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Round coordinates instead of truncating them (#60)
* Round coordinates instead of truncating them * Update all the tests for coordinate rounding changes * Curses, integer division still truncates * Fix tests * Also round instead of shifting when looking for no-op linetos * Should I worry that the same change for moveto doesn't change any tests? * Also round instead of shifting when scaling down to maxzoom resolution * Replace another explicit shift, for origin point * Round instead of shift when writing clipped geometries to the next zoom * Fix low-zoom gridding and smaller-than-a-pixel checks * Don't guess an excessively large maxzoom when there is only one feature * Add a test for guessing the maxzoom of a single point * Explicitly sort by index if no other order distinguishes features * Another affected test
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@@ -2276,6 +2276,8 @@ std::pair<int, metadata> read_input(std::vector<source> &sources, char *fname, i
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for (z = 0; z <= MAX_ZOOM; z++) {
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unsigned xxx = 0, yyy = 0;
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if (z != 0) {
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// These are tile numbers, not pixels,
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// so shift, not round
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xxx = xx >> (32 - z);
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yyy = yy >> (32 - z);
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}
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