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Divide and conquer when cleaning complex polygons after coalescing
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+3
-1
@@ -72,7 +72,7 @@ void to_tile_scale(drawvec &geom, int z, int detail);
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drawvec from_tile_scale(drawvec const &geom, int z, int detail);
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drawvec remove_noop(drawvec geom, int type, int shift);
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drawvec clip_point(drawvec &geom, int z, long long buffer);
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drawvec clean_or_clip_poly(drawvec &geom, int z, int buffer, bool clip, bool try_scaling);
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drawvec clean_or_clip_poly(const drawvec &geom, int z, int buffer, bool clip, bool try_scaling);
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drawvec close_poly(drawvec &geom);
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drawvec reduce_tiny_poly(const drawvec &geom, int z, int detail, bool *still_needs_simplification, bool *reduced_away, double *accum_area, double tiny_polygon_size);
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int clip(long long *x0, long long *y0, long long *x1, long long *y1, long long xmin, long long ymin, long long xmax, long long ymax);
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@@ -173,5 +173,7 @@ void get_quadkey_bounds(long long xmin, long long ymin, long long xmax, long lon
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clipbbox parse_clip_poly(std::string arg);
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bool line_is_too_small(drawvec const &geometry, int z, int detail);
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drawvec coalesce_polygon(drawvec const &geom);
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drawvec coalesce_linestring(drawvec const &geom);
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#endif
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