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Try to clarify documentation
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@@ -66,10 +66,10 @@ Options
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### Zoom levels and resolution
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* -z _zoom_: Max zoom level (default 14)
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* -Z _zoom_: Lowest (minzoom) zoom level (default 0)
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* -B _zoom_: Base zoom, the level at which point data is complete (default maxzoom)
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* -d _detail_: Detail at base zoom level (default 12, for tile resolution of 4096)
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* -z _zoom_: Maxzoom: the highest zoom level for which tiles are generated (default 14)
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* -Z _zoom_: Minzoom: the lowest zoom level for which tiles are generated (default 0)
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* -B _zoom_: Base zoom, the level at and above which all points are included in the tiles (default maxzoom)
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* -d _detail_: Detail at max zoom level (default 12, for tile resolution of 4096)
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* -D _detail_: Detail at lower zoom levels (default 12, for tile resolution of 4096)
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* -m _detail_: Minimum detail that it will try if tiles are too big at regular detail (default 7)
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* -b _pixels_: Buffer size where features are duplicated from adjacent tiles. Units are "screen pixels"--1/256th of the tile width or height. (default 5)
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@@ -82,7 +82,7 @@ Options
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### Point simplification
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* -r _rate_: Rate at which dots are dropped at lower zoom levels (default 2.5)
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* -r _rate_: Rate at which dots are dropped at zoom levels below basezoom (default 2.5)
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* -g _gamma_: Rate at which especially dense dots are dropped (default 0, for no effect). A gamma of 2 reduces the number of dots less than a pixel apart to the square root of their original number.
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### Doing more
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