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More progress on intersecting
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+49
-46
@@ -12,64 +12,56 @@ struct point {
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typedef std::pair<point, point> segment;
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// https://stackoverflow.com/questions/9043805/test-if-two-lines-intersect-javascript-function/16725715#16725715
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// this does not seem to be correct
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bool intersects(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4) {
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double det = (x2 - x1) * (y4 - y3) - (x4 - x3) * (y2 - y1);
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if (det == 0) {
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return false;
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} else {
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double lambda = ((y4 - y3) * (x4 - x1) + (x3 - x4) * (y4 - y1)) / det;
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double gamma = ((y1 - y2) * (x4 - x1) + (x2 - x1) * (y4 - y1)) / det;
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if (lambda > 0 && lambda < 1 && gamma > 0 && gamma < 1) {
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printf("%f,%f to %f,%f and %f,%f to %f,%f: %f and %f\n",
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x1, y1, x2, y2, x3, y3, x4, y4, lambda, gamma);
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printf("%f,%f or %f,%f\n",
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x1 + (x2 - x1) * lambda, y1 + (y2 - y1) * lambda,
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x3 + (x4 - x3) * gamma, y3 + (y4 - y3) * gamma);
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}
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return (0 < lambda && lambda < 1) && (0 < gamma && gamma < 1);
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}
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}
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// https://stackoverflow.com/questions/563198/how-do-you-detect-where-two-line-segments-intersect
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// this seems to produce the same point along both segments
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bool get_line_intersection(double p0_x, double p0_y, double p1_x, double p1_y,
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double p2_x, double p2_y, double p3_x, double p3_y) {
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double s1_x, s1_y, s2_x, s2_y;
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s1_x = p1_x - p0_x;
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s1_y = p1_y - p0_y;
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s2_x = p3_x - p2_x;
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s2_y = p3_y - p2_y;
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//
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// beware of
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// https://stackoverflow.com/questions/9043805/test-if-two-lines-intersect-javascript-function/16725715#16725715
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// which does not seem to produce correct results.
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std::pair<double, double> get_line_intersection(double p0_x, double p0_y, double p1_x, double p1_y,
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double p2_x, double p2_y, double p3_x, double p3_y) {
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double d01_x, d01_y, d23_x, d23_y;
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d01_x = p1_x - p0_x;
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d01_y = p1_y - p0_y;
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d23_x = p3_x - p2_x;
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d23_y = p3_y - p2_y;
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float det = (-s2_x * s1_y + s1_x * s2_y);
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float det = (-d23_x * d01_y + d01_x * d23_y);
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if (det != 0) {
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double s, t;
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s = (-s1_y * (p0_x - p2_x) + s1_x * (p0_y - p2_y)) / det;
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t = (s2_x * (p0_y - p2_y) - s2_y * (p0_x - p2_x)) / det;
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double t, s;
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t = (d23_x * (p0_y - p2_y) - d23_y * (p0_x - p2_x)) / det;
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s = (-d01_y * (p0_x - p2_x) + d01_x * (p0_y - p2_y)) / det;
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if (s >= 0 && s <= 1 && t >= 0 && t <= 1) {
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return std::make_pair(t, s);
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#if 0
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printf("%f,%f to %f,%f and %f,%f to %f,%f: %f and %f\n",
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p0_x, p0_y, p1_x, p1_y, p2_x, p2_y, p3_x, p3_y, t, s);
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printf("%f,%f or %f,%f\n",
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p0_x + t * s1_x, p0_y + t * s1_y,
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p2_x + s * s2_x, p2_y + s * s2_y);
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return 1;
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p0_x + t * d01_x, p0_y + t * d01_y,
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p2_x + s * d23_x, p2_y + s * d23_y);
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#endif
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}
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}
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return 0; // No collision
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return std::make_pair(-1, -1);
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}
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bool intersect(std::vector<segment> &segs, size_t s1, size_t s2) {
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get_line_intersection(std::round(segs[s1].first.x), std::round(segs[s1].first.y),
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std::round(segs[s1].second.x), std::round(segs[s1].second.y),
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std::round(segs[s2].first.x), std::round(segs[s2].first.y),
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std::round(segs[s2].second.x), std::round(segs[s2].second.y));
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return false;
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auto intersections = get_line_intersection(std::round(segs[s1].first.x), std::round(segs[s1].first.y),
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std::round(segs[s1].second.x), std::round(segs[s1].second.y),
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std::round(segs[s2].first.x), std::round(segs[s2].first.y),
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std::round(segs[s2].second.x), std::round(segs[s2].second.y));
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bool changed = false;
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if (intersections.first >= 0) {
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// XXX introduce a new node
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} else {
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// XXX handle collinear
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}
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return changed;
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}
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struct scan_transition {
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@@ -120,8 +112,8 @@ std::vector<segment> snap_round(std::vector<segment> segs) {
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// do the scan
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std::set<std::pair<size_t, size_t>> already;
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std::set<size_t> active;
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std::set<std::pair<size_t, size_t>> already;
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size_t bottom = 0;
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for (size_t i = 0; i < tops.size(); i++) {
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@@ -145,6 +137,7 @@ std::vector<segment> snap_round(std::vector<segment> segs) {
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// may have caused new intersections
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again = true;
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}
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already.insert(std::make_pair(s1, s2));
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}
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}
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@@ -161,6 +154,18 @@ std::vector<segment> snap_round(std::vector<segment> segs) {
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}
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}
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}
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if (again) {
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// let the intersections settle down before we start trying
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// to make additional changes
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continue;
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}
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// find identical opposite-winding segments and adjust for them
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//
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// this is in the same loop because we may introduce new self-intersections
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// in the course of trying to keep spindles alive, and will then need to
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// resolve those.
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}
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return segs;
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@@ -199,8 +204,6 @@ drawvec clean_polygon(drawvec const &geom, int z, int detail) {
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segments = snap_round(segments);
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// remove duplicate segments with opposite windings
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// reassemble segments into rings
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// remove collinear points?
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