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Make drop-densest more consistent across tile boundaries
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@@ -11,7 +11,7 @@ extern char *optarg;
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extern int optind;
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int detail = 12; // tippecanoe-style: mvt extent == 1 << detail
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int buffer = 5; // tippecanoe-style: mvt buffer == extent * buffer / 256;
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int buffer = 5; // tippecanoe-style: mvt buffer == extent * buffer / 256;
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std::set<std::string> keep;
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