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Improve quality of coalescing-as-needed; add options to limit feature count (#25)
* Add an option to limit geometry vertex count * Update docs and changelog * Track desired feature count and geometry size in strategies * Remove dead code for a long-forgotten inaccessible option * Fix the option name in changelog * Refine coalesce-smallest to only coalesce onto other small features * Clean polygons before coalescing-as-needed * Don't accumulate tiny polygon holes as negative dust * Add the option not to limit the feature count at maxzoom * Add options to limit feature count more abruptly in each tile * Revert "Add the option not to limit the feature count at maxzoom" This reverts commitace173ab7a. * Revert "Fix the option name in changelog" This reverts commit38dbce8405. * Revert "Add an option to limit geometry vertex count" This reverts commitd379fdf06b. * Remove test for reverted option * Remove more leftovers from geometry size limiting * Update changelog
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@@ -528,6 +528,8 @@ the same layer, enclose them in an `all` expression so they will all be evaluate
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* `-M` _bytes_ or `--maximum-tile-bytes=`_bytes_: Use the specified number of _bytes_ as the maximum compressed tile size instead of 500K.
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* `-O` _features_ or `--maximum-tile-features=`_features_: Use the specified number of _features_ as the maximum in a tile instead of 200,000.
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* `--limit-tile-feature-count=`_features_: Abruptly limit each tile to the specified number of _features_, after ordering them if specified.
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* `--limit-tile-feature-count-at-maximum-zoom=`_features_: Abruptly limit each tile at the maximum zoom level to the specified number of _features_, after ordering them if specified.
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* `-pf` or `--no-feature-limit`: Don't limit tiles to 200,000 features
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* `-pk` or `--no-tile-size-limit`: Don't limit tiles to 500K bytes
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* `-pC` or `--no-tile-compression`: Don't compress the PBF vector tile data. If you are getting "Unimplemented type 3" error messages from a renderer, it is probably because it expects uncompressed tiles using this option rather than the normal gzip-compressed tiles.
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