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Reduce tile-join overzooming memory usage (#162)
* 16 bits is enough for tile numbers
* Revert "16 bits is enough for tile numbers"
This reverts commit 71a0c4e1cf.
* Check what child tiles each overzoomed tile will have
and don't queue further overzooming of empty tiles
* Clean up naming; use std::move to avoid copying large arrays
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@@ -1,3 +1,7 @@
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# 2.37.0
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* Speed up tile-join overzooming and make it use less memory, by not including empty child tiles in the enumeration
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# 2.36.0
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* Make tile-join distrust the source tilesets' metadata maxzoom and minzoom
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