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Add option for newline-delimited output format to tippecanoe-decode
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+5
-4
@@ -162,6 +162,8 @@ which may not be what you want.
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\-an or \-\-drop\-smallest\-as\-needed: Dynamically drop the smallest features (physically smallest: the shortest lines or the smallest polygons) from each zoom level to keep large tiles under the 500K size limit. This option will not work for point features.
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.IP \(bu 2
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\-aL or \-\-grid\-low\-zooms: At all zoom levels below \fImaxzoom\fP, snap all lines and polygons to a stairstep grid instead of allowing diagonals. You will also want to specify a tile resolution, probably \fB\fC\-D8\fR\&. This option provides a way to display continuous parcel, gridded, or binned data at low zooms without overwhelming the tiles with tiny polygons, since features will either get stretched out to the grid unit or lost entirely, depending on how they happened to be aligned in the original data.
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.IP \(bu 2
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\-aw or \-\-detect\-longitude\-wraparound: Detect when adjacent points within a feature jump to the other side of the world, and try to fix the geometry.
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.RE
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.SS Doing less
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.RS
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@@ -178,7 +180,7 @@ which may not be what you want.
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.IP \(bu 2
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\-pi or \-\-preserve\-input\-order: Preserve the original input order of features as the drawing order instead of ordering geographically. (This is implemented as a restoration of the original order at the end, so that dot\-dropping is still geographic, which means it also undoes \-ao).
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.IP \(bu 2
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\-pp or \-\-no\-polygon\-splitting: Don't split complex polygons (over 700 vertices after simplification) into multiple features.
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\-pp or \-\-no\-polygon\-splitting: This no longer has any effect.
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.IP \(bu 2
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\-pc or \-\-no\-clipping: Don't clip features to the size of the tile. If a feature overlaps the tile's bounds or buffer at all, it is included completely. Be careful: this can produce very large tilesets, especially with large polygons.
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.IP \(bu 2
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@@ -336,9 +338,6 @@ have their probability diffused, so that some of them will be drawn as a square
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this minimum size and others will not be drawn at all, preserving the total area that
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all of them should have had together.
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.PP
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Any polygons that have over 700 vertices after line simplification will be split into
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multiple features so they can be rendered efficiently, unless you use \-pp to prevent this.
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.PP
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Features in the same tile that share the same type and attributes are coalesced
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together into a single geometry if you use \fB\fC\-\-coalesce\fR\&. You are strongly encouraged to use \-x to exclude
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any unnecessary properties to reduce wasted file size.
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@@ -521,4 +520,6 @@ resolutions.
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\-Z \fIminzoom\fP: Specify the lowest zoom level to decode from the tileset
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.IP \(bu 2
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\-l \fIlayer\fP: Decode only layers with the specified names. (Multiple \fB\fC\-l\fR options can be specified.)
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.IP \(bu 2
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\-c: Include each feature's layer and zoom level as part of its \fB\fCtippecanoe\fR object rather than as a FeatureCollection wrapper
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.RE
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