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https://github.com/felt/tippecanoe.git
synced 2026-10-02 16:35:40 +02:00
Don't revive spikes that are beyond the tile edge
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+19
-6
@@ -40,7 +40,20 @@ struct point {
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typedef std::pair<point, point> segment;
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bool fix_opposites(std::vector<segment> &segs, std::set<segment> &affected) {
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bool visible(segment const &seg, long long extent) {
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long long minx = std::min(seg.first.x, seg.second.x);
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long long miny = std::min(seg.first.y, seg.second.y);
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long long maxx = std::max(seg.first.x, seg.second.x);
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long long maxy = std::max(seg.first.y, seg.second.y);
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if (maxx <= 0 || maxy <= 0 || minx >= extent || miny >= extent) {
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return false;
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} else {
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return true;
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}
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}
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bool fix_opposites(std::vector<segment> &segs, std::set<segment> &affected, long long extent) {
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bool changed = false;
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std::multimap<segment, size_t> opposites;
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segment erased = std::make_pair(point(INT_MAX, INT_MAX), point(INT_MAX, INT_MAX));
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@@ -64,8 +77,8 @@ bool fix_opposites(std::vector<segment> &segs, std::set<segment> &affected) {
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long long dx = segs[i].second.x - segs[i].first.x;
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long long dy = segs[i].second.y - segs[i].first.y;
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long long dsq = dx * dx + dy * dy;
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if (dsq >= 5 * 5) {
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// alter the segments instead to keep it from collapsing away
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if (visible(segs[i], extent) && dsq >= 5 * 5) {
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// alter the segment instead to keep it from collapsing away
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double ang = atan2(dy, dx) - M_PI / 2;
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long long cx = std::llround((segs[i].second.x + segs[i].first.x) / 2.0 + sqrt(2) / 2.0 * cos(ang));
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@@ -316,7 +329,7 @@ struct scan_transition {
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}
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};
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void snap_round(std::vector<segment> &segs) {
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void snap_round(std::vector<segment> &segs, long long extent) {
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bool again = true;
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// affected is indexed by segment instead of just segment index
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@@ -342,7 +355,7 @@ void snap_round(std::vector<segment> &segs) {
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// in the course of trying to keep spindles alive, and will then need to
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// resolve those.
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if (fix_opposites(segs, affected)) {
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if (fix_opposites(segs, affected, extent)) {
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again = true;
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}
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@@ -853,7 +866,7 @@ drawvec clean_polygon(drawvec geom, int z, int detail) {
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// snap-round intersecting segments
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snap_round(segments);
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snap_round(segments, 1LL << detail);
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// reassemble segments into rings
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