction / dust to overzoom
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-123
@@ -168,100 +168,6 @@ void check_polygon(drawvec &geom) {
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}
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}
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drawvec reduce_tiny_poly(drawvec const &geom, int z, int detail, bool *still_needs_simplification, bool *reduced_away, double *accum_area) {
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drawvec out;
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const double pixel = (1LL << (32 - detail - z)) * (double) tiny_polygon_size;
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bool included_last_outer = false;
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*still_needs_simplification = false;
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*reduced_away = false;
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for (size_t i = 0; i < geom.size(); i++) {
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if (geom[i].op == VT_MOVETO) {
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size_t j;
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for (j = i + 1; j < geom.size(); j++) {
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if (geom[j].op != VT_LINETO) {
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break;
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}
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}
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double area = get_area(geom, i, j);
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// XXX There is an ambiguity here: If the area of a ring is 0 and it is followed by holes,
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// we don't know whether the area-0 ring was a hole too or whether it was the outer ring
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// that these subsequent holes are somehow being subtracted from. I hope that if a polygon
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// was simplified down to nothing, its holes also became nothing.
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if (area != 0) {
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// These are pixel coordinates, so area > 0 for the outer ring.
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// If the outer ring of a polygon was reduced to a pixel, its
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// inner rings must just have their area de-accumulated rather
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// than being drawn since we don't really know where they are.
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// i.e., this outer ring is small enough that we are including it
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// in a tiny polygon rather than letting it represent itself,
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// OR it is an inner ring and we haven't output an outer ring for it to be
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// cut out of, so we are just subtracting its area from the tiny polygon
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// rather than trying to deal with it geometrically
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if ((area > 0 && area <= pixel * pixel) || (area < 0 && !included_last_outer)) {
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*accum_area += area;
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*reduced_away = true;
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if (area > 0 && *accum_area > pixel * pixel) {
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// XXX use centroid;
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out.emplace_back(VT_MOVETO, geom[i].x - pixel / 2, geom[i].y - pixel / 2);
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out.emplace_back(VT_LINETO, geom[i].x - pixel / 2 + pixel, geom[i].y - pixel / 2);
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out.emplace_back(VT_LINETO, geom[i].x - pixel / 2 + pixel, geom[i].y - pixel / 2 + pixel);
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out.emplace_back(VT_LINETO, geom[i].x - pixel / 2, geom[i].y - pixel / 2 + pixel);
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out.emplace_back(VT_LINETO, geom[i].x - pixel / 2, geom[i].y - pixel / 2);
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*accum_area -= pixel * pixel;
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}
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if (area > 0) {
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included_last_outer = false;
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}
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}
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// i.e., this ring is large enough that it gets to represent itself
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// or it is a tiny hole out of a real polygon, which we are still treating
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// as a real geometry because otherwise we can accumulate enough tiny holes
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// that we will drop the next several outer rings getting back up to 0.
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else {
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for (size_t k = i; k < j && k < geom.size(); k++) {
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out.push_back(geom[k]);
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}
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// which means that the overall polygon has a real geometry,
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// which means that it gets to be simplified.
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*still_needs_simplification = true;
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if (area > 0) {
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included_last_outer = true;
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}
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}
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} else {
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// area is 0: doesn't count as either having been reduced away,
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// since it was probably just degenerate from having been clipped,
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// or as needing simplification, since it produces no output.
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}
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i = j - 1;
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} else {
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fprintf(stderr, "how did we get here with %d in %d?\n", geom[i].op, (int) geom.size());
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for (size_t n = 0; n < geom.size(); n++) {
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fprintf(stderr, "%d/%lld/%lld ", geom[n].op, geom[n].x, geom[n].y);
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}
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fprintf(stderr, "\n");
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out.push_back(geom[i]);
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}
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}
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return out;
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}
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int quick_check(const long long *bbox, int z, long long buffer) {
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long long min = 0;
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long long area = 1LL << (32 - z);
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@@ -300,35 +206,6 @@ bool point_within_tile(long long x, long long y, int z) {
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return x >= 0 && y >= 0 && x < area && y < area;
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}
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double distance_from_line(long long point_x, long long point_y, long long segA_x, long long segA_y, long long segB_x, long long segB_y) {
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long long p2x = segB_x - segA_x;
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long long p2y = segB_y - segA_y;
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// These calculations must be made in integers instead of floating point
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// to make them consistent between x86 and arm floating point implementations.
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//
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// Coordinates may be up to 34 bits, so their product is up to 68 bits,
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// making their sum up to 69 bits. Downshift before multiplying to keep them in range.
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double something = ((p2x / 4) * (p2x / 8) + (p2y / 4) * (p2y / 8)) * 32.0;
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// likewise
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double u = (0 == something) ? 0 : ((point_x - segA_x) / 4 * (p2x / 8) + (point_y - segA_y) / 4 * (p2y / 8)) * 32.0 / (something);
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if (u >= 1) {
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u = 1;
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} else if (u <= 0) {
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u = 0;
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}
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double x = segA_x + u * p2x;
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double y = segA_y + u * p2y;
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double dx = x - point_x;
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double dy = y - point_y;
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double out = std::round(sqrt(dx * dx + dy * dy) * 16.0) / 16.0;
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return out;
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}
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// https://github.com/Project-OSRM/osrm-backend/blob/733d1384a40f/Algorithms/DouglasePeucker.cpp
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static void douglas_peucker(drawvec &geom, int start, int n, double e, size_t kept, size_t retain) {
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std::stack<int> recursion_stack;
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