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Make base zoom and drop rate guessing more testable, and test them
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@@ -92,7 +92,7 @@ rather than a stream that can only be read sequentially.
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\-B \fIzoom\fP: Base zoom, the level at and above which all points are included in the tiles (default maxzoom).
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If you use \-Bg, it will guess a zoom level that will keep at most 50,000 features in the densest tile.
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You can also specify a marker\-width with \-Bg\fIwidth\fP to allow fewer features in the densest tile to
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compensate for the larger marker.
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compensate for the larger marker, or \-Bf\fInumber\fP to allow at most \fInumber\fP features in the densest tile.
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.IP \(bu 2
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\-d \fIdetail\fP: Detail at max zoom level (default 12, for tile resolution of 4096)
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.IP \(bu 2
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@@ -116,6 +116,8 @@ compensate for the larger marker.
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.IP \(bu 2
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\-r \fIrate\fP: Rate at which dots are dropped at zoom levels below basezoom (default 2.5).
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If you use \-rg, it will guess a drop rate that will keep at most 50,000 features in the densest tile.
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You can also specify a marker\-width with \-rg\fIwidth\fP to allow fewer features in the densest tile to
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compensate for the larger marker, or \-rf\fInumber\fP to allow at most \fInumber\fP features in the densest tile.
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.IP \(bu 2
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\-g \fIgamma\fP: Rate at which especially dense dots are dropped (default 0, for no effect). A gamma of 2 reduces the number of dots less than a pixel apart to the square root of their original number.
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.RE
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