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Add an option to drop more points in dense areas than in sparse areas (#35)
* Add an option to drop the densest features by rate, not a fraction * Restrict dot dropping just to dots, as it should be * 50% mix of sparse and uniform point preservation * Update version, changelog, test, and documentation * 60% sparse, 40% dense * Didn't update the test after the last change * Make the drop-denser rate configurable without recompiling
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@@ -567,6 +567,9 @@ If you use \fB\fC\-Bg\fR, it will guess a zoom level that will keep at most 50,0
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You can also specify a marker\-width with \fB\fC\-Bg\fR\fIwidth\fP to allow fewer features in the densest tile to
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compensate for the larger marker, or \fB\fC\-Bf\fR\fInumber\fP to allow at most \fInumber\fP features in the densest tile.
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.IP \(bu 2
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\fB\fC\-\-drop\-denser=\fR\fIpercentage\fP: When dropping dots at zoom levels below the base zoom, give the specified \fIpercentage\fP
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preference to retaining points in sparse areas and dropping points in dense areas.
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.IP \(bu 2
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\fB\fC\-\-limit\-base\-zoom\-to\-maximum\-zoom\fR or \fB\fC\-Pb\fR: Limit the guessed base zoom not to exceed the maxzoom, even if this would put more than the requested number of features in a base zoom tile.
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.IP \(bu 2
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\fB\fC\-al\fR or \fB\fC\-\-drop\-lines\fR: Let "dot" dropping at lower zooms apply to lines too
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