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Make base zoom and drop rate guessing more testable, and test them
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@@ -81,7 +81,7 @@ Options
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* -B _zoom_: Base zoom, the level at and above which all points are included in the tiles (default maxzoom).
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If you use -Bg, it will guess a zoom level that will keep at most 50,000 features in the densest tile.
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You can also specify a marker-width with -Bg*width* to allow fewer features in the densest tile to
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compensate for the larger marker.
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compensate for the larger marker, or -Bf*number* to allow at most *number* features in the densest tile.
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* -d _detail_: Detail at max zoom level (default 12, for tile resolution of 4096)
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* -D _detail_: Detail at lower zoom levels (default 12, for tile resolution of 4096)
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* -m _detail_: Minimum detail that it will try if tiles are too big at regular detail (default 7)
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@@ -97,6 +97,8 @@ Options
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* -r _rate_: Rate at which dots are dropped at zoom levels below basezoom (default 2.5).
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If you use -rg, it will guess a drop rate that will keep at most 50,000 features in the densest tile.
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You can also specify a marker-width with -rg*width* to allow fewer features in the densest tile to
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compensate for the larger marker, or -rf*number* to allow at most *number* features in the densest tile.
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* -g _gamma_: Rate at which especially dense dots are dropped (default 0, for no effect). A gamma of 2 reduces the number of dots less than a pixel apart to the square root of their original number.
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### Doing more
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